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16 outros produtos na mesma categoria:
0,20
Reaction: After engaging, choose your performing Personality at the current battlefield and target an attachment in your hand: Attach it to your Personality, paying all costs and paying 4 less Gold if he is a Commander.
1,00
Battle: All your shugenja in this battle gain the ability Battle: bow to give all samurai in this army a +1F. If you are a Phoenix player, all of your samurai gain 2F, instead.
0,10
Battle: Bow one of your forests. Move one of your units from one battle to another.
0,30
Daimyo • Dragon Clan • Experienced 2 • Fire • Loyal • Monk • Tattooed • Unique Political Limited: Take the Imperial Favor.
0,20
Can only attach to a Courtier. Limited, : Straighten a target Personality with a Political ability.
0,50
Shadowlands • Nonhuman • Goblin • Scout After Pokku enters play: Lose 3 Honor.
30,00
Geisha HouseReduce by 1 all Honor gains during the Action Phase for players without Personalities in play.w: Produce 1 Gold. Political Limited, w: Target a dishonorable Personality. His controller loses Honor equal to his printed Personal Honor or 2, whichever is lower.
0,30
Shadowlands • Nonhuman • Zombie • Plague • Undead After this card enters play: Lose 4 Honor After your Events Phase begins: Give this Personality a -1C Plague token. Fear Battle: Fear 3
1,00
Phoenix Clan Master of Water · Shugenja · Scribe · Cavalry · Experienced 2 · Unique. Battle: Bow Bairei: Target up to 4 Personalities at battlefields or at your home. Move each one from his current location to another battlefield.
0,20
Winter • Terrain Battle: You may take this action even if you control no units at the current battlefield while any Cavalry units are there: Before this battle’s resolution, reduce the Force of each Personality and Follower at the current battlefield to 3.
1,00
Battle: Target one of your Shadowlands Personalities in this battle and two Personalities opposing it. Your Personality issues an unrefusable challenge against each opposing target, one at a time, in the order of your choice. Both duels are duels of Force. Give your Personality -4F after the first duel ends.
0,10
EconomicEconomic Battle, *: Move home a target Personality with Chi less than or equal to the amount paid. Lose 1 Honor.
2,00
Mantis Clan • Clan Champion • Samurai • Thunder • Experienced 2 • Kensai • Loyal • Naval • UniquePersonalities opposing Hiromi have -1F if you took the first Battle action in this battle (including during that action).Thunder Engage: Your Ranged Attacks during this battle have +1 strength.
1,00
Crane Clan • CourtierYou may use your Stronghold’s abilities even if it is bowed. Political Open: Discard the Imperial Favor: Give each of your provinces +2 strength.
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1,00
Scorpion Clan • Air • Courtier • Shugenja • Ward master • LoyalPolitical Open: Target another player’s Personality: If he is dishonorable, his controller loses 1 Honor. Otherwise, give your provinces +2 strength.
1,50
ThunderAs a Focus Effect: After this duel ends, you may attach this follower to one of your Personalities, ignoring Gold Cost. Battle: Bow this card: Ranged 6 Attack
2,00
Scorpion Clan • Ninja Battle: Even if Nishu is not at the current battlefield, bow him: Give a target Ninja +2F.
1,50
Dragon Clan • Courtier • Magistrate • Duelist • Experienced • UniqueIaijutsu Open, w: Bow a target Personality with lower Personal Honor. Gain 1 Honor if you control Kakita Ichigiku.
1,00
Scorpion Clan • Samurai • Final Student • MagistrateKahoku has +2F while another player controls a dishonorable Personality. Battle: Ranged 3 Attack, with +2 strength if the target is dishonorable.
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1,00
Scorpion Clan • Air • Courtier • Shugenja • Unique • Soul of Shosuro Dazai ExperiencedTwice per turn, you may ignore the cost of bowing Yorimi, if it is the cost of a Political action or an action on a Spell.
0,20
Dragon Clan • Imperial • Courtier • Duelist • MagistratePolitical Reaction: After an action resolves during which Jakuei won a duel: Take the Imperial Favor. Political Battle: Target an enemy Personality and you may discard the Imperial Favor: Bow the target. Move him home if you discarded the Favor.
0,10
Singular If you are a Unicorn Clan player, your Provinces have +1 Strength while Shi-Tien Yen-Wang Temple is in play. Bow Shi-Tien Yen-Wang Temple to produce 3 Gold. Reaction: Once per turn, before another player's action targets one of your Personalities
1,00
Ninja • Soul of Shosuro Aroru • Duelist (Duelists win tied duels versus non-Duelists.)Longji's Followers must be Ninja. Personalities cannot refuse a challenge from Longji unless they bow first. Your actions targeting Longji that create challenges are Unstoppable. (Other players cannot Interrupt Unstoppable actions.)
1,00
You may search your Fate deck for a Unique Weapon or Unique Armor. If you find one, show it and put it in your hand face-up; then you may bow a Samurai you control as a cost. If you do not, increase the found card's Gold cost by 2.
5,00
PortBow this card: Produce 2 Gold, plus 1 Gold for each other Holding you control that is a Market or Port.
3,00
Crab Clan • Nonhuman • Tennyo • Cavalry • Scout • Spirit. Battle: Bow Tennyo unless a Recon action has targeted this battlefield’s province this turn: Bow a target enemy card without attachments. Destroy the targeted card if it is an attachment.
1,00
Before you draw a card: You may draw it from the bottom of your deck. Limited: Look at the top card of your Fate deck. You may put it on the bottom of your deck.
1,50
Samurai • DuelistIaijutsu Battle: Touya challenges a target enemy Personality. The winner creates Fear 4 targeting a (legal) card in the loser's unit (there is no effect in a tie).