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0,50
Bow this card: Produce 2 Gold. Battle: Bow this card: Create a 1F/1C Yobanjin Personality card in your army in the current battle. Remove this Personality from the game after the battle ends or after two more actions resolve.
2,00
Battle: Target a face-up Ninjutsu Personality you control at the current battlefield: You may target a card opposing him with no unbowed cards attached. Flip your Personality face-down. Bow the other card if you targeted one.
0,20
Bow this card: Produce 2 Gold. Battle: Bow and destroy this card and target a Terrain: Destroy it.
3,50
Fire • Koan • Unique • Weapon Fire Battle, w: Ranged 3 Attack with +1 strength for each other Koan card in this unit.
0,50
Limited: Bow a Personality with less than 5 Force. Leave this card in play in your home. The target Personality cannot straighten while this card is in play. This card remains in play until any player pays 10 Gold as an Open action. When this card leaves play, straighten the target Personality and lose 5 Honor.
0,20
Resilient • Samurai • Scout(Once per game per card, a Resilient card does not die in battle resolution.)Daizen has Naval while you control a Port.
1,00
Nonhuman. Shadowlands Lose 3 Honor. Ogre Hag has a Force bonus equal to the highest printed non-variable Fear effect in her army.
0,20
Port Bow this card: Produce 2 Gold. Open: Destroy this card: Give your target Personality Naval.
0,20
Kiho Battle: Target your unbowed Monk: Ranged Attack equal to your Monk’s entering-play Honor loss. You may target an enemy Personality or Follower and reduce its Force by your Monk’s Chi.
1,00
Battle: Fear 3 (Bow a target enemy Follower or Personality without Followers with 3 or lower Force).Battle: Bow one to four target enemy Personalities, each with 4 or lower Gold Cost and with a total combined Gold Cost of 8 or less.
0,20
Lion Clan Samurai. Cavalry. Soul of Matsu Mori Otemi will not join a Unicorn Clan player.
0,50
Kami • Experienced • UniqueCrane Clan players may take the rulebook Favor Political Battle action even if they control no units at the current battlefield. Open: If you are a Crane Clan player, discard this card: Put a non-Unique Strategy with a Political ability in your discard pile into your hand.
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1,00
Dragon Clan • Courtier • Duelist • Gamekeeper • Justicar • MagistrateReaction: After Horume enters play: Choose a player. He gains or loses 1 Honor. Reaction: After a duel ends that Horume won: He boasts of his talents. Gain 1 Honor.
0,50
Scorpion Clan • Ninja • Samurai • Soul of Shosuro OsamitoNinja Battle, w: Ranged 3 Attack. You may discard a card to straighten Keiichi.
3,00
Imperial • Magistrate • Samurai • Cavalry • Duelist • Experienced • Unique Iaijutsu Battle: Challenge a target enemy Personality. If the target is honorable, his controller may dishonor him and move him home to refuse the duel. Destroy the loser.
0,10
Conqueror • Kensai • Monk • Naval(A Conqueror's unit doesn't bow after battle. Kensai may attach two Weapons, as long as neither is Two-Handed. Once a turn, the Attacker gets the first Battle action, if it's from a Naval Personality's unit.)
0,20
Ninja • Samurai • SpyNinja Battle: Give a target enemy Personality a -1F/-1C Poison token. You may move Sadao home if the target was Lion Clan.
0,50
Spider Clan · Monk · Shadowlands. Lose 3 Honor. Open: Bow Roshungi: A target Ring loses all abilities (until this turn ends).
1,00
Dragon Clan • Samurai • Kensai Satobe has +1F while he has a Weapon attached. Battle: Bow or destroy a Weapon attached to Satobe: Destroy a target enemy attachment.
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1,00
Scorpion Clan • Air • Courtier • Shugenja • Ward master • LoyalPolitical Open: Target another player’s Personality: If he is dishonorable, his controller loses 1 Honor. Otherwise, give your provinces +2 strength.
0,20
Dragon Clan • Samurai • Duelist • Justicar • Magistrate • Loyal • Scourge of the ScorpionLimited: Bow Fujimura and target a dishonorable Personality: Fujimura exposes his crimes. His controller loses 2 Honor.
1,00
Dragon Clan • Samurai • Kensai Satobe has +1F while he has a Weapon attached. Battle: Bow or destroy a Weapon attached to Satobe: Destroy a target enemy attachment.
0,30
Shadowlands • Nonhuman • Goblin • Commander After Kobushi enters play: Lose 4 Honor. Battle: Destroy your target Goblin: Ranged 5 Attack.
0,20
Crab Clan • Berserker • FallenInvest 4: Give Gojiro two +1F tokens. (After this card enters play, you may also pay the Invest cost to get the effect, once.)After Gojiro enters play, lose 1 Honor.
1,00
Ninja • Soul of Shosuro Aroru • Duelist (Duelists win tied duels versus non-Duelists.)Longji's Followers must be Ninja. Personalities cannot refuse a challenge from Longji unless they bow first. Your actions targeting Longji that create challenges are Unstoppable. (Other players cannot Interrupt Unstoppable actions.)
1,00
Scorpion Clan • Air • Courtier • Shugenja • Unique • Soul of Shosuro Dazai ExperiencedTwice per turn, you may ignore the cost of bowing Yorimi, if it is the cost of a Political action or an action on a Spell.
2,50
Cavalry • Reserve • SamuraiGingo enters play for 1 less Gold if your Allegiance is Traditionalist.Invest 10: Give Gingo two +1F/+1C tokens, and permanently give him Conqueror and the ability, "Battle: Move a target Personality home." This Invest cost cannot be reduced.
10,00
Lion Clan · Clan Champion · Samurai · Tactician · Hero · Experienced 2 · Unique · Loyal. Your Lion Clan attacking personalities at Yoshino's location have a force bonus equal to their personal honor. Tactical Battle: Destroy a target personality without attachment. You may then target and destroy an attachment.