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0,30
Battle/Open: Destroy your performing Spirit Personality and target another Spirit Personality: Give it a permanent Force bonus equal to the performer's Force. It permanently copies the performer's abilities which do not themselves copy abilities. You may take an additional action.
0,30
Crab Clan • Samurai • Scout Ranged Attacks from actions performed by cards in Okabe’s army have +1 strength.
1,50
After all players reveal Strongholds, you may search your Fate deck for an Elemental Ring and put it into play. If you put a Shadowlands card into play, remove all your Elemental Rings from the game.
2,50
Scorpion Clan • Air • Shugenja • Kuroiban • Ninja Battle: Even if Rieko is bowed or not at the current battlefield, pay 2 Gold: Straighten a target Personality.
3,00
Cavalry • Scout Open: Create a 3F/1C/1PH Scout • Cavalry Personality. Remove this Follower from the game.
0,10
Fortification 1F penalty to every Personality and Follower that is attacking this Province. (Clarified: -1F penalty only lasts while the attack is in progress.)
0,10
Crab Clan Samurai · Siege. Norio has +1F/+1C while he has a Follower. Reaction: After Norio enters play, bow him: Norio may not be targeted by cards other players own until the start of your next turn.
1,50
This Spell cannot have its Gold Cost reduced. Air Battle: Bow and move this Shugenja: Move home a target attacking unit at this battlefield. Gain 2 Honor.
1,00
EarthOpen: Bow this card: Choose one or two of your provinces. After the first time this turn a Personality assigns or moves to an attacking army at one of those provinces’ battlefields, gain 2 Honor.
0,20
Until the end of the game, each player cannot lose more than 5 points of Honor in total from other players’ cards in a single turn.
1,00
Unicorn Clan • Courtier • Scout Reaction: Even if Shinji is bowed, after a player discards the Imperial Favor: Raise or lower a target Personality's Force or Personal Honor by 2.
6,00
KharmicOpen, w: Straighten your target Personality. Destroy this Holding.Open, w: Straighten this Holding if you have not given any Madness tokens this turn. Give a target Personality a Madness token.
1,00
Unicorn Clan • Imperial • Samurai • Cavalry • Commander • Magistrate • Unique • Ivory ChampionCavalry Followers attach to your Personalities paying 2 less Gold.After another player's action resolves which targeted Tselu: That player discards a card.
0,50
Elemental Battle:Bow this Shugenja for a Ranged 6 Attack. Elemental Battle: Bow this Shugenja for two consecutive Ranged 3 Attacks that cannot be combined. Elemental Battle: Bow this Shugenja for six consecutive Ranged 1 Attacks that cannot be combined.
0,10
Immediate Terrain. Battle: Personalities you control at this battlefield have +1F/+1C while they have a card attached. When the battle ends, each Personality you control at this battlefield becomes untargetable by other players' actions until the end of your next turn while he has a card attached and not in an army.
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Crane Clan * Artisan * Storyteller * Loyal Political Limited: Bow Gisei and discard the top card of your Fate Deck: All players lose an amount of Honor equal to the card's Focus Value minus two (to a minimum of 0).
0,30
Unicorn ClanBattle, w: Target a dead Personality. Fear with strength equal to his Force.
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Bog Hag • Infiltrator • Nonhuman • Shadowlands • Shugenja Battle: Give a target enemy Personality a Force penalty equal to his own Personal Honor. If his Force is now zero, you may give him a -1F/-1C Poison token and lose 1 Honor.
1,00
Scorpion Clan • NinjaBattle: Target an enemy Personality: Move him home.
1,00
Shadowlands • Shugenja • Corrupter • Experienced Hitaka • UniqueAfter Hitaka enters play: Lose 4 Honor. Limited: Target a non-Stronghold Jade card: Destroy it. Limited: Destroy Hitaka annd target an Oni in your discard pile: Bring it into play, paying 9 less Gold.
0,50
Until the beginning of your next turn, other players must discard a card from their hands as an additional cost of playing a card that targets you or any of your cards.
1,00
Lion Clan • Samurai • Paragon • Unique • Soul of Matsu Fumiyo ExperiencedFear Battle: Target an enemy unit: Bow each card in it with equal or lower Force than Hana. Gain 1 Honor for each card this bowed.
0,50
Dragon Clan • Samurai • Duelist • Sensei • Experienced 2 • Unique • Favored of the Fire DragonAfter Yozo enters play or overlays: Discard all your other Sensei Personalities. After your Iaijutsu action resolves: Give any Personality who performed it +2F.
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Dragon Clan • Samurai • Duelist • Justicar • Magistrate • Loyal • Scourge of the ScorpionLimited: Bow Fujimura and target a dishonorable Personality: Fujimura exposes his crimes. His controller loses 2 Honor.
0,50
Lion Clan • Samurai • Deathseeker Reaction: After Otsuko or another Deathseeker Personality in her army is destroyed: Reduce the Force of a target Personality or Follower in the current enemy army to 0. Gain 2 Honor.
1,50
Dragon Clan • Courtier • Magistrate • Duelist • Experienced • UniqueIaijutsu Open, w: Bow a target Personality with lower Personal Honor. Gain 1 Honor if you control Kakita Ichigiku.
0,10
Battle: Choose your performing unbowed Samurai with 3 or higher Personal Honor and target an enemy Personality: Move him home. Permanently give your Samurai Shadowlands and Undead.
0,20
Mantis Clan Samurai · Naval. Battle: Bow Kazushi: Ranged 4 Attack. If this targets a Personality with no attached cards, you may make a second consecutive Ranged 4 Attack targeting an opposing Personality with no attached cards
2,00
Phoenix Clan · Elemental Master · Shugenja · Fire · Duelist · Experienced · Unique · Loyal. Fire Shugenja at Ochiai's location need not bow as a cost of Fire actions they perform. Open: Target another player's Personality. After the first time he assigns to attack this turn, Ochiai challenges him. The loser bows and can not straighten until after his...
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Phoenix Clan • Void • Monk • HenshinReaction: After your Ring or Henshin (including Kikugoro) enters play or overlays: Look at the top two cards of your Dynasty deck. You may put one of them at the bottom of the deck.
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Iaijutsu • PoliticalAs a Focus Effect: After this duel ends, if your Personality won it, take the Imperial Favor. Battle: Choose your performing unbowed Duelist and target one or two Personalities whose total Chi is lower than or equal to your Duelist’s Chi: Bow them.
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Ratling Scout * Grasping Paw Tribe * Creature Reaction: Bow Ik'krt to cancel an action performed by an opposing Follower.