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"Did you believe your size, your strength would overcome the Crab? As if we have not seen larger enemies. As if we have not killed stronger foes." - Hida Kisada
- Tipo
- Estrategia
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- 4
- Ciclo Ivory
- si
- Ampliación
- The Coming Storm
- Twenty Festivals Arc
- si
- Twenty Festivals
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TCS-Strategy
17 Itens
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16 outros produtos na mesma categoria:
0,10
Cavalry Only a Cavalry Personality can attach Battle Maidens. While this unit is Cavalry and attacking, Battle Maidens gain +1F and you cannot target this unit with actions that would send it home.
3,00
Reaction: When a Battle Action card is played, bow one of your Tacticians in the current battle and discard a card from your hand with a higher Focus value to cancel the action. No copies of the canceled action may be played by any player until after the end of the turn (Copies may still be used for their Focus values). This is a use of the Tactician trait.
0,30
Political Limited: Bow one of your Personalities to prevent two players from inviting each other to ally for the rest of the game. The players may negate this effect if and when each destroys one of his or her Personalities as a Limited action, as "a sign of good will." If they do this, for the rest of the game each Samurai they send as defending allies...
0,10
Terrain Battle: If you control a Tactician or Scout Personality at the current battlefield: Your Personalities and Followers have +1F while there.
4,00
Nemuranai • Staff • Two-Handed • WeaponEngage: Give a target enemy card -1F.Battle: Ranged 1 Attack.Battle: Fear 1.Battle, w: Straighten this Personality.
1,50
Kiho Open: Bow one of your Monks and remove this card from the game to search your Fate deck for a Kiho Battle Action card, show it to all players, put it in your hand, and shuffle your deck.
0,10
When attaching a follower to this personality, you may lose 2 honor to lower the followers gold cost by 2
2,50
Air • Daimyo • Experienced • Fire • Naval • Reserve • Shugenja • Unique Your other Moshi Personalities in Ikako's army have +1F. After Ikako enters play, you may take an additional action.Fire Battle: Ranged Attack equal to 2 plus the number of other Personalities in this army.
0,10
Battle: Each of your Personalities from your Faction in this battle gains +1F/+1C for each Personality from your Faction in this army that has the Champion, Daimyo, or Hero trait.
0,50
Reaction: Play after an opponent's turn begins. At the end of the turn, gain Honor equal to the number of units that opponent controls unless he or she assigned at least as many units to attack you during an Attack Phase as you had Rings in play when you played this card. Ignore this effect if he or she could not assign that many units in any attack this...
0,10
Fortification Immediately before the resolution Segment of a battle at this Province, give +5F to a Defending Personality in this battle until the Resolution Segment ends.
0,50
Crab Clan • Samurai • Commander • Kolat • Yojimbo • Unique • Master Steel Battle: Transfer your target Follower at any location to your target Personality. Straighten the Follower if it transferred.
3,00
AirThis Shugenja may not Equip another copy of Suspending Wind unless he is Air.Air Open, w: Target a face-up Personality in a Province. Increase his Gold Cost by half this Shugenja's Chi, rounded up.
0,10
Air • Fire Fire Battle: Bow this Shugenja to make a Ranged 2 Attack. (Destroy a target enemy Follower, or Personality without Followers, with 2 or lower Force.)Air Battle: Move this Shugenja to an adjacent, unresolved battlefield or move him home.
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0,20
Battle: Choose your performing opposed Berserker: Give him +4F/-1C. After the next time this battle another player’s Battle action destroys him, you may target and destroy an enemy card without attachments.
6,00
You may focus this card face-up. If you do, and it is the second or later duel during an Action Phase, draw 2 cards, end the duel without resolution, and challenges may not be issued this Phase. Battle: Target a Samurai or Bushi you control with Force greater than 5: Target a card opposing him with Force less than 4. Destroy it.
0,20
Battle: Give a target enemy Personality -3F. Dishonor him if he now has 0 Force.
2,00
This card has -1 Gold Cost for each non-Unique Samurai or Ninja Personality you control.Battle: Choose your performing unbowed Samurai or Ninja Personality: Bow a target enemy card without unbowed attachments. Negate its straightening this turn.
0,10
Focus Effect: In this duel’s resolution, if the difference between each player’s total score in the duel is 2 or less, the duel is a tie. Battle: In this battle’s resolution, if the difference between each army’s total Force is 4 or less, and there are one or more units on both sides, the battle is a tie.
10,00
Air • UniqueAfter you resolve your third or later Spell or Kiho action in one turn from cards with different titles: You may put this card into play from your hand. Battle/Open: Bow this card or discard it from your hand, and choose your performing Personality: Straighten his unit.
0,20
Heroic Open: Choose your performing Hero: While he is opposed at the current battlefield and no other units are in his army, negate his bowing and movement from other players’ actions’ effects.
5,00
Reaction: Before one of your Personalities is destroyed during battle: Give another target Personality a Force bonus equal to your Personality's Chi. If you are a Crab Clan player, delay your Personality's destruction until after the battle ends.
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4,50
If you are a Crab Clan player, this Strategy has Discipline 1. Battle: Straighten your target Personality. Negate all Force penalties on him. He has +2F while his army is opposed. Destroy him before the turn ends.
1,00
Crab Clan • Samurai • Commander Battle: Straighten your target Follower. You may take an additional Battle action, which must be performed by that Follower.
1,50
Earth • Imperial • Magistrate • Shugenja • Unique • Void • Witch Hunter • Voice of the EmpressKozan enters play for 1 less Gold if your Allegiance is Traditionalist. Kozan need not bow to Lobby. After you Recruit Kozan, take the Imperial Favor. You have a Lobby Bonus of three times Kozan's Personal Honor.Favor Political Battle/Open: Discard the Imperial...
0,30
Political Battle: Discard the Imperial Favor to send a unit home from the current battle. Straighten all cards in the unit. You may take this action in a battle in which you have no units.
0,10
Crab Clan Samurai · Siege. Norio has +1F/+1C while he has a Follower. Reaction: After Norio enters play, bow him: Norio may not be targeted by cards other players own until the start of your next turn.
0,20
Battle: Target your Personality and an enemy Personality with lower Force. Give your Personality a Force bonus equal to the difference, to a maximum of +5F.
4,50
Crab Clan • Berserker • Ender of Dreams Enters play paying 1 less Gold if any other player controls 4 or more Personalities. Battle: Bow Shikoujin: Destroy a target enemy Follower, or Personality without Followers, with equal or lower Force.
5,00
Reaction: Play before your army is destroyed for losing or tying in a battle. Only one unit of your choice in your army is destroyed. The rest return to their controllers' homes, bowed. Your opponent in the battle still gains honor as if your entire army had been destroyed.
5,00
Reaction: Before one of your Personalities is destroyed during battle: Give another target Personality a Force bonus equal to your Personality's Chi. If you are a Crab Clan player, delay your Personality's destruction until after the battle ends.
0,20
Water • Kiho Battle: Bow your target Shugenja or Monk: Straighten your Target unit. If your Shugenja or Monk has the Water keyword, you may target and straighten another unit.