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"Did you believe your size, your strength would overcome the Crab? As if we have not seen larger enemies. As if we have not killed stronger foes." - Hida Kisada
- Tipo
- Estrategia
- Rareza
- Rara
- Foco
- 4
- Ciclo Emperor
- si
- Ciclo Ivory
- si
- Ampliación
- The Coming Storm
- Twenty Festivals Arc
- si
- Twenty Festivals
- si
TCS-Strategy
6 Itens
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16 outros produtos na mesma categoria:
0,20
(This card should be used when going first. It has +1PS and +2GP if you are going second.)Limited, : Gain 2 Honor. Tireless Battle: Discard a card to make a Fear effect with strength equal to the card's Focus Value.
0,50
Until the beginning of your next turn, Shugenja Personalities need not bow to cast Spells or Kihos or to use innate abilities. Until the beginning of your next turn, no action on each Spell and Kiho card can be used more than once and no innate ability can be used more than once.
1,00
Dragon Clan • Hare Clan • Samurai • UniqueSeki has +5F while other players' cards are resolving.
0,20
Fortification • Kharmic(Fortifications attach, bowed, to the Province from which they entered play.)Before this Province is destroyed, transfer this Holding to an adjacent Province.Tireless Open: Straighten this Holding. It will not produce Gold until after your next turn begins.
4,00
Open: Give target Personality a 1F/1C bonus until the end of the turn.
0,10
When the Gambling House is brought into play, draw and discard a Fate Card. The focus value of the Fate Card you drew will be the gold production of the Gambling House for the remainder of the game.
9,00
Unique Limited: Target your Unique Personality: Target another player’s Unique Personality. After the next time this game either of them assigns or moves to oppose the other, your Personality challenges the other Personality. Destroy the loser. The winner
0,50
Imperial. Retainer. Singular Bow this card: Produce 2 Gold. Limited: Bow this card: Target a Personality in play or face-up in a province. Lower his Honor Requirement by 3.
0,10
Battle/Open: Bow your target Follower: Straighten its Personality. Battle/Open: Straighten all your Yojimbo cards.
1,00
Castle • FortificationWill only enter play if you are a Phoenix Clan player.Players may ignore the cost of bowing Shugenja to pay for Spell actions, Kiho actions, or their own abilities during battles at this province's battlefield.No Spell action or Shugenja ability may be used more than once during the same battle at this province's battlefield
0,30
Delayed Terrain Battle: This battle ends without resolution. All units go home without bowing.
2,50
Crane Clan · Daimyo · Samurai · Scout · Duelist · Harrier · Experienced · Unique · Loyal. Battle: If you are the Defender: Straighten one or more of your target Personalities. Move them to the current battlefield. You may take an additional Battle action.
0,20
Scorpion Clan • Samurai • Bitter Lies • Kensai • Paragon • Yojimbo • LoyalBattle: Target an enemy card: Bow it. Destroy it if it has no attachments and you control a Courtier.
1,00
Lion Clan · Samurai · Tactician. Tactical Battle: Bow a target card opposing Terumoto.
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0,50
Bow Kaeru Contractor to produce 2 Gold. Bow Kaeru Contractor to produce 3 Gold when paying for an Action card.
1,00
This card’s action costs 2 less Gold if you are a Lion Clan player. Limited: Search your deck for a Ring card, reveal it, and put it in your hand. Before this turn ends, if the Ring you revealed is not in play, discard either that Ring or your entire hand
3,00
ArmorBattle: Any number of times per turn, bow this card and target an enemy Personality: Give him -2F and give this card +2C.
3,50
If you are a Crab Clan player, this Strategy has Discipline 1. Battle: Straighten your target Personality. Negate all Force penalties on him. He has +2F while his army is opposed. Destroy him before the turn ends.
10,00
Air • UniqueAfter you resolve your third or later Spell or Kiho action in one turn from cards with different titles: You may put this card into play from your hand. Battle/Open: Bow this card or discard it from your hand, and choose your performing Personality: Straighten his unit.
1,00
Crane Clan Samurai · Tactician · Experienced · Unique. Battle: Once per battle, target an opposing Personality. He may issue an unrefusable challenge to any Personality in Masaru's army. If he does not, discard a card, then reduce the target's Force by the discard's Focus value and raise Masaru's Force by the same amount.
2,50
Mantis Clan Bushi · Pirate · Naval · Scout. Raid Reaction: After Risako's army wins a Raid Battle (even against no units at resolution), target the current Province. Until your next turn ends, you may take the action ?Open: Once per turn, target a face-up card in the Province. Bring it into play, paying all costs. Fill the Province face-up.?
0,50
After this card enters play, attach a 1F Follower token to a Personality
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10,00
Air • UniqueAfter you resolve your third or later Spell or Kiho action in one turn from cards with different titles: You may put this card into play from your hand. Battle/Open: Bow this card or discard it from your hand, and choose your performing Personality: Straighten his unit.
4,00
Political Limited: As a cost, destroy your rightmost Province. Until the beginning of your next turn, the player or players with the highest Family Honor are considered to have Family Honor equal to their starting Family Honor. This is not considered an Honor loss. Honor gains and losses occur as usual during this period and affect the player's true...
2,50
Mantis Clan Bushi · Pirate · Naval · Scout. Raid Reaction: After Risako's army wins a Raid Battle (even against no units at resolution), target the current Province. Until your next turn ends, you may take the action ?Open: Once per turn, target a face-up card in the Province. Bring it into play, paying all costs. Fill the Province face-up.?
1,00
Crane Clan Samurai · Tactician · Experienced · Unique. Battle: Once per battle, target an opposing Personality. He may issue an unrefusable challenge to any Personality in Masaru's army. If he does not, discard a card, then reduce the target's Force by the discard's Focus value and raise Masaru's Force by the same amount.
0,30
Reaction: Play after a Shadowlands Holding becomes bowed to destroy that Holding and either a non-Shadowlands Personality or a Jade card controlled by the Holding's controller.
3,50
If you are a Crab Clan player, this Strategy has Discipline 1. Battle: Straighten your target Personality. Negate all Force penalties on him. He has +2F while his army is opposed. Destroy him before the turn ends.
10,00
Earth • UniqueAfter the resolution of a battle that you won, if there were ever any enemy units at that battlefield and none of your Personalities were destroyed during the battle: You may put this card into play from your hand. Battle: Even if you control no units at the current battlefield, bow this card or discard it from your hand: Give a province +3...
0,50
After this card enters play, attach a 1F Follower token to a Personality
3,00
ArmorBattle: Any number of times per turn, bow this card and target an enemy Personality: Give him -2F and give this card +2C.
0,50
Bow Kaeru Contractor to produce 2 Gold. Bow Kaeru Contractor to produce 3 Gold when paying for an Action card.