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16 outros produtos na mesma categoria:
0,30
Ratling Ancestor · Creature · UniqueWhile G'ni'ch is in play, each time an opponent plays a Shadowlands card, that player chooses whether that card enters play bowed (even if it was already entering play bowed) or whether G'ni'ch gains +1F/+1C permanently.
0,20
This card costs 1 less Gold for Mantis Clan players. Battle: Ranged 3 Attack targeting a legal Ranged Attack target in the current enemy army. Reaction: After a unit you control produces a Ranged Attack: Raise its strength by 3
0,30
Political Limited: Bow your stronghold to rehonor a dishonored Personality. Political Reaction: Bow your stronghold to reduce an honor loss to zero. Political Reaction: Bow your stronghold to allow an honorable Personality to refuse an unrefusable duel.
3,50
Mantis Clan · Pirate · Naval · Kolat · Experienced · Unique. Once per game, after Etsui enters play or overlays: You may target a Personality. Until the end of the game, he cannot assign or move to battlefields unless Etsui is bowed or out of play.
1,00
This card enters play in your home. Discarding this card from your home counts as discarding the Imperial Favor to pay a cost.
0,10
MineBow this card: Produce 2 Gold, or 3 Gold if you are a Crab Clan player.
0,50
Armor · Unique. This personality has a minimum Chi of 5. Can only attach to a Lion Clan Personality. This Personality has the Tactician keyword. Battle: Move one of the Defender's target Personalities to the current battlefield: If he moved, straighten him and gain 2 Honor.
0,50
Mantis Clan • Monk • Naval • Unique • WaterOkazaki enters play ignoring Gold Cost if you control the Ring of Water.Water Limited: Give another target Mantis Clan Personality Conqueror.
1,00
Spider Clan • Shadowlands • Samurai • Experienced • Unique After Gyoken enters play: Lose 6 Honor. Battle: Even if Gyoken is bowed, if he assigned to the current battlefield or if any enemy units are there: He is relentless. Move him there. Straighten his unit if he moved.
0,10
Unaligned Monk. Defender of the Temples Hizuka gains a 2F bonus when defending. Battle: Bring Hizuka into play as a Defender if he is face up in a Province being attacked. All costs and requirements are waived.
0,10
RetainerBow Ransom Hostage to produce 2 Gold.Bow Ransom Hostage to produce 4 Gold if you destroyed at least one Province as the Attacker since your last Events Phase. Lose 2 Honor.
1,00
UniqueBattle/Open: You may use each ability on your Stronghold a second time this turn.
0,10
Unicorn Clan • Water • Shugenja • Cavalry • Conqueror • Death Priest
0,20
Phoenix Clan · Shugenja Limited: Even if Tamaki is bowed: Straighten one of your target bowed temple Holdings that has not produced Gold this turn. If this straightened a Temple, straighten Tamaki.
2,00
Courtier • Experienced • Fallen • Imperial • Second City Governor • UniqueAfter Suikihime enters play, lose 3 Honor.Other players' Political actions may not target Suikihime. Suikihime may not attack.Limited, w: Search your Dynasty deck for a Fallen Personality. Put him into one of your Provinces face-up, discarding any card currently there.
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1,00
Limited: Target a Samurai Personality who has not been targeted by a Today We Die this game. Until the game ends, he cannot Lobby, after the end of each of his controller's Action Phases, if he can legally assign, his controller must declare an attack and assign him, and give him a +1F/+1C token after each battle resolution he is in....
1,00
Kolat • UniqueLimited: Each player targets a unit he controls with the lowest total Gold Cost of all units he controls, if possible. Destroy all targets. Remove this card from the game. Lose 4 Honor.
0,10
Crab Clan Berserker Hoitsu costs 1 less Gold if your Wind is Toturi Tsudao. Hoitsu may not be challenged while he is in an army if he has one or more Followers.
0,20
Reserve • Samurai • Scout (You may Recruit a Reserve Personality, if they would be opposed, as an Absent Battle action.)Maiko enters play for 1 less Gold if you are Lion Clan.
2,00
Crab Clan • Samurai • Scout Recon Open: Target a province. After the next time this turn any of your Scout Personalities assign to that province’s battlefield, create two 1F Followers and attach them to any of those Scouts. Before this turn ends, remove those Followers from the game.
1,00
Crab Clan • Earth • Shugenja • Daimyo • Witch hunter • Experienced 2 • Unique Enters play ignoring Honor Requirements if you are a Crab Clan or Scorpion Clan player. Battle: Even if Kiyoshi is bowed: Bow or straighten a target Personality with Force lower than the current battlefield’s province’s strength. If that Personality is Shadowlands, his...
1,00
Crab Clan • Berserker • Mutant • Nonhuman • Experienced • UniqueWill not attack or defend with other Personalities, and other Personalities will not attack or defend with Kaiji.Kaiji has +2F while unopposed, or +1F for each Personality opposing him with 6 or lower printed Force.
0,30
Crab ClanYour Stronghold has no traits and abilities. Battle, w: Bow your target unbowed Follower. Ranged Attack with strength equal to its Force.
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0,30
Courtier • Destined • Merchant Invest , or if another player is Dragon Clan: Permanently give your target Holding the ability, "Economic Open, w: A target player loses 1 Honor."
1,50
Crab Clan BerserkerIshi has +2F/+2C while opposed by an army with more units than his own army has.Ishi may not be bowed by other players' card effects.
0,20
You may have up to 6 copies of this card in your deck. Shout Heroic Battle : Target one of your Personalities: He gains +1F, an additional +1F if he is a Hero, and an additional +1F if he is opposed.
0,30
Crab Clan · Shugejna · Tierra Battle: Bow Josuke: Destroy a target Nonhuman Shadowlands Personality.
0,30
Crab Clan • Shadowlands • Berserker • Damned. Battle: Bow a target enemy card with lower Force.
1,50
PoliticalLimited: Destroy your performing unbowed Courtier and target another player’s Personality: His controller may destroy the target. If he did not choose this, search your Dynasty deck for a Personality and bring him into play, paying all costs but paying two more Gold. (Discard him if you are unable to play him.)
0,30
Crab Clan • Courtier • Merchant"There are many ways to win a war"
1,00
Reserve • Destined • Berserker • Hero • Imperial (Draw a card after you Recruit a Destined card. You may Recruit a Reserve Personality, if they would be opposed, as an Absent Battle action.)
0,50
Crab Clan Samurai Battle: Once per battle, discard an Action card from your hand as a cost. Each player who controls a unit opposing Enko must discard an Action card. Each of these players who cannot discard must reveal his hand.
0,20
Crab Clan Samurai * Yu 3Reduce Yagimaki's Gold cost and Honor Requirement by the number of your Honorable Dead Crab Clan Personalities.Yagimaki gains +1F/+1C after each time a Personality in his army or a Follower in his army is destroyed by another player's action or duel.