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16 outros produtos na mesma categoria:
0,10
Bow Blessed Dojo to produce 2 Gold. Open: Bow Blessed Dojo to give a Personality +2C for the rest of the turn for purposes of attaching and casting Spells and casting Kihos.
1,00
Players cannot assign units during the Cavalry Maneuvers Segment when you are the Defender. Limited: Bow the Iron Mountain to permanently give the Tattooed trait to one of your Personalities.
2,50
Unicorn Clan · Samurai · Battle Maiden · Cavalry. Battle: If Tayoi is at a battlefield: Move her to another battlefield. Gain 1 Honor if Tayoi is attacking, or 2 Honor if she is now opposed.
3,00
Focus Effect: If your Personality in this duel is Dragon Clan: After the duel ends, you may put a discarded Kiho Action card or Ring card you focused on the top or bottom of your Fate deck. Battle: Bow one of your target Dragon Clan Personalities: Target
0,50
Reaction: Play after an opponent reveals an Event but before it resolves. Discard a card from your leftmost Province. That Event resolves as though it was revealed in your leftmost Province. If discarded or reshuffled, the Event still goes into the opponent's discard pile or deck.
0,20
Samurai · Shadowlands · Soul of Moto Tsume · Lose 4 Honor. Will not join a player with more than 0 Family Honor. After the beginning of a Battle Action Segment of a battle Koshiro is in, bow all other Personalities in Koshiro's army with a Personal Honor greater than 0
17,00
Focus Effect: If your Personality was challenged to this duel, gain 4 Honor. Battle: Target one of your opposed Personalities: Bow him. Move him home. Gain Honor equal to the number of units in the current enemy army, to a maximum of 5. Increase the current battlefield's province's Strength by the amount of Honor you gained.
0,30
Dragon Clan Samurai. Tattooed Reaction: When Echiko is in a duel, bow her instead of focusing to discard the last card focused by the opposing Personality.She has sworn to stand against the Phoenix until Temoru returns. I believe she will.
0,10
Cavalry • Shadowlands • Nonhuman • Goblin • Lose 3 Honor. Battle: Destroy this card: Ranged 3 attack.
0,10
Reaction: Play after another player's Personality defeats one of yours in a duel, and target his Personality. For the rest of the game, your Personalities have a +3 bonus to the stat used in the duel while opposing that Personality in duels.
0,20
FarmBow this card: Produce 2 Gold. Battle: Bow this card: Give each of your Ashigaru cards at the current battlefield +1F.
0,20
Political Open: Bow one of your target Courtiers: In turn order, each other player chooses either to bow one of his unbowed Personalities or to dishonor one of his Honorable Personalities. Gain 2 Honor for each Personality other players bowed.
Cartas L5R
Shrine to Hachiman
2,00
Templew: Produce 2 Gold. Battle/Open: Straighten a target attachment.
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5,00
Reaction: After you overpay a Gold cost by 1 or more Gold: Put this card into play in your home bowed. Draw 1 card. Reaction: When paying a Gold cost, bow and discard this card from your home. Produce 1 Gold.
0,70
PortThis card will not produce Gold when paying for an attachment. After each phase begins: Straighten this card. Reaction: After an action is announced, target a card (in play): Give it –2 Gold Cost.
3,00
Limited: Target one of your Shugenja. Search your Fate deck for a non-Unique Spell with an ability that has one of his Elemental keywords. Show it and attach it to him (paying all costs). Gain 2 Honor if this attached a Spell
2,50
Phoenix Clan · Elemental Master · Shugenja · Air · Isawa Nakamuro Experienced 2 · Unique. Your Air Shugenja need not bow as a cost of Air actions on Spells or Kihos they performed. Battle: Discard one or more Spells or Kihos from your hand: For each card you discarded, you may either straighten a Personality in Nakamuro's army, or bow a target card...
3,00
Kiho Fire Reaction: Before a card in your army produces a Ranged Attack, target a Monk, Shugenja, or Enlightened Personality in your army: The Ranged Attack has +3 Strength. You may produce a second consecutive Ranged Attack with strength equal to the final strength of the first.
2,50
Crane Clan · Daimyo · Samurai · Scout · Duelist · Harrier · Experienced · Unique · Loyal. Battle: If you are the Defender: Straighten one or more of your target Personalities. Move them to the current battlefield. You may take an additional Battle action.
1,50
Creature · Cavalry · Ninja · Experienced · Unique · Shadowlands. Shadow Dragon cannot bow. After your Straighten Phase ends, if Shadow Dragon is dead in your discard pile, you may bring it into play, paying all costs. Battle: Move Shadow Dragon home from the current battlefield: Target a non-Unique Personality. Gain control of him. Move him to your army...
1,50
Shadowlands · Oni · Nonhuman · Cavalry · Experienced · Unique. Lose 4 Honor. Battle: Move Nairu to the current battlefield or to your home. If he is now opposed, you may target one of your Oni Personalities and move him to Nairu's location.
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3,00
Kiho Fire Reaction: Before a card in your army produces a Ranged Attack, target a Monk, Shugenja, or Enlightened Personality in your army: The Ranged Attack has +3 Strength. You may produce a second consecutive Ranged Attack with strength equal to the final strength of the first.
5,00
Shadowlands • Nonhuman • Oni When attaching a Spell to this Personality: It enters play paying 0 Gold. Lose Honor equal to its base Gold Cost.
0,70
PortThis card will not produce Gold when paying for an attachment. After each phase begins: Straighten this card. Reaction: After an action is announced, target a card (in play): Give it –2 Gold Cost.
6,00
Shadowlands. Unique Reaction: Bow at any time to reduce the gold cost of any Shadowlands card by five until the end of the turn. Lose 2 Honor.
3,00
Oni · Nonhuman · Shadowlands · Enlightened · Experienced 3 · Unique · Lose 8 Honor. After the first time each game Kyoso no Oni enters play: Destroy a Personality you control; if this destroyed him, you may target and destroy another Personality with an equal or lower Gold Cost than his. Limited: Target a Ring and a Shadowlands Personality. Destroy both...
1,50
Creature · Cavalry · Ninja · Experienced · Unique · Shadowlands. Shadow Dragon cannot bow. After your Straighten Phase ends, if Shadow Dragon is dead in your discard pile, you may bring it into play, paying all costs. Battle: Move Shadow Dragon home from the current battlefield: Target a non-Unique Personality. Gain control of him. Move him to your army...
5,00
Reaction: After you overpay a Gold cost by 1 or more Gold: Put this card into play in your home bowed. Draw 1 card. Reaction: When paying a Gold cost, bow and discard this card from your home. Produce 1 Gold.
3,00
Retainer . Oni . Shadowlands Bow Pillar of Flesh to produce 6 Gold. Lose 6 Honor. This loss may not be copied or redirected.
2,50
Shadowlands • Nonhuman • Oni After Tsudo enters play: Lose 6 Honor. Battle: Destroy a target enemy card. That card's owner may target and destroy one of your cards at the current battlefield, other than this card.
5,00
Search your Dynasty deck for an Experienced Personality and refill this Province with that card, face-up.