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16 outros produtos na mesma categoria:
0,20
Iaijutsu • PoliticalAs a Focus Effect: After this duel ends, if your Personality won it, take the Imperial Favor. Battle: Choose your performing unbowed Duelist and target one or two Personalities whose total Chi is lower than or equal to your Duelist’s Chi: Bow them.
1,00
Discipline . (Pay 2 Gold to play, then remove from the game, this Discipline in your discard.)Battle: Give your target opposed Personality +2F.
0,50
Center Formation. Formed by 3 units, each of which contains cards with a total printed Gold cost of at least 10. Battle: target a unit in the current battle that contains cards with a total printed Gold cost less than 10. Bow it.
1,00
Limited: Target and bow any Personality in play with Force less tha five. The kidnapped Personality may not straighten while this card remains in playuntil any player pays 10 Gold as an Open action. When this card is destroyed, the Kidnappep Personality is straightened, and you lose 5 Honor.
0,10
Retainer Battle: Bow the Go Master and play a Terrain. This Terrain replaces any Terrain already in play for this battle. The replaced Terrain is destroyed.
1,00
Dragon Clan • Samurai • Soul of Mirumoto Rosanjin • Kensai(Kensai may attach two Weapons, as long as neither is Two-Handed.)
0,70
Scorpion Clan Ancestor · UniquePolitical Limited: Bow this Personality, who may then remain bowed, to target another Personality. Until Goshiu's Personality straightens or leaves play, the other Personality causes his or her controller to lose 2 Honor each time the Personality bows.
0,10
Unicorn Clan Merchant · CavalryOpen: Once per turn, destroy one of Haichang's Items to straighten a Unicorn Clan Personality.
0,20
Dojo w: Produce 3 Gold.Interrupt, w: Give a Ranged Attack +1 strength.
0,30
Unique Retainer Battle Elemental: Bow this card and pay 1 Gold to assign one of your uncommitted units to this battle.
0,10
Bow the Hiruma Dojo to produce 3 Gold. Reaction: When paying for a Samurai, bow the Hiruma Dojo to lower that Samurai's Gold cost by 4.
1,00
Spider Clan • Shadowlands • Nonhuman • Bog Hag • Shugenja • Infiltrator • Unique After Fukuzo enters play: Lose 2 Honor. Maho Reaction: After the resolution of an action that destroyed any Personalities at Fukuzo’s battlefield: Give Fukuzo a Force bonus equal to one of the Personalities’ Force.
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5,00
Reaction: After you overpay a Gold cost by 1 or more Gold: Put this card into play in your home bowed. Draw 1 card. Reaction: When paying a Gold cost, bow and discard this card from your home. Produce 1 Gold.
1,50
Mantis Clan Pirate · Naval · Enlightened · Experienced · Unique. Battle: Bow a Ring you control, discard a Ring from your hand, or bow Iongi: Target a unit. Your actions may target the Personality in that unit as if he had no attached cards. Battle: Even if Iongi is bowed: Ranged 5 Attack.
3,00
Kiho Fire Reaction: Before a card in your army produces a Ranged Attack, target a Monk, Shugenja, or Enlightened Personality in your army: The Ranged Attack has +3 Strength. You may produce a second consecutive Ranged Attack with strength equal to the final strength of the first.
2,50
Crane Clan · Daimyo · Samurai · Scout · Duelist · Harrier · Experienced · Unique · Loyal. Battle: If you are the Defender: Straighten one or more of your target Personalities. Move them to the current battlefield. You may take an additional Battle action.
0,50
Shadowlands · Oni · Nonhuman · Naval. Lose 6 Honor. Water Battle: Bow a target card opposing Umi-Bozu without attachments. If you control a Port, the target cannot straighten before its controller's next Straighten Phase
2,50
Dragon Clan · Naga · Greensnake · Nonhuman Reaction: After you bring a non-Shadowlands Nonhuman Personality into play (including The Rashana): Permanently give The Rashana either +2F, Samurai, Monk or Cavalry
5,00
Ratling Shugenja · Third Whisker Tribe · Creature. You may not create Personalities. You may play Action cards in any discard piles with an additional cost of either bowing or Dishonoring Chitik. Remove cards played this way from the game instead of discarding them
2,50
Shadowlands • Nonhuman • Oni After Tsudo enters play: Lose 6 Honor. Battle: Destroy a target enemy card. That card's owner may target and destroy one of your cards at the current battlefield, other than this card.
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6,00
Shadowlands. Unique Reaction: Bow at any time to reduce the gold cost of any Shadowlands card by five until the end of the turn. Lose 2 Honor.
5,50
Nonhuman · Shadowlands · Lose 10 Honor. May not be put under a Sensei. Before your Events Phase, if Sentei no Oni is dead, you may bring it into play, ignoring costs. Negate all permanent effects on it. Battle: Target an opposing non-Unique card. Destroy it. If you used this ability previously this battle, move Sentei no Oni home before the Resolution...
1,50
Mantis Clan Pirate · Naval · Enlightened · Experienced · Unique. Battle: Bow a Ring you control, discard a Ring from your hand, or bow Iongi: Target a unit. Your actions may target the Personality in that unit as if he had no attached cards. Battle: Even if Iongi is bowed: Ranged 5 Attack.
3,00
Kiho Fire Reaction: Before a card in your army produces a Ranged Attack, target a Monk, Shugenja, or Enlightened Personality in your army: The Ranged Attack has +3 Strength. You may produce a second consecutive Ranged Attack with strength equal to the final strength of the first.
2,50
Shadowlands • Nonhuman • Oni After Tsudo enters play: Lose 6 Honor. Battle: Destroy a target enemy card. That card's owner may target and destroy one of your cards at the current battlefield, other than this card.
4,00
Mantis Clan Samurai · Naval · Enlightened · Experienced · Unique. Fire Battle: Even if Terao is bowed: Ranged 4 Attack. You may bow or discard a Ring you own as a cost to perform two more consecutive Ranged 4 Attacks, which may be combined together.
5,00
Shadowlands • Nonhuman • Oni When attaching a Spell to this Personality: It enters play paying 0 Gold. Lose Honor equal to its base Gold Cost.
3,00
Oni · Nonhuman · Shadowlands · Enlightened · Experienced 3 · Unique · Lose 8 Honor. After the first time each game Kyoso no Oni enters play: Destroy a Personality you control; if this destroyed him, you may target and destroy another Personality with an equal or lower Gold Cost than his. Limited: Target a Ring and a Shadowlands Personality. Destroy both...
0,70
PortThis card will not produce Gold when paying for an attachment. After each phase begins: Straighten this card. Reaction: After an action is announced, target a card (in play): Give it –2 Gold Cost.
1,50
Creature · Cavalry · Ninja · Experienced · Unique · Shadowlands. Shadow Dragon cannot bow. After your Straighten Phase ends, if Shadow Dragon is dead in your discard pile, you may bring it into play, paying all costs. Battle: Move Shadow Dragon home from the current battlefield: Target a non-Unique Personality. Gain control of him. Move him to your army...