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16 outros produtos na mesma categoria:
0,50
Unique Look at the top four cards of any Fate deck. You may discard one of them. Put the rest back in any order.
1,00
Unicorn Clan • Samurai The Western Steppes Personality. May not be included in decks.
0,20
Battle: Choose your performing bowed Personality: Straighten him. Give him +3F.
10,00
Lion Clan · Clan Champion · Samurai · Tactician · Hero · Experienced 2 · Unique · Loyal. Your Lion Clan attacking personalities at Yoshino's location have a force bonus equal to their personal honor. Tactical Battle: Destroy a target personality without attachment. You may then target and destroy an attachment.
1,00
Battle: If your army at the current battlefield is opposed and has more units than the enemy army there: Create a 2F/2C/2PH Unicorn Clan • Samurai • Cavalry • Scout Personality there. Remove the Scout from the game after this battle’s resolution.
0,10
Crab Clan Samurai Reaction: If this Personality is destroyed by an action or effect that does not also destroy some or all attached Followers, those Followers may be attached to any of your Personalities to which they could be legally attached.
3,50
Commander • Samurai • Tactician Battle: Target one or two of your unbowed Personalities at another battlefield. If they would be opposed, move them to this battlefield
0,30
Unique Retainer Battle Elemental: Bow this card and pay 1 Gold to play a Terrain Card, which may replace any Terrain Card already in play. This Terrain card may not be destroyed or replaced by any means. (Clarification: Destroys the Terrain it replaces.)
0,20
Siege • Samurai Battle: Discard a card to bow a target enemy card with Force equal to or lower than the discarded card's Focus Value.
0,10
Scorpion Clan • Actor • Artisan • Loyal Open: Discard a card to give a target Personality a Force or Personal Honor bonus equal to the card's Focus Value. The target has a maximum Personal Honor of 4.
5,00
DojoThis Holding has -1GP while your Stronghold's Gold Production is 4 or greater.
2,00
Lion Clan • Clan Champion • Samurai • Tactician • Commander • Experienced 2 • Loyal • Unique Reaction: After Shigetoshi enters play: Create a 2F Follower and attach it to a target Personality. Battle: Destroy your target Personality or Follower: Destroy a target enemy card; if your own targeted card was a Follower, the targeted enemy card must have no...
0,10
Political Battle: Target your Courtier who is not at the current battlefield: Target another player's Personality who is not at the current battlefield. Straighten him and move him there. His controller loses 1 Honor.
0,20
When the Mempo enters play, discard a card. The Mempo’s Force bonus permanently equals the discard’s Focus value. While the Mempo is in play, cards with that Focus value in discard piles may not be played, put in hand, or returned to decks.
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0,10
Kiho Elemental Battle: Bow one of your Shugenja or monks to send home one opposing unit led by a Personality whose Force is lower than the caster's Chi. The unit is sent home without bowing.
0,20
Battle: If the Child is attached to a Phoenix Clan Personality, bow it to bow an opposing human Personality with Chi less than the Child's Force.
0,30
Dragon Clan Samurai Weapons being attached to Mirumoto Bujun have their Gold cost reduced by 2.
0,10
Dragon Clan SamuraiKinuko gains +2 Chi and the Monk trait while she has the Tattooed trait.
0,50
Monk Open: If this Personality was not in an army during your last turn, bow Honzo to straighten this Personality.
0,10
Battle: Bow one of your units to destroy a number of opposing Followers with total Force less than or equal to the Force your unit had before bowing. If a Unicorn Clan Personality leads your unit, the unit gains +2F for this effect.
0,50
Target another player. Give permanent control of one of your Personalities (your choice) to the player. The player must give permanent control of another one of his or her Personalities (the player's choice) to you. If you have no Personalities in play, negate this Event.
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0,10
Elemental Earth Battle: Bow this Shugenja to bow an opposing Personality.
0,20
Beginning with you and proceeding once in turn order, each player may search his Fate deck for a Kami card, show it, and put it in his hand.
0,10
Scorpion Clan Saboteur. Samurai. Oyabun Open: Bow Yaro to bow a Holding. Lose 1 Honor.
0,10
Crane Clan Courtier. Political Open: Discard the Imperial Favor: Gain 2 Honor
0,30
Spirit * NonhumanAfter each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.
1,00
Unaligned Monk · Nonhuman Reaction: Once per turn, after another player bows a Holding to produce more than 2 gold, put a Wealth token on Sennin. Reaction: When paying a Gold cost, bow Sennin and remove a Wealth token from him to produce 3 Gold.
0,10
Nonhuman. Spirit Reaction: Bow Vengeful Kami after a human Personality performs a Maho or Shadowlands action to bow that Personality.
0,10
Phoenix Clan Samurai Emiri has +1F while opposing a card in battle controlled by a player whose Wind is Toturi Tsudao. Battle: Once per battle, bow one of your Shugenja in an army to move Emiri into that army (if necessary) and give her a Force bonus equal to the Shugenja's Force.
0,10
Kiho Water Battle: Bow your target Shugenja or Monk Personality: Bow a target enemy Personality with lower Chi. You may move your Shugenja or Monk home.
0,20
Crane Clan Samurai * Scout Akimasa has +1F while opposed by a Personality controlled by a player whose Wind is Akodo Kaneka. Battle: Once per turn, bow Akimasa to create and play a blank Delayed Terrain card for this battle. Akimasa need not bow if he is defending.