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16 outros produtos na mesma categoria:
2,00
Scorpion Clan • Courtier • Junshin • Magistrate • Iron FlowerPolitical Battle: Target a Personality with Personal Honor lower than or equal to than Komiko’s Chi: Bow the Personality. If he is dishonorable, his controller loses 2 Honor.
4,00
When revealed as a focus in a duel, the challenger loses Honor equal to the lowest Focus value he focused, and discards 2 cards if the other player focused a lower value. Reaction: After you declare an attack, target a unit you control, and a unit with higher force that the Defender controls: The Defender's unit must assign to a different province than...
1,50
Battle: Target your unbowed attacking Personality. Move a target enemy Personality at any location to the current battlefield. Straighten him as he moves.
3,50
You may not have more than one Shrine to Fukurokujin in play.Bow Shrine to Fukurokujin to produce 2 Gold.Limited: Bow Shrine to Fukurokujin and one of your Personalities to draw a card. Show the card to your opponents; if its Focus value is greater than or equal to the Personality's printed Chi, discard it.
1,00
Dragon Clan Monk · Experienced · Unique. Kobai permanently gains +2F after each time you bring into play a Personality attached to one of your Provinces. Limited: Once per turn: Target an Event in your discard pile that stays in play when it resolves. Remove the Event from the game. Until Kobai uses this ability again, he may perform an ability on the...
0,10
Absent Battle: Target your Personality at any location who assigned to this battlefield (this turn). Move him there and straighten his unit as he moves. (You may take Absent actions without presence.)
1,50
Unicorn Clan • Samurai • Cavalry • Battle Maiden • Paragon • Experienced • Unique After an action resolves which gave a Force penalty to any enemy cards at the current battlefield, if Kohana is there: Gain 1 Honor. Battle: Bow Kohana: Bow a target enemy Personality with lower Personal Honor.
1,00
Ninja Battle: Bow one of your target Ninjas: Ranged 3 Attack. If the Ranged Attack targete a Personality, you may compare it against his Chi instead of Force.
0,30
Ninja Ninja Followers only. Open: Bow to look at one player's Fate hand. Lose 1 Honor. Open: Bow to look at all face down cards in one player's Provinces. Lose 1 Honor.
0,20
Battle: Target an unbowed Honorable Samurai you control and a Personality opposing him. Move both home. Each of their controllers gains Honor equal to the opposing target's Personal Honor
0,10
Crane Clan Courtier · Magistrate. Political Open: Bow Ranmaru: Target a Dishonored Personality you do not control. Restore him to Honor. Gain 2 Honor.
4,00
Battle: Move your performing opposed Personality home: Increase or decrease the strength of the current battlefield’s province by an amount equal to the number of units on the enemy side there. Gain 2 Honor.
2,50
Interrupt: You may choose a different one of your (legal) Personalities for the action to target instead of the one chosen by another player, now or after he chooses the target.
0,50
Unique. Bow this card: Produce 2 Gold. Political Battle: Bow this card and discard the Imperial Favor, or bow this card if you control the Left Hand of the Emperor: Target a Personality at the current battlefield. Straighten him.
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0,20
Unaligned Guard. Toturi's Army Samurai Reaction: When a player targets one of your Imperial or Toturi cards with an action, destroy Kohuri to cancel the action.
3,00
Kiho Fire Reaction: Before a card in your army produces a Ranged Attack, target a Monk, Shugenja, or Enlightened Personality in your army: The Ranged Attack has +3 Strength. You may produce a second consecutive Ranged Attack with strength equal to the final strength of the first.
0,10
Bow the Hiruma Dojo to produce 3 Gold. Reaction: When paying for a Samurai, bow the Hiruma Dojo to lower that Samurai's Gold cost by 4.
0,50
Political Open: Target a player. Until the end of the turn, that player gains 1 Honor in addition to any other award when one of his Personalities wins a duel, and 1 additional Honor for each opposing card destroyed in the Resolution Segment of battle. Honor gains from any other source are counted as losses instead of gains for that player.
3,50
Phoenix Clan · Dragon · Creature · Nonhuman · Shugenja · Fire · Cavalry · Experienced 2 · Unique. Cannot attach Followers or Items. Battle: Destroy a target Personality opposing Fire Dragon with lower Force and lower Chi. Battle: Ranged 12 Attack.
1,00
Temple. After a Personality enters play from this province: Bow him. Reaction: After a non-Personality card (including this card) enters play from this province: Refill this province face-up
2,00
Spider Clan · Clan Champion · Shugenja · Duelist · Shadowlands · Experienced 2 · Unique · Loyal. Lose 20 Honor. Personalities opposing Daigotsu have a Force penalty equal to their Personal Honor. Battle/Open: Even if Daigotsu is bowed: Straighten a target Shadowlands Personality and bow or straighten a target Shadowlands card
1,00
Scorpion Clan Sensei Your Honor gains have a maximum value of 1. Ninja you own have +1C. Open: Once per turn, bow one of your Scorpion Clan Personalities to look at a number of face-down cards in opponent's hand or Provinces up to your Personality's Chi.
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3,00
Retainer . Oni . Shadowlands Bow Pillar of Flesh to produce 6 Gold. Lose 6 Honor. This loss may not be copied or redirected.
3,00
Kiho Fire Reaction: Before a card in your army produces a Ranged Attack, target a Monk, Shugenja, or Enlightened Personality in your army: The Ranged Attack has +3 Strength. You may produce a second consecutive Ranged Attack with strength equal to the final strength of the first.
0,70
You may bring this card into play as an Open action. If you do, you may return it to your hand at the end of the turn if it is still in play.
1,00
Temple. Bow this card: Produce 2 Gold, or 3 Gold when paying for a Monk. Battle: Target one of your Monks at the current battlefield and bow one of your Rings: Ranged 4 Attack.
0,50
Reaction : Before an action moves one of your target Personalities home from a battlefield: Negate the movement. You can not target the Personality with actions or bow him to pay costs (until the turn ends).
2,00
Political Battle: One of your Personalities challenges an opposing Personality. If the opposing Personality's controller has brought one or more Shadowlands cards into play this game, the challenge may not be refused. The winner may end the battle without resolution instead of destroying the loser.
0,50
Will only attach to a Samurai, Bushi, or Crab Clan Personality. Ranged attacks may not target The Iron Legion. After The Iron Legion enters play from your hand, you may give this Personality a +0F Weapon Item token, a +0F Armor Item token, or both.
3,00
Oni · Nonhuman · Shadowlands · Enlightened · Experienced 3 · Unique · Lose 8 Honor. After the first time each game Kyoso no Oni enters play: Destroy a Personality you control; if this destroyed him, you may target and destroy another Personality with an equal or lower Gold Cost than his. Limited: Target a Ring and a Shadowlands Personality. Destroy both...
0,30
Retainer You are considered to have +5 Family Honor when Lobbying checks Honor.w: Produce 1 Gold.Open, w: Straighten a target Personality who Lobbied this turn.
0,10
Battle: Target and destroy a unit you control led by an unbowed Personality: Target a unit opposing it with total Force less than or equal to your unit's total Force, plus your Personality's Personal Honor, plus 2 if your Personality is Crane Clan. Destroy the opposing unit.