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16 outros produtos na mesma categoria:
0,10
Retainer. Bow this card: Produce 2 Gold. Open: If it is the Action Phase, bow and destroy this card, and discard your hand: Draw a number of cards equal to the number you discarded. Reaction: Before your End Phase ends: Put a Fate card in your hand on the bottom of your deck.
0,10
Bow the Trade Route to produce 3 Gold, plus 2 Gold for every Marketplace in play.
1,50
Dragon Clan · Monk · Tattooed · Experienced · Unique. Battle: Exchange Tsuri's Force or his Chi with the same stat on a target Personality opposing him. Reaction: After a Ring bows: Gain 1 Honor.
0,20
KihoBattle: Choose your performing Monk: Negate all current Force penalties on him from actions. If he has a Weapon, negate the next card effect that moves him home or bows him.
0,10
Limited: Target and destroy any one Merchant Caravan in play. You may also target and destroy any one other non-Fortification Holding or Region controlled by the Merchant Caravan's player.
0,10
Fortification While this card is in play, you are always considered to have a defensive unit at this Province for the purposes of being able to perform an action during battle.
2,50
Phoenix Clan Shugenja. Unique Reaction: Once per turn, bow to draw a card after playing a Spell from your hand. Bairei does not need to bow if there is already another copy of that Spell in play.
0,10
EarthReaction: After another player’s action targets your defending Personality, if this Shugenja is Earth, destroy this card: Negate the Personality’s destruction from the action’s effects. Battle/Open: Even if this unit is not at the current battlefield, bow this Shugenja and target your Nonhuman: Straighten it.
0,10
Reaction: Play immediately after an honor loss was modified. The honor loss is reduced to zero. Reaction: Play immediately after an honor loss has been redirected. You may redirect the honor loss again, after which it may no longer be redirected or adjusted by any means.
8,00
Ratling * Creature * Unique * Will only attach to a Ratling Personality. Reaction: After you play a card that you do not own, give this Personality a +1F/+1C token.
0,20
Thunder Battle: Fear 1 (Bow a target enemy Follower, or Personality without Followers, with 1 or lower Force).Thunder Interrupt, w: Give a Fear effect +2 strength.
0,20
AshigaruAfter this Follower enters play from your hand, you may draw an additional card when this turn ends.Battle, W: Ranged 2 Attack.
0,30
Spider Clan • Shadowlands • Samurai • Commander • Undead After Isoroku enters play: Lose 5 Honor. Fear Battle: If you control more Undead cards at the current battlefield than the enemy leader controls units there: Bow a target enemy unit.
0,20
Gaijin • Legionnaire • YodotaiYou may include any number of this Follower in your deck.After this Follower enters play, lose 2 Honor.
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0,30
Troll City. Unique While this Region is in play, you decide the order in which battles will be resolved when you are the defender, instead of the attacker.
0,20
This Personality gains Tactician while Fan of Command is attached.
0,10
Weapon While this personality has an ancestor attached, this personality gains +1F
0,30
Phoenix Clan · Phoenix · Creature · Nonhuman · Shugenja · Fire · Cavalry. Limited: If Houhou is honourably dead: She rises from the ashes. Bring her into play, paying 4 less Gold. Gain 3 Honor.
0,30
Samurai. Battle: Destroy this card and pay the Gold cost of an Honorably Dead Human Personality in your discard: Bring him into play in your current army.
0,10
Costs 3 less Gold when attaching to a Crane Clan Personality. Will only attach to a Courtier. Political Reaction: After the last Maneuvers Segment of an attack, bow this Personality: Target a unit and a battlefield. Move the unit to the battlefield if it will be opposed.
0,10
Battle: Target a Ring in play. This card copies a Battle or Open action from that Ring, and may immediately perform the action.
0,10
Mantis Clan Orochi · Creature · Cavalry · Naval · Will not attach cards.
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0,30
Play Ring of the Void after performing the action: "Limited: Reveal Ring of the Void from your hand and bow one of your Personalities," three or more times in one turn. Elemental Limited: Bow Ring of the Void and one of your Personalities with more than 3 Chi to draw a Fate card.
0,50
Shadowlands Sensei After revealing this Sensei, put up to nine non-Unique Oni Personalities from your deck face-down under it. Your deck must still be legal. You may not play non-Unique Oni Personalities from your Provinces. Limited: Pay 3 Gold and discar
0,50
Unique * Shadowlands * Lose 4 Honor. Bow Oblivion's Gate to produce 2 Gold. Battle: Bow Oblivion's Gate and discard the Imperial Favor to destroy a Follower. You need not discard the Favor if your Wind is Daigotsu.
0,50
Dragon ClanInterrupt, w: Challenges created by the action and issued by your Personality with a Weapon bow the other Personality after he loses the duel or refuses the challenge..
0,10
Elemental Terror. Air Oni. Nonhuman Shugenja. Shadowlands Lose 4 Honor. Cannot attach Followers or Items. Elemental Open: Twice per turn, Yosuchi gains either +1F or +1C.
0,30
Scorpion ClanYour Samurai have +1F while opposing a dishonorable Personality.
0,50
Dragon Clan Ancestor * Unique May only attach to a Tattooed Personality. Gaijutsu may have, but not use, Tattoos as if he were a Tattooed Personality. Tattoos on Gaijutsu are treated as if they were on this Personality if the Personality does not have that Tattoo. Limited: Once per turn, bow Gaijutsu to move him to another of your Personalities he could...
0,30
Will only attach to a Courtier. When it enters play, put Favor tokens on Writ of Justice equal to the Courtier's Personal Honor. Political Limited: Bow this Personality and remove three Favor tokens to bow a Dishonored Personality. Political Limited: Bow this Personality and remove six Favor tokens to destroy a Dishonored Personality.
3,00
Dragon Clan Champion * Dragon * Monk * Samurai Cavalry * Double Chi * Tattooed * Experienced * Unique Will only join a Dragon Clan player. Need not bow to cast Kihos. Cannot cast Maho Kihos. Elemental Limited: Bow Satsu to search your Fate deck and discard pile for an Elemental Ring, show it to all players, and put it in your hand. Elemental Open: Once...
0,20
After this card enters play, name an Element trait. While it is attached to this Personality, he has the Enlightened trait and the chosen Element trait.