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"There are no roles he has not played within our ranks, and his skill in all is prodigious. If he imparts even a fraction of his skill to his students, then we all benefit." - Bayushi Nitoshi
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- Ciclo Ivory
- si
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IE-Sensei-SC
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16 outros produtos na mesma categoria:
1,00
Black Scroll * Unique Give this Shugenja a -1C Corruption token each time he straightens. Ritual Open: Bow this Shugenja and any number of your other Shugenja to permanently lower a target Personality's Chi by the number of Shugenja in this Ritual, to a minimum of 1. This effect may target each Personality once per game.
0,10
Dragon Clan Tattooed Man. Samurai. Monk Toturi's Army Open: Gain up to five 1F/1C Fire tokens on Togashi Mitsu. He cannot have more than five Fire tokens and cannot straighten if he has any fire tokens. Remove on Fire token instead of straightening him during the Straighten Phase. He bows after any battle he is in, if he has Fire tokens, as if he were an...
1,00
UniqueBattle: Remove this card from the game: Each player chooses zero to two Personalities at the current battlefield. Remove them from the game; cards and tokens stay attached to them. After the next turn begins, each unit enters play in its owner's home, ignoring costs, restrictions, and entering-play effects; then, give them each three +1F Blood tokens.
0,10
Weapon. This Personality loses and may not gain the Duelist trait. If this Personality has less than 5 Force, duels this Personality is involved in are duels of Force. Open: Gain +2F.
0,50
Limited: Have one of your Honorable Samurai Personalities with your Faction trait commit seppuku to gain 3 Honor and to permanently give all your remaining Personalities with your Faction trait +2F. Your Personalities gain +3F instead if your Wind is Akodo Kaneka. Play this action only if you have a lower Family Honor and fewer Provinces than each other...
0,10
Fire • Kiho Battle: Bow and destroy your target Shugenja or Monk: Destroy a target enemy Follower, or Personality without Followers, in a unit whose Personality’s Chi is less than or equal to your Shugenja or Monk’s Chi.
0,30
UniqueJester's Honor Requirement is compared against printed Personal Honor.Political Reaction: Bow Jester before a player loses Honor due to one of his or her own cards or actions to double the loss. All players may use this ability.
0,30
Spider Clan • Shadowlands • Ninja • ConsumerAfter Kobashi enters play: Lose 1 Honor. Battle: Target an enemy attachment: Kobashi consumes it. Destroy it. You may target one of your Ninja, create a 1F Shadowlands • Ninja Follower, and attach it to him.
0,10
Until the end of the game, all Shugenja have the ability Reaction: Bow and destroy this Shugenja to destroy an Oni as the Oni is being brought into play.
6,00
Recon Limited: Target your unbowed Scout: Target a province. Draw a card. During your End Phase this turn, draw an additional card if you destroyed the targeted province in battle resolution.
0,10
Kiho Elemental Battle: Target one of your Personalities in this battle and bow one of your Monks or Shugenja to take this action. From now until the battle ends, whenever any opposing card gains a non-Mizu-do Force bonus, the target Personality gains an equal Force bonus until the turn ends.
0,50
Battle: Fear 1 Effect. Reation: Add 2 to the strength of any Fear effect. Battle: Fear 3 Effect if you are a Junzo's Army or Shadowlands Horde player.
1,00
Limited: Bow your Stronghold to target one of your Honorably Dead Phoenix Clan Personalities and one of your Provinces. Discard a card from that Province and fill it with the targeted Personality, face-up. You may bow one of your Shugenja instead of your Stronghold if the Personality is a Samurai.
0,20
Crane Clan • Air • Shugenja • Overconfident(Each other player may draw a card after an Overconfident card enters or leaves play.) Other players’ maximum hand sizes are increased by 1.
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0,30
Crab ClanYour Stronghold has no traits and abilities. Battle, w: Bow your target unbowed Follower. Ranged Attack with strength equal to its Force.
0,20
Temple • Fortification • Kharmic(Fortifications attach to the Province from which they entered play.)This Fortification enters play bowed and, if your Sensei is Brotherhood Sensei, for 2 less Gold.Bow: Produce 4 Gold.
0,10
This Personality gains a Yu bonus equal to the number of Followers in this unit if he or she is a Samurai.The first time each Attack Phase this unit is sent home from battle, give all Followers in this unit +1F permanently.
0,10
Crab Clan Mujina * Cavalry * Creature Mujina Followers attaching to Korjagun produce no entering-play effects. (This includes Honor losses.) Korjagun's Follower gains Cavalry while he has only one Follower and it has less Force than he. Reaction: Once per turn, cancel a Daigotsu Wind action targeting one of your cards.
0,50
Will only attach to a Courtier or Magistrate. Will not attach to a Personality with an Honor Requirement of ?-?. Limited: Bow this card: Show the top card of your Fate Deck. If it is a Spell, Follower, or Item, you may bring it into play, paying all costs, then repeat this effect; otherwise, you may discard a card to draw it.
0,50
Crane • Mantis • Phoenix You may not take more than six actions from Events per game.Open, w: If you have taken an action from an Event in your Province this turn, turn a card in your Provinces face-up
0,50
Spider Clan • Shadowlands • Shugenja • Artisan • Bloodspeaker • Khadi • Experienced 3 • Loyal • UniqueAfter Yajinden enters play: Lose 4 Honor. Limited: Target a dead Personality: Yajinden raises him from the dead. Bring him into play (under your control) ignoring costs and Honor Requirements. Remove him from the game when the turn ends.
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0,50
Mantis Clan Orochi · Reef Breaker · Creature · Naval. May not attach non-Storm Rider Followers. While it has no Followers, you must declare a normal attack and must assign Hyotaru during its Infantry Maneuvers Segment. Battle: Once per battle: Target an opposing unit. Until the battle ends, the unit does not contribute Force to armies. Until the turn...
0,10
Mantis Clan • Nonhuman • Ningyo • Thunder • Shugenja • Naval Battle: Attach a target Spell from your hand to Sarassa. You may take an additional Battle action to use one of the Spell’s abilities.
0,30
Crab ClanYour Stronghold has no traits and abilities. Battle, w: Bow your target unbowed Follower. Ranged Attack with strength equal to its Force.
0,50
Weapon. Will only attach to a Samurai or Naval Personality. Battle: Bow this Personality: Target a non-Samurai Personality at this card's battlefield. Bow him.
0,50
Doom • UniquePermanently give all Naga Personalities -1F/-1C.
0,10
Weapon. Cards this Personality focuses have a minimum Focus value of the number of different Faction alignments among Personalities you control, or 4, whichever is less.
0,30
Crab Clan Ancestor * Unique After this card enters play, you may place a 0F Follower token on a number of your bowed and unbowed Crab Clan Personalities up to this Personality's Force plus Yu.
0,10
Unique * Costs 2 less Gold for Scorpion Clan players. Reaction: After another player takes a Political action, bow Tangen's Lies to draw a Fate card. Reaction: After another player takes a Political action, bow Tangen's Lies to force that player to discard a card of his choice from his hand.
1,50
Dragon Clan • Monk • Soul of Hoshi AkiyamaBattle: Discard a Kiho to give Ogure +2F, or +3F if he is defending. Battle: Bow your target unbowed Ring. Take two additional Battle actions.
0,30
Crab • Crane • Lion • Mantis • ScorpionInterrupt, Bow: After the action Recruits a Ninja or Scout from a Province, refill it face-up.