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16 outros produtos na mesma categoria:
1,00
Singular Elemental Open: Bow this Personality or one of your Rings of Earth to target a Province. For the rest of the turn, Reactions may not be taken during battles at that Province.
2,00
Weapon Engage, w: Give a target enemy Personality or Follower -2F.
0,30
You may focus this card from your hand face-up; if you did, you may look at all other cards currently in each player's focusing area.Battle: Target a player with units at the current battlefield: He must show you all Battle and Open Strategies in his hand
0,20
Battle: Show two random cards in another player's hand. You may discard one of them; if you do, he draws a card. You may target your unbowed Scout to search your deck for Press the Advantage, show it, and put it in your hand. You may take an additional action to play Press the Advantage.
0,20
Unicorn Clan • Samurai • Cavalry • Scout Limited: Meng-Do recruits a new scout. Create a 2F/2C/2PH Unicorn Clan • Samurai • Cavalry • Scout Personality.
0,50
Naga • Nonhuman • Scout • Expendable(Draw a card after your Expendable card is destroyed.)Asp Skirmisher will not join a player who controls a Human Personality.
0,10
Singular You must bow one of your Monks or Shugenja as an additional cost of playing Mystic Ground. Reaction: Before this Province is destroyed, destroy Mystic Ground to negate the Province's destruction.
0,20
Battle: If you control at least as many unbowed Personalities as bowed at this Battle: Straighten all bowed Personalities you control at this battlefield.
0,10
Reaction: After a battle resolution ends: Straighten your target unit at that battlefield. It will not bow from the battle's resolution.
0,30
Shadowlands • Nonhuman • Goblin After Boshanai enters play: Lose 4 Honor. After an End Phase begins, if this card was destroyed this turn by a battle resolution or for losing a duel: You may bring it into play from your discard pile, ignoring costs.
3,00
Scorpion Clan • SamuraiAttaches cards with "Poison" in their titles, or as part of any of their keywords, ignoring Gold cost.May attach Dripping Poison.Negate the effects upon Togai from Poison tokens and from actions that targeted him with "Poison" or "Poisoned" in their cards' titles or as part of any of their keywords
0,10
Delayed Terrain Battle: Each Personality in your army gains +1F until the battle ends.
0,50
IaijutsuLimited: Choose your performing unbowed Personality and target another player's Personality: Your Personality challenges him. He may refuse; if he did, dishonor him and his controller loses 7 Honor. The winner's controller gains 5 Honor. Destroy the duel's loser
1,50
When put in play, this spell gains one token for each point of Chi of the Shugenja it is attached to. Limited Elemental: Bow this Shugenja and destroy a token to dishonor a target Personality. (Errata: Scorpion Shugenja need not destroy a token when casting this spell.)
0,10
This card costs 2 less Gold if the performer is Scorpion Clan or Ninja. Reaction: After a Personality you control enters a duel, target him: Raise his Chi to the Chi of the other Personality in the duel. Battle: Target a Personality you control: Target a Personality opposing him. Raise your target’s Force to the other’s Force.
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0,10
The Personality with the Star of Laramun gains the attribute: Double Chi.
0,10
TempleBow this card: Produce 2 Gold. Limited: Any number of times per turn, bow this card and pay 2 Gold: Gain 2 Honor.
0,10
Limited: Play Marries a Barbarian on a Samurai. Target Samurai is Dishonored.
1,00
Limited: Target one of your human Personalities. Until the end of the game, this Personality may not be targeted with the Imperial Favor by another player.
0,10
MineBow this card: Produce 2 Gold, or 3 Gold if you are a Crab Clan player.
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0,10
MineBow this card: Produce 2 Gold, or 3 Gold if you are a Lion Clan player.
0,10
Shadowlands Lose 3 Honor. Each Blacksmiths produces 1 less Gold instead of 1 extra Gold when bowed. Bow the Corrupted Iron Mine to produce 2 Gold. If you are a Crab Clan player, bow the Corrupted Iron Mine to produce 3 Gold. Either way, lose 1 Honor.
0,30
Reaction: Play as the Defender during the Cavalry Maneuvers Segment to create a Personality Personality card with 1 Chi(all other stats 0) assigned to defend one of your Provinces. Remove this Personality from the game immediately before it is targeted or destroyed or when that Province's Battle Action Segment ends.
0,10
MineBow this card: Produce 2 Gold, or 3 Gold if you are a Crab Clan player.
0,10
TempleBow this card: Produce 2 Gold. Limited: Any number of times per turn, bow this card and pay 2 Gold: Gain 2 Honor.
0,20
Battle: Each of your Personalities from your Faction in this battle gains +1F/+1C for each Personality from your Faction in this army that has the Champion, Daimyo, or Hero trait.
0,10
MineBow this card: Produce 2 Gold, or 3 Gold if you are a Dragon Clan player.
0,50
Scorpion Clan Samurai. Saboteur Battle: Bow Omezo to bo an opposing Personality whose printed Chi is less than or equal to Omezo's printed Chi.
0,10
RetainerBattle: Any number of times per turn, bow this card: Put a Terrain into play from your hand. If it entered play, destroy all other Terrains in play.
0,50
Unicorn Clan Samurai · Scout · Cavalry. Recon Open: If it is the Action Phase: Target a Province. During battles at that Province, you may take the action, ?Battle: Any number of times per turn: Target a Personality you control. Attach an Item to him from your hand, reducing its Gold cost by 2 to a minimum of one and paying all remaining costs. If this...