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0,50
Crane Clan Ancestor * Unique Battle: If there are one or more units in the opposing player's army, bow Uji to give this Personality -1F/-1C and move this unit into the current battle.
0,50
Kharmic(Limited, : Discard a Kharmic card from your hand to draw a card.)Limited: Permanently give your target non-Loyal, face-up Personality in or out of play your Clan Alignment.
0,30
Plains · Singular Limited: Pay 3 gold: Create a 1F Cavalry Follower and attach it to one of your target Personalities.
1,00
Crane Clan · Samurai · Duelist · Magistrate. Limited: Target another player's personality. His controller may choose to have you gain 3 Honor. If he does not choose this, the Personality can not use his abilities until your next turn begins
0,70
Political Battle: Move your target Courtier home: Give a target Personality +4F or -4F.
2,00
Bow this card: Produce 2 Gold. Reaction: Before a player gains or loses Honor during the Action Phase, destroy this card: Reduce the gain or loss to 0.
1,00
Unaligned Monk. Experienced. Unique Open: Bow Yodin to straighten one of your Personalities. You may not straighten a Personality whose Force is higher than the number of Elemental Rings you have in play. Reaction: Bow Yodin when you put an Elemental Ring into play to get an Elemental Ring from your discard pile and put it on top of your Fate Deck.
0,20
Reaction: Play this card as a focus in a duel. The next focus you play in this duel has its value doubled. Reaction: Play this card instead of focusing in a duel. All focuses that have been played for this duel are discarded and have no effect.
0,30
Battle: Move home your target Personality. As he moves, straighten his unit and you may straighten one of your other units (at any location).
1,00
When Kharmic Strike is revealed as a Focus card in a duel, the duel ends in a tie during resolution regardless of the duelists' stats.
4,00
Kiho Battle: Give your target Monk -1F: Give a target enemy Personality or Follower -3F. Bow the enemy card if it now has 0 Force. You may take an additional Battle action.
0,10
Crab Clan Border Guard. Samurai Hio can remain bowed. Reaction: After a battle in which Hio defended, bow Hio to Raise that Province's Strength by 7 while he remains bowed.
0,20
Delayed Terrain. Battle: All opposed Personalities in your army gain Force bonuses equal to their Personal Honor. If your army is attacking and opposed, gain Honor equal to the highest Personal Honor in your army.
1,50
Guard • Imperial Negate Fear effects targeting this Follower. This Follower has +2F while you control the Imperial Favor. If this Personality ever attacks, destroy this Follower.
0,10
Crab Clan Samurai. Soul of Hida Nezu Battle: Discard a card from your hand to bow an opposing Follower, or opposing Personality without Followers, with Force less than or equal to the discarded card's Focus value. Tatsuya loses an amount of Chi equal to the Focus value.
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0,10
This Personality may perform a kiho as if he or she were a shugenja. Once this Personality has performed a kiho, he or she may not perform any kiho with a different name.
0,10
Reaction: Play when one of your cards creates Fear. The Fear affects Personalities as if they were Followers.
0,10
Terrain Battle: Before this battle’s resolution, the Attacker and Defender, in the order of your choice, each choose one of his units at the current battlefield. Then, move all other units there home.
0,10
Battle: Terrain. All allied Personalities assisting in Attack or Defense gain a 1F bonus. (Errata: Bonus is +2F, not +1F.) (Clarification: Bonus lasts only until the end of the turn. Only Allies in the current Battle gain the bonus.)
0,10
MineBow this card: Produce 2 Gold, or 3 Gold if you are a Crab Clan player.
0,30
Unicorn Clan • Shugenja • Cavalry • Commander Battle: Even if Konyo is bowed: Straighten all cards in a target Shugenja Personality’s unit. Each ability on a Spell in that unit can be used an additional time this turn.
0,10
Delayed Terrain Battle: Each Personality in your army gains +1F until the battle ends.
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0,30
This Personality has the Tactician trait. Tactical Battle: Discard a card: Reduce the Force of a target Personality opposing this card by the discarded card's Focus Value.
0,10
Kiho Limited: Bow one of your Monks to have the player or players with the fewest Fate cards draw a card. Then, draw a card.
0,10
Any time this Personality would straighten, he or she does not straighten unless you discard a card from your hand.
0,30
Shadowlands • Nonhuman • UndeadAfter this card enters play: Lose 2 Honor.Fear Battle: Fear 3
1,00
Unique Reaction: Bow Kisada's Shrine after one of your Samurai Personalities with Yu is destroyed to return that Personality to play, bowed, in your home, ignoring all costs and restrictions.
0,50
Battle: Destroy Shakoki Dogu. Discard the top card of your Fate deck. This Personality gains Force equal to the discard's Focus value.
0,30
Singular Bow Shrine of Courage to produce 2 Gold. Battle: Bow and destroy Shrine of Courage to have one of your Samurai or Bushi challenge an opposing Personality to an unrefusable duel of Force or Chi.
0,10
WeaponBattle: Bow this Personality to reduce an opposing Personality's Force by this Personality's Chi.
0,10
MineBow this card: Produce 2 Gold, or 3 Gold if you are a Dragon Clan player.