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16 outros produtos na mesma categoria:
0,20
Phoenix Clan • Earth • Shugenja • Inquisitor • Magistrate Battle: Bow a target enemy Personality with Personal Honor lower than Shun’s Chi. Gain 2 Honor if the targeted Personality is dishonorable or a Shugenja.
0,70
When put in play, this spell gains one token for each point of Chi of the Shugenja it is attached to. Limited Elemental: Bow this Shugenja and destroy a token to dishonor a target Personality.
0,30
Oni · Nonhuman · Shadowlands · Cavalry. Lose 5 Honor. Destroy one of your Personalities as an additional cost of bringing Tsuburu into play. Can not attach Followers or Armor. after a battle's Combat Segment ends, if Tsuburu is at its battlefield and there are no defending units there: Give Tsuburu +6F.
0,20
Tactical Battle: Move the performing Tactician you control and an opposing Personality from the current battle to an adjacent one.
0,30
Select a faction other than your own. For the rest of the game, you can bring personalities of that faction into play for 2 less Gold.
0,20
Reaction: Before a battle resolves, choose your performing opposed Samurai Personality at the current battlefield: Give him +2F.
0,20
Open: Any number of times per turn, bow this Shugenja and target a unit: Give all cards in it Cavalry
0,10
Each player loses Honor equal to three times the number of Shadowlands cards he or she controls. These losses may not be redirected. If an effect prevents a loss, it is halved instead (rounding fractions up).
2,00
Immediate Terrain. Battle: Personalities have a Force penalty equal to their Personal Honor while in this battle.
0,50
At the start of your Straighten Phase, add Glass tokens to Glassblower until it has four. Reaction: When paying a Gold cost, remove any number of Glass tokens from Glassblower to produce an equal amount of Gold.
0,10
Battle: Choose your performing bowed Kensai: Give a target enemy Personality -4F. If his Force is now 0, bow him and negate his movement (this turn). Straighten your Kensai’s unit.
0,10
Will only attach to a Samurai or Bushi. Usagi Rangers gain +1F while you have a Terrain in play. Usagi Rangers gain +2F while another player has a Terrain in play.
0,50
Crab • Lion • Mantis • Spider • UnicornYour Personalities with 3 or more Chi have Tactician. Unless they have the printed Tactician keyword, they do not have the Tactical Advantage ability.
1,00
Open: Remove a Personality in any discard pile from the game: Straighten a target Personality. Battle: Remove a Personality in any discard pile from the game: Bow a target Personality.
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0,30
Unicorn Clan Samurai. Cavalry Battle: Target an opposing Personality with Force less than or equal to Toyotomi's. Bow and destroy Toyotomi to destroy the Personality.
0,20
Phoenix Clan Shugenja. Master of Earth Elemental Open: Bow Taeruko and target one of your Provinces. Retrieve any one non-Unique Fortification from your Dynasty deck and attach it to the target province, paying all costs. The Gold cost of the Fortification is reduced by Taeruko's Chi.
0,30
Crab Clan Shugenja Battle: Once per turn, if there are one or more opposing units in the current battle, move Yasashii from another battle to this one. You may move any one other Crab unit in Yasashii's battle with him into this battle.
0,10
Scorpion Clan Saboteur. Samurai. Oyabun Open: Bow Yaro to bow a Holding. Lose 1 Honor.
0,10
Lion Clan Samurai. Soul of Matsu Turi Hataki will not bow to lobby for the Imperial Favor. Imperial Favor effects cannot target this unit.
0,30
Naga Clan Shugenja. Nonhuman Reaction: If a card in Taquar's unit is targeted with a spell or innate ability, you may draw and discard a Fate card from your deck. If the focus value of the discard is even, the action is canceled and its effects are negated.
0,10
Battle: Target a player. If he controls more units at the current battlefield than the highest Chi among all Personalities he controls there, he repeatedly targets and moves home one unit he controls there until that is no longer true or until he can no longer target or move units
0,10
Unaligned Kolat While this card is in play, no player may look at any of your face down cards or cards in your hand.
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0,50
Singular Bow Shrine of Courage to produce 2 Gold. Battle: Bow and destroy Shrine of Courage to have one of your Samurai or Bushi challenge an opposing Personality to an unrefusable duel of Force or Chi.
0,20
Phoenix Clan Samurai * Soul of Shiba Tetsu Battle: Once per battle, target a Shugenja in this army to give Tsukimi a Force bonus equal to that Shugenja's Chi.
0,20
Nonhuman * Cavalry * Shadowlands * Lose 3 Honor. Tsuno Scouts gain +1F while attacking. Reaction: Bow Tsuno Scouts to cancel a use of the Tactician trait by a Personality in their battle.
0,50
Lion Clan Samurai · Tactician. Tactical Battle: Give each Personality and Follower in this army +1F
0,10
Limited: Bow this Shugenja. Take any card in one of your Provinces and shuffle it back into your Dynasty Deck. Refill the empty Province normally.
0,10
Battle: Bow one of your forests. Move one of your units from one battle to another.
0,10
Battle: Target a player. If he controls more units at the current battlefield than the highest Chi among all Personalities he controls there, he repeatedly targets and moves home one unit he controls there until that is no longer true or until he can no longer target or move units
0,20
Limited: Your Personalities "swear fealty" to you. Permanently give +1F/+1C and your Clan alignment to all your Personalities who would gain your Clan alignment. Permanently remove all other Clan alignments from them, except Monk, Naga, Ninja, Ratling, or Spirit
0,10
Reaction: Play at the beginning of a straighten phase to prevent a target personality from straightening this phase. Straighten the Personality at the end of the turn.