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16 outros produtos na mesma categoria:
0,70
Political Limited: If you have no cards in play or in your discard piles that cause their player an Honor loss or have the Shadowlands, Ninja, or Kolat keywords: Gain 8 Honor; this gain can not raise your Family Honor above its starting value.
3,00
Battle: Bow your performing Scout and target a face-up Scout Personality in your province: Bring the target into play at the current battlefield, paying all costs. If you have Reconnaissance, you may take an additional Battle action.
2,00
Immediately before the game begins, all Lion Shugenja in your Dynasty deck permanently gain the Shadowlands trait. You may ignore Honor requirements for Shadowlands personalities. Reaction: When bringing an Oni into play, bow one of your Human Shugenja to cancel all of the Oni's non-Gold costs and entering-play effects
0,10
Kiho Battle: Bow one of your Shugenja or Monks to bow an opposing Follower or an opposing Personality without Followers.
0,70
Scorpion Clan • Courtier • Intimidator Political Reaction: After another player’s Battle action targets Jou: The player may choose to lose 2 Honor. If he did not choose this, negate the action’s (remaining) effects. Battle: Even if Jou is bowed: Move her home.
1,00
If you control a Unique Personality: Starting with you, each player targets one of his Unique Personalities. Destroy all Personalities this targeted.
3,00
Political Limited: Bow one of your Courtiers and target another player's Personality to force that player to reveal the top card of his or her Fate deck. If the focus value is higher than the Personality's Personal Honor, dishonor that Personality and cause that player an Honor loss equal to the Personality's printed Personal Honor. The player does not...
0,20
Oni · Nonhuman · Shadowlands · Soul of Fushiki no Oni · Lose 4 Honor. Battle: If Shio no Oni is at the current battlefield: Target a Region attached to the current Province. Destroy it. Permanently give Shio no Oni +1F.
1,00
Reaction: Play after one of your Events is revealed but before it resolves to prevent it from resolving. Replace the Event with a face-up Dynasty card. You may shuffle the Event back into your deck instead of discarding it.
5,00
Limited: Target a Shadowlands and a non-Shadowlands Personality controlled by the same player. You take control of the Shadowlands Personality, who then issues an unrefusable challenge to the other. You control the Shadowlands Personality until the end of the duel.
0,30
Limited: Target one of your Personalities with the Tattooed trait but without a Dragon Tattoo. Until the end of the game, this Personality has a Dragon Tattoo and gains the following ability: Open: Gain up to three 1F/1C Fire tokens. this Personality cannot have more than three Fire tokens and cannot straighten if he or she has any Fire tokens. Remove one...
0,30
Phoenix Clan Fire Shugenja. Costs 2 less Gold if you control a Dragon Creature Personality. Reaction: After Miyoshi is turned face-up in one of your Provinces, discard her: Search your Dynasty deck for a Dragon Creature Personality. Fill the Province with that Dragon.
0,30
WaterWhile this Shugenja is Water, he has +2F. Reaction: After engaging, if this Shugenja is not at the current battlefield, target your Personality there: Before this battle resolves, move the target home, and if he moved, move this Shugenja to the current battlefield.
2,00
Until the end of the game, each player who has lost one or more provinces this game may refill one of his provinces face up during each of his turns.
1,00
Reserve • Destined • Samurai • Cavalry • Battle Maiden (Once per turn, as an Absent Engage, move your unbowed Personality in a Cavalry unit to the battle. Draw a card after you Recruit a Destined card. You may Recruit a Reserve Personality, if they would be opposed, as an Absent Battle action.)
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0,10
Mantis Clan Sailor Yoritomo Takuni has a base Force equal to the number of Ports you have in play.
0,50
IaijutsuReaction: Before the resolution of a Political action performed by a Personality, choose your performing unbowed Samurai: He duels the other Personality. Destroy the duel's loser. If your Samurai wins the duel, the Political action's effects do not happen.
0,10
Battle Terrain: This Terrain takes effect when played. While this Terrain is in play, cards in the fiefs of players with one or more units at this battle can make ranged attacks as though they were in this battle.
3,00
Battle: Target one of your units in this battle. You cannot target that unit or cards in it with actions until after the battle ends. Destroy the unit when the battle ends. If the unit is still in this army at the beginning of the Resolution Segment, double the Force of the Personality and each Follower in the unit.
0,50
Kiho Elemental Reaction: Bow any one of your monks or shugenja when honor is being gained or lost. Redirect the honor gain or loss to another player.
2,00
Scorpion Clan Martyr Reaction: When a Scorpion Personality is entering a duel, you may bow Tangen to substitute him for the Personality in the duel. The duel continues normally. Battle: Switch the locations of Tangen and any Scorpion Personality (bowed or unbowed) in this battle if Tangen is currently unassigned.
0,30
Scorpion Clan Samurai. Ninja Limited: Bow Bayushi Aromaro. Force the discard of a Dynasty card from any one Province in play. Reaction: Bow Bayushi Aramoro. Replace Bayushi Kachiko in a duel after it is accepted but before either Personality focuses or strikes.
0,10
Battle: Ranged 2 Attack. Reaction: After you target another player’s card with a Ranged Attack: Increase that Ranged Attack’s strength by 2.
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2,00
Scorpion Clan Martyr Reaction: When a Scorpion Personality is entering a duel, you may bow Tangen to substitute him for the Personality in the duel. The duel continues normally. Battle: Switch the locations of Tangen and any Scorpion Personality (bowed or unbowed) in this battle if Tangen is currently unassigned.
3,00
Battle: Target one of your units in this battle. You cannot target that unit or cards in it with actions until after the battle ends. Destroy the unit when the battle ends. If the unit is still in this army at the beginning of the Resolution Segment, double the Force of the Personality and each Follower in the unit.
0,10
Centipede Clan Shugenja. Yoritomo's Alliance. Exp. Unique Battle: Bow to produce a Ranged 2 Attack that can target a Personality with attached Followers. This attack cannot be combined with other Ranged Attacks, but its strength may be increased.
1,00
UniqueDestroy the rightmost province of the player or players with the lowest Family Honor.
0,20
Wasp Clan Skirmsiher. Yortitomo's Alliance Battle: Bow Mukami for a Ranged 3 Attack, then remove this unit from the battle and return it to your fief.
0,50
IaijutsuReaction: Before the resolution of a Political action performed by a Personality, choose your performing unbowed Samurai: He duels the other Personality. Destroy the duel's loser. If your Samurai wins the duel, the Political action's effects do not happen.
5,50
Reaction : Before you target a Ranged Attack from an action performed by one of your Personalities with a Chi of 3 or higher: The Ranged Attack may target a Personality with attached Followers.
0,30
UniqueStarting with you and proceeding in turn order, each player shows his Dynasty deck's top card. If the card is a Personality, the player brings it into play, ignoring Honor Requirements and Gold cost, and negating entering-play effects. If the card is not a Personality, discard it.
0,20
Reaction: Play when an action is moving one or more of your Personalities out of a battle. Target one of them. Cancel the action. You cannot bow the targeted Personality to pay action costs or target the Personality with actions until the end of the turn.
0,10
Open: Until the end of this turn, any player may, as an Open action, bow one of his Stables and pay 3 gold to straighten any Cavalry card.