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16 outros produtos na mesma categoria:
2,00
Spirit This Personality cannot attack unless he is a Shugenja. Battle: Fear 2, or Fear 4 if the target is a Follower.
0,20
Reaction: Bow Hiruma Tracker after an opposing unit moves from this unit's Province to a different Province to move this unit to the same Province.
0,10
Void Attaches to a Void Shugenja paying 2 less Gold.Battle/Open: Bow this card: Give a target Samurai a Force bonus equal to this Shugenja’s Chi.
1,00
Ritual Limited: Bow this and one other Shugenja you control, and destroy this card: Search your Dynasty deck for a card. Show it. Shuffle the deck. Put the card on top of the deck
2,50
Limited : Target one of your unbowed Personalities: Create a battlefield (not at any province). Assign your Personality to attack there. Assign another player's target Personality to defend there, even if bowed. No other units may move there. Fight a battle there. After it ends, lose 5 Honor.
5,00
Nemuranai • Staff • Two-Handed • WeaponEngage: Give a target enemy card -1F.Battle: Ranged 1 Attack.Battle: Fear 1.Battle, w: Straighten this Personality.
1,00
Imperial · City · Unique. During battles at this province's battlefield effects of Political actions cannot be negated. Reaction: After Cavalry Maneuvers end: Create and attach a 1F Guard Follower to each honorable, opposed Samurai or Shugenja Personality
0,20
Unicorn Clan Samurai. Cavalry. Battle Maiden Mu Dan has a +3F while she is opposed by one or more units in a battle.
5,00
Fire • Kiho Battle: Bow your target Monk without Weapons: Give him +1C if he is Fire or has one or more Fire tokens. You may target and destroy an enemy Personality with equal or lower Chi than your Monk.
0,10
Unaligned Ninja Followers the Ninja Spy attaches must be Ninja. Open: Bow the Ninja Spy to look at a player's hand. Lose 1 Honor. Open: Bow the Ninja Spy to look at all face-down cards in player's Provinces. Lose 1 Honor.
2,50
Unique Can only attach to a Mantis Clan Personality. After this card enters play: Look at the top three cards of your Fate deck. Put one in your hand, put one at the bottom of your deck, and remove one from the game. Reaction: After you draw a card, Straighten one of your target Personalities.
0,10
Kiho Open: Bow one of your monks or shugenja to restore any Personality to honorable status.
0,30
Reaction: After another player's Events Phase ends: First you, then the current player, may target either a card with zero Gold Cost in a unit, or a Region. Destroy all targets.
0,10
Battle: Raise the current Province's strength by twice the number of units in the defending army. Battle: Reduce the current Province's strength by the number of units in the attacking army
0,50
Political Reaction: When another player's Personality refuses a challenge from one of your Personalities, gain 3 Honor and negate all other effects of refusing.
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0,10
Elemental Water Battle: Bow this Shugenja: Target a battlefield and a Samurai Personality you control. If he would be opposed, move him to the battlefield. If he moves and you are the Defender, gain 2 Honor
0,30
Center Formation · Formed by two Personalities with the printed Tactician trait. Tactical Battle: Target a Tactician you control at the current battlefield: He produces two consecutive Ranged 3 Attacks. Tactical Battle: Bow and destroy a Tactician you control at the current battlefield: Target two cards opposing him that have no unbowed cards attached....
0,20
Political Open: If it is the Action Phase, bow your Stronghold or discard the Imperial Favor: Target a Personality. Bow him
0,10
After this card enters play, Dishonor this Personality and permanently give him the Shadowlands trait
0,30
Battle: Target a Samurai in an army that contains a Shadowlands card. Bow the Samurai. Dishonor him. Permanently give him the Shadowlands trait
0,50
Limited: Target a Samurai Personality you control: Target a Personality controlled by another player. Your Samurai challenges the other Personality. If he refuses, Dishonor him and gain 4 Honor. The winner gains 2 Honor
2,50
Crab Clan Fortune of Persistence · Samurai · Champion · Yu 10 · Experienced · Unique · Loyal. Battle: Once per battle, target one to three opposing Personalities. Kisada issues the first target an unrefusable challenge to a duel of Force. That target gains a Force bonus equal to the total Force of the other targets until the duel ends. If that target...
1,00
Crab Clan Samurai · Hiruma Family Daimyo · Scout · Hero · Yu 3 · Experienced · Unique. Todori has +2F while attacking a player who declared an attack against you since your last turn ended.
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0,20
Crab Clan Samurai · Yu 2. Battle: Target a Follower in your discard pile. Attach it to Tamiyo, paying all costs.
0,30
Crane Clan Courtier · Harrier Liaison. Reaction: After Osei enters play from a Province: Search your Dynasty deck for a Holding. Put it into play bowed, paying all costs. Limited: Target a Holding that produced Gold to pay for a Follower, Item, or Spell this turn. Straighten the Holding.
0,20
Battle: Target a Personality you control: Dishonor him. Lose 2 Honor. Give him +3F if he is Crab Clan, or +2F otherwise. When the turn ends, destroy all Followers attached to him
0,10
Crane Clan Courtier. Political Open: Discard the Imperial Favor: Gain 2 Honor
1,50
Shadowlands · Lose 4 Honor. This Personality has the Cavalry trait. Battle: Fear 2.
0,20
Ratling General · Green-Green-White Tribe · Bushi · Creature · Soul of Z'orr'tek. Reaction: After an opposing Personality gains a Force bonus, bow Ep'kee: Lower the bonus to +0F until the turn ends
0,20
Mantis Clan Samurai . Magistrate Battle: Bow Mochisa for a Ranged 3 Attack, or for a Ranged 4 Attack if the target is a Personality with 0 Personal Honor. This ranged attack may target a Dishonored Personality even if he has Followers.
0,10
Each player may target a Shugenja he controls. Beginning with the player to your left and proceeding once in turn order, each player who targeted a Shugenja may discard a card face-down. Reveal these cards. If one target has the highest total Chi plus discard Focus value, his controller gains 3 Honor, and he gains the Jade Champion trait and, once per...
3,50
Heroic Reaction: After another player's card's effect destroys a Hero or Berserker Personality in an army: The Personality contributes his Force to the army even while he is dead. (Only if the army has one or more units).
4,00
Crab Clan · Samurai · Hero · Experienced · Enlightened · Unique. Other player's actions can not destroy Sozen.