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0,30
Kiho Battle: Bow one of your Monks or Shugenja to give one of your Samurai personalities in this battle +1F/+1C for each opposing personality. You cannot target the personality with any other actions until after the battle.
1,00
Mantis Clan • Samurai • Magistrate • Naval Invest : Give Toganin three +1F tokens. (After this card enters play, you may also pay the Invest cost to get the effect, once.)Toganin has +1F if any other player is Crane Clan.
2,00
This card will not be destroyed. Bow this card: Produce 3 Gold. Revenge Battle/Open: If you have lost Honor from another player’s action during the Action Phase since your last turn ended, choose one to four of your performing Personalities: Give them each a Force bonus equal to their base Personal Honor.
0,20
Battle/Open: Choose your performing Paragon, bow him unless this is the Attack Phase, and target a Personality with lower Force: Bow him. Lose 3 Honor.
0,30
Unaligned Monk. Experienced. Unique Acolyte of Fire Reaction: Bow Takao when he is entering a duel. Both Takao and his opponent in this duel are destroyed.
0,10
Mantis Clan • Go Master • Samurai • Scout • Destined (Draw a card after your Destined card enters play.)Repeatable Battle, : Give Shusaku +1F. (Repeatable actions may be used any number of times per turn.)
0,70
Unique Increase by 1 all Honor gains created by actions this Personality performs, by duels this Personality wins, and by battles won or tied by this Personality's army.
0,50
Crab Clan • Courtier • Merchant • LoyalPolitical Limited: Pay Gold equal to a target Personality’s base Personal Honor minus 1: Dishonor him. His controller loses 1 Honor, or 2 Honor if his base Personal Honor is 3 or greater.
0,10
Battle: Give an attacking Lion Clan Personality +3F, or give an attacking non-Lion Clan Personality +2F.
0,30
TempleBow this card: Produce 2 Gold. Open: Bow this card, and target a Ring in play or in your discard pile: If the Ring is in play, straighten it. Otherwise, put it into your hand and destroy this card.
0,20
You may draw an additional Fate card during your next End Phase after bringing this card into play from your hand. Battle: Bow this card: Ranged 2 Attack.
0,50
Ninja Limited: Give a target Personality without a Poison token a -1F Poison token. Reaction: After one of your Personalities moves to or from this unit’s location, if this unit has no non-Ninja Personalities or Followers: Move this unit to any location.
0,10
Reaction: Bow this Shugenja to cancel the affects of one Shugenja innate ability as it's being used.
3,00
One-Handed • Peasant • Weapon Your deck may include four copies of this Item. After it attaches, dishonor its Personality.Battle, w: Fear 2 that may target Items and Spells, and may not be increased or combined except with other Swordcatchers. Return any attachments this Fear bowed to their owner's hand.
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1,50
Unique Only a Scorpion Clan Personality can attach the Bayushi Houseguard. All cards in this unit are immune to Fear. Effects that last until a turn ends or shorter do not lower the Chi of the Bayushi House Guard's Personality.
2,00
Lion Clan Magistrate. Samurai. Experienced. Soul of Matsu Turi. Unique Battle: If you are the Defender, straighten Hataki (if bowed) and move him into the current battle.
0,30
Imperial Honor Guard is immune to Fear. Imperial Favor effects cannot target this unit.
0,50
Unaligned Creature. Unique While Ki-Rin is unbowed and honorable, Personalities with a Personal Honor of zero, four, or five cannot assign or move into armies attacking your Provinces.
4,00
Lion Clan Samurai. Akodo Daimyo. Toturi's Army. Tactician Experienced 4 Ginawa Unique Limited: Once per turn, draw a Fate card. You cannot declare an attack this turn.
0,10
Crab Clan Samurai. Soul of Hida Nezu Battle: Discard a card from your hand to bow an opposing Follower, or opposing Personality without Followers, with Force less than or equal to the discarded card's Focus value. Tatsuya loses an amount of Chi equal to the Focus value.
2,00
Phoenix Clan Seer. Shugenja. Soul of Isawa Norikazu. Unique Reaction: When a player plays an Action card from his or her hand that targets you, your cards, or your tokens (or, if Hamanari is in a battle, that affects the battle, such as a Terrain), bow Hamanari to cancel the action. When the Dynasty Phase ends this turn, the player returns the card to his...
5,00
Shadowlands • Unique After this card enters play: Lose 4 Honor and give it a number of +1F/+1C Porcelain tokens equal to this Personality's Chi. Will not be transferred. When this card is destroyed: Destroy its Personality. After your Events Phase begins: Remove one Porcelain token from this card. If this card ever has zero Porcelain tokens: Destroy...
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Crab Clan • Samurai Venerable Master Personality. May not be included in decks.
5,00
Shadowlands • Unique After this card enters play: Lose 4 Honor and give it a number of +1F/+1C Porcelain tokens equal to this Personality's Chi. Will not be transferred. When this card is destroyed: Destroy its Personality. After your Events Phase begins: Remove one Porcelain token from this card. If this card ever has zero Porcelain tokens: Destroy...