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0,50
Political Open: Target a player. Until the end of the turn, that player gains 1 Honor in addition to any other award when one of his Personalities wins a duel, and 1 additional Honor for each opposing card destroyed in the Resolution Segment of battle. Honor gains from any other source are counted as losses instead of gains for that player.
0,50
Kiho Fire Battle: Bow a target Shugenja you control at the current battlefield: Target a card without attached cards opposing him with more than 8 force, or up to 3 cards without attached Followers opposing him each with less than 3 Force. Destroy the opposing targets.
0,10
Crab Clan Samurai Reaction: If this Personality is destroyed by an action or effect that does not also destroy some or all attached Followers, those Followers may be attached to any of your Personalities to which they could be legally attached.
3,00
Battle: Target a face-up Ninjutsu Personality you control at the current battlefield: You may target a card opposing him with no unbowed cards attached. Flip your Personality face-down. Bow the other card if you targeted one.
0,50
Open: Bow this Shugenja to straighten a bowed Holding. Destroy that Holding the next time this turn it becomes bowed.
0,50
Marketplace · Port. Bow this card: Produce 2 Gold, or produce 4 Gold if paying for a Crane Clan Personality with a printed Gold cost greater than 7.
0,10
Can only attach to a Samurai. Engage, w: Create and attach a +2F/+0C Armor Item to this Personality. Remove it from the game after this battle ends.
1,00
Phoenix Clan • Elemental Master • Earth • Shugenja • Loyal • UniqueReaction: After another player’s action targets your Earth Shugenja at Norimichi’s location: Negate the Shugenja’s destruction from the action’s effects. Battle: Until this battle ends, while there are any units in your army, your army has +5 total Force.
0,10
Battle: Bow this Shugenja to give a Creature Personality +2F/+2C.Limited: Bow this Shugenja and destroy this Spell to take permanent control of a Creature Personality controlled by another player.The Children of the Last Wish soon sought out Naka Tokei. Both sought understanding?
0,10
Phoenix Clan Samurai Battle: Once per battle, give one of your Phoenix Clan Shugenja +1F or +1C. This is instead of a +2 bonus if the Shugenja has the Air, Earth, Fire, Void, or Water trait.
0,50
Unique * Cavalry Ox House Guard gains +2F while defending.
0,20
Dragon Clan Fire Shugenja · BloodspeakerMaho Open: Bow Nobuyoki to reduce an Item's Force or Chi to 0.
0,20
Spider Clan • Shadowlands • Lose 2 Honor. Once per game, before Takayasu enters play: He goes through his Gempukku. Permanently give him Samurai, Shugenja, or Monk.
0,20
Political Open: Destroy one of your attachments: Choose another player, who may destroy one of his attachments. If he did not destroy an attachment, gain Honor equal to the Focus Value of your destroyed attachment.
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Unicorn Clan • Bat Clan • Air • Shugenja • Unique Air Limited: Create a 0F/2C/0PH Bat • Nonhuman • Cavalry Personality. Remove it from the game after your next turn begins.
0,20
Bat Clan • Air • ShugenjaOpen: Even if Taruko is bowed: Straighten her.
0,50
Your Ronin cards enter play paying 1 less Gold and ignoring Honor Requirements. Battle: Even if this card is bowed, choose your performing opposed Ronin Personality: Give him +2F.
0,10
Bat Clan • CavalryEnters play paying 1 less Gold if you are a Crane Clan player. Reaction: After the resolution of an action that moved a target enemy Infantry Personality to this card’s battlefield: Bow the Personality.
0,20
Unaligned Bat Clan Shugenja. Junsaku may not use Spells or Kihos during battles. Open: Target an Honorably Dead Personality you own and a Personality you control. Replace the printed Force, Chi, or Personal Honor of your Personality with the same printed stat from the dead Personality.
0,20
Ashigaru • Commander After Ashigaru Gunso enters play, if your Sensei is Hikahime, create a 0F/1C/0PH Ashigaru • Conscript Personality.Battle: Bow one or more of your target unbowed Ashigaru Conscripts. Ranged Attack equal to the number this bowed.
1,00
After the first time each turn you choose a Personality to bring into play during your Dynasty Phase: You may pay 2 less Gold for him and, after he enters play, gain Honor equal to his Personal Honor.
1,00
Battle: Target a Shugenja you control with a Spell attached: He produces a Ranged 3 Attack. If there is a Naga in the Shugenja's army, this Ranged Attack may target a Personality even if he has Followers, or you may make it a Ranged 5 Attack instead.
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Your Ronin cards enter play paying 1 less Gold and ignoring Honor Requirements. Battle: Even if this card is bowed, choose your performing opposed Ronin Personality: Give him +2F.
0,10
Bat Clan • CavalryEnters play paying 1 less Gold if you are a Crane Clan player. Reaction: After the resolution of an action that moved a target enemy Infantry Personality to this card’s battlefield: Bow the Personality.
0,50
Unicorn Clan • Bat Clan • Air • Shugenja • Unique Air Limited: Create a 0F/2C/0PH Bat • Nonhuman • Cavalry Personality. Remove it from the game after your next turn begins.
0,20
Bat Clan • Air • ShugenjaOpen: Even if Taruko is bowed: Straighten her.
0,20
Unaligned Bat Clan Shugenja. Junsaku may not use Spells or Kihos during battles. Open: Target an Honorably Dead Personality you own and a Personality you control. Replace the printed Force, Chi, or Personal Honor of your Personality with the same printed stat from the dead Personality.
1,00
After the first time each turn you choose a Personality to bring into play during your Dynasty Phase: You may pay 2 less Gold for him and, after he enters play, gain Honor equal to his Personal Honor.
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Ronin • Samurai • Ashigaru • Unique After The Hooded Ronin enters play: Bow him. Limited: Any number of times per turn, bow The Hooded Ronin and target a Samurai or Shadowlands Personality: The Hooded Ronin challenges the target. A Shadowlands target may not refuse, but a non-Shadowlands Samurai may. If he did, dishonor him. The winner's controller...
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Ashigaru • Commander After Ashigaru Gunso enters play, if your Sensei is Hikahime, create a 0F/1C/0PH Ashigaru • Conscript Personality.Battle: Bow one or more of your target unbowed Ashigaru Conscripts. Ranged Attack equal to the number this bowed.