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16 outros produtos na mesma categoria:
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Reaction: Play before one of your bowed or unbowed Personalities is destroyed by a duel or by another player's card effect to negate the destruction. Bow the Personality. Dishonor the Personality if the destruction was the result of a duel. You cannot play this Reaction during battle.
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If this card is focused in a duel, raise its Focus value by 5. If your Personality wins, the duel is considered a tie instead.Battle: Give one of your Personalities +5F. If that Personality's army wins this battle, this battle is tied instead. Your army cannot destroy Provinces this battle.
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Bow the Hiruma Dojo to produce 3 Gold. Reaction: When paying for a Samurai, bow the Hiruma Dojo to lower that Samurai's Gold cost by 4.
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Imperial. Until the end of the game, dead Personalities entering play from a discard pile have an additional entering-play cost of ?Pay 5 Gold,? which can not be waived.
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Scorpian Clan Ancestor. Unique Reaction: Bow Seiko no Shiryo to force a player challenging a Scorpian Clan Personality to discard a card at random from his or her hand, or to discard three cards at random if challenging this Personality.
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Crane Clan · Samurai · Scout. Battle: Bow Akagi: Ranged 2 Attack. Reaction: After you target a Ranged Attack action that Akagi performed, even if he is bowed, discard a card: Increased the Ranged Attack's strength by the card's Focus Value
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Limited: Target one of your Elemental Rings and one of your Personalities with over 2 Chi. While the Ring remains in play, other players cannot target the Personality with effects that would lower the Personality's Force or Chi
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Mounain Battle/Open: Target two of your Personalities. Set the Force of one of them to that of the other.
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You must have a Tactician in this battle to play trapping tactics. Battle terrain: This terrain takes effect immediately upon being played. No units may move into or out of this battle. All ranged attacks performed while this terrain is in play have a +2 strength.
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Shadowlands Lord of Venom · Shugenja · Bloodspeaker · Lose 5 Honor. Non-Shadowlands Personalities with no Followers opposing Kyuwa are affected by Fear as if they were Followers. Battle: Fear 3
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Lion Clan Samurai * Soul of Matsu Gohei Aoiko gains +2F while attacking.
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Political. Battle: Target your Courtier at any location: Bow a target enemy card without attachments. Choose a player, who either gains or loses 2 Honor
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Scorpion Clan • Courtier • Fallen • Destined • Expendable(Draw a card after your Destined card enters play.)(Draw a card after your Expendable card is destroyed.)After Takashi enters play, lose 1 Honor.
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Lion Clan · Samurai. Fumiyo has +2F while attacking. Fear Battle: Target a unit with less Force than Fumiyo's unit opposing her. Move it home. If it moved, bow it and gain 1 Honor
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Crab Clan Samurai · Yu 3. Reaction: Once per battle, after you resolve a Heroic Battle action in a battle Wakou is in: Take another Heroic Battle action.
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Crane Clan Shugenja Political Battle: Bow Barako to target a player with attacking units opposing Barako. That player must pay Gold equal to the number of his or her attacking units in this battle, or bow all of his or her Gold-producing holdings.
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Unicorn Clan · Shugenja · Cavalry. Battle: If any enemy units are at the current battlefield, bow Eiji, even if she is home: Move one of your target units to that battlefield. Straighten the unit if it moved into the defending army
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Open: Bow this Shugenja and destroy this spell to make a Mirror Image of one of your Personalities. The copy is not a card and has no effect on the game except that if the target Personality is killed this turn, you may draw and discard a Fate card; if the discard has an odd focus value, the copy of the Personality is "destroyed" instead, and the original...
0,30
Mantis Clan Mercenary * Samurai Open: Pay 3 Gold to bow or straighten Ikemoto. All players may use this action, and may use it even if Ikemoto is bowed. During an attack phase, each player may use this ability only once.
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When attaching a follower to this personality, you may lose 2 honor to lower the followers gold cost by 2
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Crane Clan Courtier. Political Open: Discard the Imperial Favor: Gain 2 Honor
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Elemental Earth Battle: Bow this Shugenja to bow an opposing Personality.
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Phoenix Clan Samurai Emiri has +1F while opposing a card in battle controlled by a player whose Wind is Toturi Tsudao. Battle: Once per battle, bow one of your Shugenja in an army to move Emiri into that army (if necessary) and give her a Force bonus equal to the Shugenja's Force.
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Nonhuman. Spirit Reaction: Bow Vengeful Kami after a human Personality performs a Maho or Shadowlands action to bow that Personality.
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Monk Open: If this Personality was not in an army during your last turn, bow Honzo to straighten this Personality.
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Crane Clan Sensei. You may not gain Honor from duels. Harriers you control have +2F while attacking a player who has more Family Honor than you. Reaction: After another player's Attack Phase ends: Declare an attack against him. During this attack, you may assign only Harrier Personalities, and you may not destroy more than one Province.
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Crane Clan Shugenja Political Battle: Bow Barako to target a player with attacking units opposing Barako. That player must pay Gold equal to the number of his or her attacking units in this battle, or bow all of his or her Gold-producing holdings.
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Crane Clan Courtier. Political Open: Discard the Imperial Favor: Gain 2 Honor
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Unaligned Monk Chaou-Sin straightens during each player's Straighten Phase. Chou-Sin's Force and Chi cannot be raised except through Focusing.
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Kiho Water Battle: Bow your target Shugenja or Monk Personality: Bow a target enemy Personality with lower Chi. You may move your Shugenja or Monk home.
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Spirit * NonhumanAfter each time an Event resolves while Unquiet Spirits are in play, if you have any cards in your hand, you must choose and discard one to permanently give Unquiet Spirits +1F. If you are unable to discard, bow this Personality.