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16 outros produtos na mesma categoria:
0,50
Until the end of the game, after each of your turns in which you bring no Personalities or Holdings into play, then until the beginning of your next turn, other players' Personalities enter play bowed.
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Battle: Target an enemy Personality. His controller chooses either to bow him, or to choose another location and move him there. If the bowing or movement is negated, remove the Personality from the game.
0,10
Battle: Choose your performing unbowed Magistrate: Move home a target attacking enemy Personality with lower Personal Honor than your Magistrate’s Chi; if the enemy Personality is dishonorable, this movement will not be negated and he will not move again this turn.
1,00
Commander • Conqueror • Gaijin • Unique • YodotaiAfter Legulus enters play, lose 2 Honor.Melee and Ranged Attacks targeting cards in this unit have -3 strength.Limited: Search your deck for a Yodotai Legionnaire Follower. Show it. Put it in your hand.
0,10
Reaction: When a card is discarded from this Province, you may put it at the bottom of your Dynasty Deck instead of your discard pile. All effects that had targeted this card are permanently negated.
0,10
Market. Bow this card: Produce 2 Gold, or 3 Gold if you are a Crane Clan player.
0,20
TerrainBefore this battle’s resolution: You may bow one or two attacking Personalities at the current battlefield. Battle: Put this card into play at the current battlefield.
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Phoenix Clan Earth Shugenja · Avalanche Guard. While Eitoku has a Spell, he may assign even if bowed and he adds his Force to his unit's total Force even if bowed. Once per turn, if Eitoku is in an army, he may bow one of his Spells instead of himself as a cost of casting that Spell.
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Kiho Battle: Bow one of your shugenja or monks in this battle to destroy any one item in this battle with a focus value less than the chi of your Personality.
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Battle: target a unit in this battle. Immediatly after this battle's resolution segment, destroy that unit's followers with force greater than their printed force.
1,00
Ratling Shaman. Shugenja. Courtier. Creature. Experienced 2. Unique Open: Bow Te'tk'kir and remove one of your discarded Ratling Personalities from the game to put one of your dead Ratling Personalities into play, ignoring all costs.
3,00
UniqueGive each Personality with a Corruption token two additional -1C Corruption tokens, then give each Shadowlands Personality a -1C Corruption token.
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Cavalry. Can only attach to a Samurai. Before this card’s Personality is destroyed by another player’s action, remove this card from the game: Negate the Personality’s destruction, create a 4F Cavalry Follower, and attach it to him.
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Can only attach to a Samurai. Engage, w: Create and attach a +2F/+0C Armor Item to this Personality. Remove it from the game after this battle ends.
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Battle: One of your Personalities in this battle challenges an opposing Personality. If the challenged Personality refuses the challenge, that Personality becomes Dishonored, and all of his or her Followers bow. If the challenged Personality accepts the challenge, the duel's winner gains Honor equal to the number of cards focused by both players, and the...
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Until the beginning of your turn two turns from now, lower to 3 the Gold Production of each Holding in play with over 3 Gold Production and negate the effects of Holdings that pay full Gold cost, reduce Gold cost to 0, or bring cards into play without Gold cost
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Reaction: When a Follower bows to create an effect, bow The Path of Akodo instead.
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Reaction: Play this card after players reveal Focus cards in a duel. Resolve the duel only by the Chi (or other stat noted on the card creating the duel) of the dueling Personalities before the challenge, plus the Focus cards' printed Focus values. The Double Chi trait works as usual. If either Personality has not focused, each can focus an extra time,...
3,00
Mantis Clan Samurai. Kolat. Experienced. Unique Aramasu will not join a Scorpion player. Reaction: When an opponent discards a card from his or her hand other than as a Focus card or at the end of his or her turn, Aramasu permanently gains either +1F or +1C (your choice).
1,00
Unique Open: Bow the Guardian of the Rift. Target an Ancestor in play. Turn the Ancestor face down until the turn ends. The Ancestor cannot affect or be affected by cards in play until the turn ends.
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Until your next turn begins, each Personality with over 1 Personal Honor in an army attacking the player with the highest Family Honor gains +1F.
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Reaction: During battle resolution, if your army's Force total equals the opposing army's, bow Toturi's Treatise. Your army wins the battle by 1F.
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Each player may get from his or her discard pile an Elemental Ring that has been in play this game and return it to play.
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Ratling Pack · Creature. Has +2F while attached to a Ratling. Battle: Ranged 2 Attack.
1,00
Unaligned Acolyte of Water. Monk. Tactician Experienced. Unique Reaction: Once per turn, when another personality uses the Tactician trait, raise the force bonus by 2.
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Shadowlands Lose 3 honor. Battle: Ranged 1 attack. This does not bow Obake. The Ranged attack strength cannot be changed, and the ranged attack cannot be combined with others.
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Unaligned Elemental Terror. Water Oni. Nonhuman. Shadowlands Lose 4 Honor. Oyuchi cannot attach Followers or Items. Elemental Battle: Bow Oyuchi and discard a card from your hand. Destroy a Terrain in play for this battle. If the discard is a terrain, you may play it instead of discarding it.
2,50
Reaction: After a Maneuvers Segment ends: Target one or more of your Tactician Personalities at battlefields. Move these Tacticians to any battlefields where there are one or more enemy units, in any combination desired.
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Unique The attacker cannot choose to resolve a battle at this Province if another battle can resolve first.
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Unique When Personalities appear face-up in the Province, they permanently gain the Ninja trait.
1,00
All Clans. Sensei Your Kolat Personalities are members of your Clan. Each of you Kolat Personalities has these abilities: Limited: Bow this Personality. Place a Sleeper token on any Personality in play. Reaction: When a Personality with a Sleeper token is taking an action, bow this Personality and destroy a Sleeper token on the Personality taking the...
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Limited: Target a Personality. For the rest of the game, when the Personality focuses in a duel, randomly draw the Focus card from the legal Focus cards in his or her controller's hand.