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16 outros produtos na mesma categoria:
1,00
No attacks may be made by any Player until the beginning of this Player's next turn.
0,70
Lion Clan • Samurai • Tactician • Commander • Daimyo • Experienced • Loyal • Unique Other attacking Personalities in Hagio’s army have +1F. Battle: Even if Hagio is not at the current battlefield, if any enemy units are there: Move your target unit there. Straighten it if it moved.
0,50
Open: All Ratling Personalities in play receive a Force bonus equal to the number of Ratling Followers they have attached.
0,50
Open: Target a Samurai you control: Gain 1 Honor, or gain Honor equal to the Samurai's printed Personal Honor if your Family Honor is less than 10. Open: If it is the Action Phase: Target an Honorable Samurai you control. After the phase ends, straighten him if he performed no Political actions during it.
1,50
Limited: Destroy all non-Creature Infantry Personalities with a printed Gold cost less than 7 and all non-Creature Cavalry Personalities with a printed gold cost less than 8. Then remove all Personalities in discard piles from the game.
2,00
Earth. After you destroy one or more provinces or enemy units by winning a battle at a province: You may put this card into play from your hand. Battle/Open: Bow this card or discard it from your hand: Raise a target province's strength by 4; you may instead lower its strength by 3 if this card is in play.
0,30
Crab Clan · Shugejna · Tierra Battle: Bow Josuke: Destroy a target Nonhuman Shadowlands Personality.
0,10
Will only attach to a Samurai or Bushi. Disciplined Infantry gains +1F while you have a Formation in play.
5,00
Crane Clan • Clan Champion • Samurai • Duelist • Inexperienced • Loyal • UniqueIaijutsu Battle: Hoturi challenges a target Personality. If the target is honorable, his controller may dishonor him and move him home to refuse the duel. Destroy the duel's loser.
0,30
Farmw: Produce 2 Gold. Open: If it is not your turn, target a Personality. Straighten his unit. Destroy this Holding.
0,10
Fortification Cancel actions and negate effects that allow any player other than the Defender to take the first action during battle at this Province.
0,10
Fortification No more than two units than contain Shadowlands cards may attack this Province at any one time. Additional such units may not be committed and actions that would bring further such units to attack this province are cancelled.
0,10
Spell Open: Bow this Shugenja to give a +3F/+3C to a Dragon Clan Personality or +2F/+2C to a non-Dragon Clan Personality.
2,00
Inexperienced Obsidian Hand · Unique. Reaction: After a Personality enters a duel with a Personality you control, bow this card: Target the Personality you don not control. Bow him.
2,00
Crab Clan · Shugenja · Earth. Battle: Give each of your opposed Crab Clan Personalities in Ochiyo's army +1F for each province that has been destroyed this game
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0,20
Temple • UniqueBow this card: Produce 2 Gold, or 3 Gold if you control a Tactician. Limited: Bow this card and your performing Lion Clan Tactician, and target a province: Lower its strength to 0.
1,00
Limited: Permanently give one or two of your target unbowed Personalities Expendable. (Draw a card after your Expendable card is destroyed.)
0,10
Earth • Fudo • Monk After Usui enters play, lose 1 Honor.Earth Battle: Give this Province +2 strength.
0,50
NinjaBow this card: Produce 2 Gold. Limited: Destroy this card: Create a 0F/2C/0PH Ninja Personality with your Clan alignment.
0,20
Bat Clan • Air • ShugenjaOpen: Even if Taruko is bowed: Straighten her.
1,00
Temple • UniqueBow: Produce 2 Gold.Battle, Bow: Straighten your target Spell. You may use its abilities a second time.
1,50
UniqueAttaches to an Onyx Champion ignoring costs.This Personality has Shadowlands. This card has a Force bonus equal to the highest Focus Value among Spells in its unit. Spells in this unit have Maho.Maho Battle: Ranged 5 Attack.
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1,00
Dojo • ForestBow this card: Produce 3 Gold, or 4 Gold if paying for an attachment. Open: Choose your two performing Personalities and target an attachment on one of them: Transfer it to the other Personality.
2,00
Dojo • Uniquew: Produce 2 Gold.Open, w: Bow your target unbowed Personality. Bow a target dishonorable Personality.
2,00
Castle • ForestBow this card: Produce 5 Gold. Limited: If another player has higher Family Honor than you: Gain 1 Honor.
4,50
UniqueWill only attach to a Unicorn Clan or Naga Personality. When a Lobby action checks Family Honor, your Honor is treated as 20 points higher. This Personality may lobby without bowing. Limited: Bow this card and discard the Imperial Favor: Draw a card.
1,50
Dojow: Produce 2 Gold.w: Give each of your Followers at this battle +1F.
0,50
KataAfter the first time each turn any of your Personalities wins a duel, give him a +1F token. After your first challenge each turn is refused, gain 1 Honor.Open: Put this Kata into play. Discard all your other Kata in play.
2,00
Dojow: Produce 2 Gold.w: Give each of your Followers at this battle +1F.
1,50
UniqueAttaches to an Onyx Champion ignoring costs.This Personality has Shadowlands. This card has a Force bonus equal to the highest Focus Value among Spells in its unit. Spells in this unit have Maho.Maho Battle: Ranged 5 Attack.
3,00
Battle: Target your unbowed Personality, and bow him unless he was targeted by Strike First and Press the Advantage this turn. Ranged 3 Attack. You may take an additional action to play or Equip a card from your hand that you do not own.
0,30
TempleBow this card: Produce 5 Gold. Open: Choose your performing Monk or Shugenja: Give him Air, Earth, Fire, or Water.