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16 outros produtos na mesma categoria:
0,10
Fortification Battle: If your opponent does not have Higher Ground in play, destroy Pitch and Fire for two consecutive Ranged 3 Attacks that target one unit. You can combine the ranged attacks, but other cards cannot raise the ranged attacks' stregth. If you have a Fort on a Hill at this Province, the ranged attacks each have 6 stregth.
2,00
Nonhuman • FoxwifeAfter this card attaches: Rehonor this Personality.This Personality has a minimum Personal Honor of 5.After this Personality is dishonored, or after you lose Honor from an action he performed: Destroy this card.
0,10
Immediate Terrain. Battle: Personalities you control at this battlefield have +1F/+1C while they have a card attached. When the battle ends, each Personality you control at this battlefield becomes untargetable by other players' actions until the end of your next turn while he has a card attached and not in an army.
0,10
Crab Clan Bushi · Cannot attach Items. Battle: Destroy a non-token Follower attached to Atsumori: Target a player who controls cards opposing Atsumori. That player may discard a card. If he does not, destroy a Fate card he controls of his choice opposing Atsumori, or reduce this Province's strength by 5.
2,00
Crab Clan · Shugenja · Earth. Battle: Give each of your opposed Crab Clan Personalities in Ochiyo's army +1F for each province that has been destroyed this game
0,10
Dragon Clan • Shugenja Battle: If Wotan is opposed: Look at the top 4 cards of your Fate deck. You may switch one with a card from your hand. You may take an additional Battle action.
0,50
Mantis Clan • Earth • Shugenja • Naval • Scout • Experienced • UniqueReaction: Once per game after Hisano enters play: Create a 2F/2C/3PH Mantis Clan • Nohuman • Fox • Spirit • Unique Personality with the ability: "Battle: target an enemy attacking Personality: Move him home"
0,50
Mantis Clan • Thunder • Shugenja • NavalReaction: After an action targets a card in this unit: Give the action's performer (if any) -3F after the action resolves.
0,50
Unaligned Monk · Descendant of Shinsei · Unique. Open: Remove from the game a Ring in your hand, in your discard pile, or that you control: Target a Personality. Permanently copy one of the Ring's abilities onto him. Open: Discard any number of cards: Once per turn, draw cards equal to the number discarded.
0,50
Dragon Clan Tattooed Monk · Duelist. Battle: Once per battle, target an opposing Personality. Give him +2C. The target issues an unrefusable challenge to an opposing Personality with less Chi. The challenged Personality may not strike in this duel unless he has focused or cannot strike.
6,00
Discipline . (Pay 1 Gold to play, then remove from the game, this Discipline in your discard.)Political Open: Bow your target unbowed Courtier. The next two Honor losses from your cards (this turn) are increased by 1 each.
0,10
Ratling Sensei. Limited: Target and discard a Ratling Personality from one of your Provinces: Fill that Province face-up. Draw a card. Battle: Any number of times per turn, discard a card: Target a Ratling Personality you control that this has not targeted this battle. Move him home.
0,30
Crab Clan Wily Trader Open: Boe Wily Trader and any one of your gold-producing holdings to straighten any holding in play.
0,10
Kata Limited: Put this card into play in your home. Discard any other Kata cards you control. While this card is in play, you have the ability, “Battle: Attach a target Weapon from your hand to your target Personality.”
1,00
Elemental Battle: Bow and destroy this Shugenja and destroy this Spell to destroy an opposing Personality.
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0,50
NemuranaiLimited: Look at the top card of one of your decks. You may put it at the bottom.
3,00
Engage: The Attacker has the first opportunity to take a Battle action or pass in this battle.
1,00
Temple • UniqueBow: Produce 2 Gold.Battle, Bow: Straighten your target Spell. You may use its abilities a second time.
2,00
Dojow: Produce 2 Gold.w: Give each of your Followers at this battle +1F.
0,50
Ritual Air Limited: Bow one or more of your target unbowed Shugenja. Discard an equal number of cards from the top of your Fate deck. Bow zero or more target Personalities with total Chi less than the total of the cards' Focus Values. Destroy this Spell.
1,00
Uniquew: Produce 2 Gold.Limited, w: Permanently give your target Samurai Shadowlands. Give him three +1F tokens. Destroy this Holding. Lose 4 Honor.
1,00
Battle: If you destroy the enemy army or Province in this battle's resolution, give a +1F/+1C token to each of your Personalities in your army (at battle resolution).
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1,00
Battle: If you destroy the enemy army or Province in this battle's resolution, give a +1F/+1C token to each of your Personalities in your army (at battle resolution).
1,00
Festival • UniqueLimited: Give all other players' non-Unique Holdings -1 Gold Production until your next turn begins.
1,00
Political Battle: Ranged 1 Attack.Favor Political Battle: Discard the Imperial Favor to make a Ranged 3 Attack.
1,50
Ashigaru • Expendable (Draw a card after your Expendable card is destroyed.)
2,00
Dojow: Produce 2 Gold.w: Give each of your Followers at this battle +1F.
0,50
NemuranaiLimited: Look at the top card of one of your decks. You may put it at the bottom.
0,50
Limited: After each battle resolution (this turn) in which your army destroyed an enemy army or Province, give each of your Personalities in that army a +1F/+1C token.
3,00
Engage: The Attacker has the first opportunity to take a Battle action or pass in this battle.
0,50
Ritual Air Limited: Bow one or more of your target unbowed Shugenja. Discard an equal number of cards from the top of your Fate deck. Bow zero or more target Personalities with total Chi less than the total of the cards' Focus Values. Destroy this Spell.