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16 outros produtos na mesma categoria:
4,00
Crab Clan · Berserker · Bushi · Hero · Experienced · Unique. Battle: Bow a target Personality or Follower opposing Rikyu with no attachments and less Force. Battle: Destroy a target attachment opposing Rikyu
1,00
Sensei • RetainerThis Holding has +1GP, but only when it pays for a single non-Shadowlands Naga or Human Personality without your Clan Alignment; gain 1 Honor after he enters play.
0,20
Mountain Terrain Battle: Before this battle's resolution, the Attacker and the Defender each choose a unit in their own army; the active player decides who chooses first. Then, destroy the chosen units.
0,30
Battle: Target and bow a Ninja, Harrier, or Scout Personality you control at the current battlefield: He produces a Ranged Attack with a strength equal to the highest Force among all Personalities opposing him.
0,10
Limited: Permanently give one of your target Items the ability ?Reacction: After another player's card effect destroys this Personality or this card: Attach this card to one of your target Personalities, waiving costs
0,10
MineBow this card: Produce 2 Gold, or 3 Gold if you are a Crab Clan player.
0,20
Focus Effect: Bow the Personality facing yours in this duel. Battle: Move your target opposed Personality home: Gain 1 Honor. Draw a card.
0,10
Political Reaction: Play before a player who has already drawn Fate cards this turn draws one or more Fate cards. The next five Fate cards that player draws this turn (including the ones about to be drawn) are discarded immediately after being drawn. Lose 1 Honor.
0,10
Lion Clan • Samurai • CommanderBattle: Target a Follower in your hand and one of your Personalities: Attach the Follower to the Personality, paying all costs.
0,70
Lion Clan Samurai. Experienced. Unique Gains a 2F bonus when attacking while there are any Shadowlands cards in the defending army. Gains a 2F bonus when attacking if the Defender has a family honor below zero.
0,50
PoliticalOpen: If (and only if) this card is in your discard pile, remove it from the game and target a player: He must choose and bow one of his unbowed Personalities, if possible. Gain 1 Honor.
0,10
Reaction: Play this card when a fear effect is created. All cards bowing due to the fear effect are destroyed.
1,00
Crane Clan Samurai · Harrier · Enlightened · Experienced · Unique. Battle: Bow a Courtier you control or target a Ring you control: Move Setsuko to any location where she would be opposed. You may immediately take a Battle action.
0,50
Unaligned Undead Samurai. Nonhuman. Experienced 2. Unique. Shadowlands Lose 6 honor. Tsume will not enter play if your family honor is above 0. You cannot assign Tsume to the same battle as a unit with no Shadowlands cards, and vice versa. Open: Bow Tsume. Straighten a Shadowlands card. Battle: Once per turn, bow an opposing Unicorn personality.
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0,30
Phoenix Clan • Monk • Void • Cavalry • UniqueHamuro enters play ignoring Gold Cost if you control the Ring of the Void.Void Limited: Draw three cards. Remove Hamuro from the game.
0,10
Cultist * GaijinReaction:After an action resolved that Rata performed and that destroyed a Personality: Rata sacrifices his victim's corpse. Draw a Card.
3,50
Battle: Bow your performing Personality or Follower: Ranged 4 Attack. Battle: If this card is in your discard pile, bow your performing Personality or Follower: Ranged 4 Attack. Remove this card from the game.
0,50
Before this Personality enters a duel to which he was challenged, create a 2F/3C/2PH Samurai • Yojimbo • Duelist Personality at his location, who enters the duel instead. After the duel ends, remove him from the game, and destroy this Follower if you lost.
0,30
Unicorn Clan • Courtier • Merchant • LoyalEconomic Open, w: If it is another player's turn, he may pay 2 Gold. If he did not, gain 2 Honor.
3,00
Phoenix Clan Ancestor. Unique Uona no Shiryo gains +1F/+1C per Spell you control, each to a maximum of this Personality's Personal Honor.
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0,30
Air • ExperiencedAfter this card enters play, if this Shugenja is Air: Gain 1 Honor. Limited: Once per game: Create a +1F/+1CAir • Weapon Item with the ability, "Battle: Give each Personality and Follower in the enemy army -1F" and attach it to one of your Personalities.
0,10
Earth • Fudo • Monk After Usui enters play, lose 1 Honor.Earth Battle: Give this Province +2 strength.
0,10
KamiBattle/Open: Bow this card: Give this Shugenja a Force bonus equal to his Chi. Battle: Bow this card and target one or two Samurai: Give each of them a Force bonus equal to this Shugenja’s Chi.
0,20
Unicorn Clan • Water • Shugenja • Cavalry • Death Priest
0,10
Portw: Produce 2 Gold, or 3 Gold if you are a Mantis Clan player.
0,20
Bat Clan • Air • ShugenjaOpen: Even if Taruko is bowed: Straighten her.
1,00
Polearm • Two-Handed • Weapon Battle, w: Melee 3 Attack (Destroy a target enemy Follower, or Personality without Followers, with 3 or lower Force).
0,70
Crane Clan • Samurai • Soul of Daidoji GudetaBattle, w: Ranged 4 Attack (Destroy a target enemy Follower, or Personality without Followers, with 4 or lower Force).
0,50
KihoBattle: Bow your performing Monk and target an enemy Personality with equal or lower Chi: Reduce his Force and the Force of each of his Followers to 0. Cards in that unit may not perform actions until this battle ends.
0,30
Nonhuman • Golem • Earth Will only attach to a Shugenja. Negate this card’s destruction from other players’ actions.