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16 outros produtos na mesma categoria:
0,10
One of your unbowed personalities issues an unrefusable challange to another personality. The winner's controller gains the imperial favor. Dishonor the loser.
8,00
Unique * Will only attach to a Scorpion Clan Personality. Battle: Bow Shosuro House Guard to target an attacking Personality. The Personality's controller decides whether Shosuro House Guard dishonors hat Personality or sends it home. Battle: Send this unit home from the current battle. You may use this action while Shosuro House Guard is bowed.
0,20
Political Open: Target a Personality. After the next time he assigns to attack you this turn, gain 2 Honor and dishonor him.
5,00
Ritual Limited: Bow this Shugenja and any number of your other Shugenja to raise the strength of each of your Provinces by three times the number of Shugenja bowed until the beginning of your next turn.
1,50
Crane Clan Air Shugenja · Enlightened · Experienced · Unique. Reaction: After your Action Phase ends: Straighten two target non-Holding target cards.
1,50
Phoenix Clan • Fire • Reserve • Shugenja (You may Recruit a Reserve card, if it would be opposed, as an Absent Battle action.)Fire Battle: Ranged Attack with strength equal to the number of Spells in this unit.
1,00
Spider Clan • Shadowlands • Samurai • Experienced • Unique After Gyoken enters play: Lose 6 Honor. Battle: Even if Gyoken is bowed, if he assigned to the current battlefield or if any enemy units are there: He is relentless. Move him there. Straighten his unit if he moved.
0,30
Crane Clan * Samurai * Iron Crane * Scout Battle: Even if Kyorai is bowed,if a Recon action has targeted the current battlefield’s province this turn: Move your target Personality there. Straighten his unit if he moved.
0,10
Battle: Bow this Personality to bow any opposing Personality with a lower Chi.
0,50
Limited: Bow this Shugenja and destroy this card: Search your Fate deck for an Item, show it, and put it in your hand.
4,00
You may discard cards from your hand with a total Focus value of exactly 4. If you do, either draw 3 cards or target a player. If you target a player, he discards cards from his hand with a total Focus value of at least 4 if possible, or shows his hand if he cannot
0,70
Lion Clan Samurai * Taisa * Tactician * Unique Units in Kenji's army led by Matsu Personalities (including this unit) are immune to Fear.
0,10
Battle: All your shugenja in this battle gain the ability Battle: bow to give all samurai in this army a +1F. If you are a Phoenix player, all of your samurai gain 2F, instead.
0,10
Elemental Terror * Void Oni * Nonhuman Shadowlands * Lose 4 Honor. Cannot attach Followers or Items. Elemental Open: Discard a card from your hand to give Kukanchi +1F. Elemental Open: Discard a card from your hand to give Kukanchi +1C.
1,00
Dead Personalities you own can not be removed from the game. Battle/Open: One of your target Personalities copies an ability or keyword from a target dead Lion Clan Personality you own (until the turn ends).
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2,00
Reaction: After another player’s action targets one or more of your Personalities: Negate their bowing from the action’s effects.
0,30
TerrainWhile at the current battlefield, each of your Tacticians has the ability, “Tactical Reaction: Before this battle’s resolution: Give this Tactician a Force bonus equal to his Chi.” Battle: If there are no Terrains at the current battlefield: Put this card into play there.
0,10
Water • TattooBattle: Choose your performing unbowed Tattooed Personality and target an enemy Personality: Move him home. This movement will not be negated if your Personality is Water. If the enemy Personality moved, bow his unit.
0,30
NinjaLimited: Choose your performing unbowed Ninja Personality: He infiltrates the enemy ranks. Permanently give him the trait "After a Straighten Phase begins: Choose your bowed non-Ninja Personality. Negate his straightening this phase." Give control of him to another player.
0,20
ReconReaction: After engaging, choose your performing Scout at the current battlefield: You have Reconnaissance there. Negate the next card effect that bows one or more of your Personalities who is there (at the time).
0,20
IaijutsuLimited: Choose your performing unbowed Personality: If he is a Duelist, permanently give him the ability, “Iaijutsu Battle: Target an enemy Personality: This Personality duels him. Move the duel’s loser home.” Otherwise, permanently give him Duelist.
0,20
Limited: Create a (bowed) Holding with the trait “Bow this card: Produce 3 Gold.” Open: Destroy your target Holding: Create a Samurai Personality with 3C/2PH and Force equal to the Holding’s base Gold Cost.
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0,20
Limited: Choose your performing unbowed Personality: If he is a Ninja, permanently give him the ability, “Ninja Battle: Target two Personalities controlled by the same player at different locations: Switch their locations.” Otherwise, permanently give him Ninja.
0,10
Battle: Choose your performing Commander and target your Follower: Give it a Force bonus equal to twice its current Force. After this battle’s resolution, destroy the Follower.
5,00
Dark Virtue • WillBattle: If you control any units at the current battlefield, choose your performing dead Samurai: Bring him into play at the current battlefield, paying all costs.
0,20
Thunder • FearBattle: Choose your performing opposed unbowed Thunder Personality: Raise his Force to 6. You may target and bow an enemy card with lower Force and no attachments.
0,20
Kata • Political • Kharmic When Recruiting a Personality, if his Honor Requirement is higher than his owner's Family Honor, he costs 2 more Gold to Recruit.Political Limited: Put this Kata into play. Discard all your other Kata.
0,10
Winter • TerrainAfter an action resolves: Bow any Personalities that it moved. (Reactions trigger after traits). Reaction: After a Battle action resolves, if there are no Terrains in play at the current battlefield: Put this card into play there
6,00
UniqueAfter the next time this game you destroy a province as the Attacker, the Defender loses 5 Honor. If this loss brings him below his starting Family Honor, then until the game ends, he may ignore Honor Requirements when bringing Personalities into play.
0,10
Water • TattooBattle: Choose your performing unbowed Tattooed Personality and target an enemy Personality: Move him home. This movement will not be negated if your Personality is Water. If the enemy Personality moved, bow his unit.
0,30
Open: Destroy your performing Ancestor Personality and target a Personality: Bow him. Negate his straightening until your next Events Phase begins. Limited: If you control an Ancestor Personality: Gain 2 Honor. Each player who does not control an Ancestor Personality loses 2 Honor.
0,10
Fire • Kiho • TattooBattle: Bow your performing Tattooed Monk and target an enemy Personality with equal or lower Chi: Destroy a card without attachments in his unit. Straighten your Personality if he is Fire and this destroyed an attachment.