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16 outros produtos na mesma categoria:
0,10
All Followers in the game cost 6 less Gold, to a minimum of 1, until the start of your next turn.
3,00
Cavalry • Dragon • Experienced 3 • Nonhuman • Shugenja • Unique • Water Cannot attach Followers or Items. Cannot gain a Clan Alignment. Has -2HR while you control the Ring of Water.Water Tireless Open: Water Dragon copies another target Personality's keyword, trait, or ability that does not copy abilities.
0,20
Limited: Gain 3 Honor, or 1 Honor for each Ancestor you have in play, whichever is lower. Battle: Destroy your performing unbowed Ancestor and target an enemy card without attachments: Destroy it.
1,00
Ratling Pack Limited: Attach a Ratling Follower from your discard pile to the Ratling Youth's Personality. Discard the Ratling Youth from play.
0,20
Air Limited : Bow this Shugenja and destroy this Spell: Until the end of the game, abilities on a target Holding produce 1 more Honor whenever they produce Honor.
2,00
Immediate Terrain. Battle: Personalities have a Force penalty equal to their Personal Honor while in this battle.
0,10
Scorpian Clan Imperial Magistrate Will not join a 'Shadow Stronghold of the Bayushi' Scorpian Clan player. Has a 2F/2C bonus while you have the Imperial Favor.
0,20
Mantis Clan Orochi · Storm's Fury · Creature · Naval. May not attach non-Storm Rider Followers. While it has no Followers, you must declare a normal attack and must assign Kensaku during its Infantry Maneuvers Segment. Reaction: If Kensaku is at the current battlefield, after another player's Battle action resolves, reduce Kensaku's Force by 3: Target an...
0,30
Reaction: Play Confusion at Court in response to the use of the Imperial Favor. The effects of the Imperial Favor are negated, and the Favor is still discarded.
0,20
Shadowlands . Bushi . Lose 5 Honor. Battle: Bow Meguro for a Ranged 2 Attack. Battle: Bow Meguro to permanently give an opposing Personality -2F.
0,10
Kiho • Tattoo Battle: Bow your target Tattooed Monk: Straighten one or two other target Tattooed Personalities.
0,10
TerrainAfter the first time, while this card remains in play, that a player passes instead of announcing a Battle action: He chooses and destroys one of his Personalities at the current battlefield. Battle: Put this card into play at the current battlefield.
1,00
Market • Port Invest 2: Give this Holding two +1GP Wealth tokens. (Entering play, permanently increase the Gold Cost by the Invest cost to get the effect.)
0,50
Delayed Terrain. Battle: Beginning with you and proceeding once in turn order, each player targets a number of Personalities and Followers he controls at the current battlefield up to the number of Holdings he controls. Bow all other Personalities and Followers there
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0,10
Kharmic(Repeatable Limited, 2: Discard a Kharmic card from your hand to draw a card.)Political Interrupt: If the action is on another player's Holding, you choose who gains or loses any Honor from it. If you control a Courtier, you may bow him to increase the gain or loss by 1.
0,20
Kata • Political • Kharmic When Recruiting a Personality, if his Honor Requirement is higher than his owner's Family Honor, he costs 2 more Gold to Recruit.Political Limited: Put this Kata into play. Discard all your other Kata.
1,00
Reaction: After another player’s action targets your performing Kensai, bow or destroy one of his Weapons: Negate his destruction from the action’s effects. Battle: Bow your performing Kensai or one of his Weapons: Draw 2 cards.
0,30
KihoOpen: Choose your performing unbowed Henshin and target a Personality: Permanently give him, or remove from him, Cavalry, Naval, or Tactician.
0,10
Battle: Choose your performing Commander and target your Follower: Give it a Force bonus equal to twice its current Force. After this battle’s resolution, destroy the Follower.
1,00
Battle, : Ranged Attack with strength equal to the amount you paid minus two.
0,10
FearBattle: Choose your performing Shadowlands Personality and remove a target dead Personality in any discard pile from the game: Give your Personality +3F, or +4F if he is Undead.
0,10
Water • TattooBattle: Choose your performing unbowed Tattooed Personality and target an enemy Personality: Move him home. This movement will not be negated if your Personality is Water. If the enemy Personality moved, bow his unit.
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0,20
IaijutsuLimited: Choose your performing unbowed Personality: If he is a Duelist, permanently give him the ability, “Iaijutsu Battle: Target an enemy Personality: This Personality duels him. Move the duel’s loser home.” Otherwise, permanently give him Duelist.
0,20
Limited: Choose your performing unbowed Personality: If he is a Magistrate, permanently give him +1C and the ability, “Political Open: If it is not your turn, bow this Personality and target a dishonorable Personality: Bow him.” Otherwise, permanently give him Magistrate.
0,20
Limited: Choose your performing unbowed Personality: If he is a Ninja, permanently give him the ability, “Ninja Battle: Target two Personalities controlled by the same player at different locations: Switch their locations.” Otherwise, permanently give him Ninja.
0,20
Kata • Political • Kharmic When Recruiting a Personality, if his Honor Requirement is higher than his owner's Family Honor, he costs 2 more Gold to Recruit.Political Limited: Put this Kata into play. Discard all your other Kata.
2,00
Temple • Singular Bow this Card: Produce 2 Gold Reaction: When another player's action would target one of your personalities, destroy this card: The action instead targets one of your Samurai of your choice at the same location, if legal.
0,30
Fear • NinjaOpen: Bow one or more of your performing Shadowlands Ninja Personalities and target a card without attachments: If the card is an attachment, destroy it. If it is a Personality with Chi lower than or equal to the number of performers, permanently give him Ninja and Shadowlands and take control of him. Lose 3 Honor.
0,10
Battle: Choose one or more of your performing Nonhuman Personalities at the current battlefield and target one of the enemy leader’s Personalities there or at home: Create a battlefield (not associated with any province). Move all the performers and targets there.
0,20
Battle: Choose your performing unbowed Spirit and target an enemy Personality: Bow him or destroy one of his attachments.
0,10
Battle: Choose your performing Personality with Scout, Tactician, or 3 or higher Chi, and target a Terrain: Destroy it. You may take an additional Battle action to play a Terrain.
0,10
TerrainBefore this battle resolves: You may choose and straighten a Samurai Personality at the current battlefield, and you may choose and bow a non-Samurai Personality there. Battle: If there are no Terrains at the current battlefield: Put this card into play there.