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16 outros produtos na mesma categoria:
0,70
Political Reaction: When paying a cost of discarding the Imperial Favor, target an unbowed Honorable Samurai you control: This action pays that cost. The Samurai may neither be targeted by nor perform Political actions for the rest of the turn
1,00
Battle: All players may take the following actions for the rest of the battle. You may take one such action inmediately if your army has at least two units. "Battle: Bow one of your Personalities for a Ranged 3 Attack." "Battle: Bow one of your Personalities to challenge an opposing Personality to an unrefusable duel of Force or Chi."
0,30
Until the next time this game a Province is destroyed, each time a unit assigns to an army, its controller must bow one unbowed Follower in that unit, if possible.
0,20
Bow Geisha House to produce 2 Gold. If you are a Scorpion Clan player, bow Geisha House to produce 3 Gold.
1,00
Reaction: Play immediately after a spell or innate ability has been cast which targets one of your Personalities. The effects of that spell or innate ability are negated by this action.
0,20
Dragon Clan • Earth • Shugenja • Soul of Tamori SugiBattle: Even if Kusugi is not at the current battlefield, bow him: Raise or lower the current battlefield’s province’s strength by 4.
8,00
Reaction: Play after a Personality is destroyed to return the Personality to play, bowed, in his previous controller's home, ignoring all costs and restrictions. (Entering-play effects occur. Cards attached to the Personality are not returned to play.) Dishonor the Personality. Lose 2 Honor.
0,10
Unaligned Monk. Acolytes of Water Elemental Battle: Bow Suana and play a Terrain, destrying any Terrain in play for this battle. Suana must be in the battle to perform this action. Elemental Battle: Once per turn, move this unit to a different Province if you have the Ring of Water in play.
1,00
Unicorn Clan Diplomat. Experienced. Unique Reaction: When a player takes an action from an Imperial card, cancel it. Reaction: When a player assigns an Imperial Personality to battle, bow Tadji to send the personality home bowed.
0,50
Scorpion Clan • Samurai • Ninja Battle: Ranged 3 Attack. If the Ranged Attack targeted a Personality, you may compare it against his Chi instead of Force.
4,50
Unaligned Creature * Shugenja * Cavalry * Unique Cannot attach Followers or Items. Elemental Battle: Bow Fire Dragon for two consecutive Ranged 5 Attacks. (Consecutive ranged attacks are targeted and resolved one at a time.) Elemental Battle: Bow Fire Dragon for a Ranged 10 Attack.
0,30
Shadowlands Ancestor * Shadowlands * UniqueDestroy Wazinu no Yokai at any time that this Personality is not Shadowlands.Battle: Fear 3.
0,20
Governor • Political • Retainer Bow this card: Produce 2 Gold. Limited: Target a player with higher Family Honor than his starting Honor. Increase his next Honor loss this turn by 1.
0,10
Retainer Reaction: Whenever you are about to lose Family Honor, you may bow this card to reduce that loss to one point.
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0,10
Battle: Choose your performing Personality with Scout, Tactician, or 3 or higher Chi, and target a Terrain: Destroy it. You may take an additional Battle action to play a Terrain.
0,10
Siege • TerrainAfter each resolution of one of your Battle actions (including this card’s): Give this province +1 strength until this card leaves play. Battle: If there is no Terrain in play at the current battlefield: Put this card into play there.
0,30
UniqueIf any other player controls a Personality, then at the start of your next turn, if this province still exists, permanently give it +3 strength and gain 3 Honor. Until your next turn begins, after battle resolution destroys this province, give each Personality in the attacking army a +1F Victory token and the Attacker may draw a card.
0,30
Bushido Virtue • HonestyBattle: Choose your performing unbowed Samurai and target an enemy Personality with equal or lower Personal Honor: Bow him. Gain 1 Honor, or 3 Honor if your Family Honor is 9 or less.
0,10
TerrainBefore this battle resolves: Give each of your Human Personalities and Followers at the current battlefield +1F, and give each Nonhuman Personality and Follower there –1F. Battle: If there are no Terrains at the current battlefield: Put this card into play there.
0,30
NinjaLimited: Choose your performing Saboteur or Ninja Personality: Discard a Dynasty card in a province. Lose 2 Honor.
6,00
UniqueAfter the next time this game you destroy a province as the Attacker, the Defender loses 5 Honor. If this loss brings him below his starting Family Honor, then until the game ends, he may ignore Honor Requirements when bringing Personalities into play.
0,30
Open: Destroy your performing Ancestor Personality and target a Personality: Bow him. Negate his straightening until your next Events Phase begins. Limited: If you control an Ancestor Personality: Gain 2 Honor. Each player who does not control an Ancestor Personality loses 2 Honor.
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0,30
Open: Destroy your performing Ancestor Personality and target a Personality: Bow him. Negate his straightening until your next Events Phase begins. Limited: If you control an Ancestor Personality: Gain 2 Honor. Each player who does not control an Ancestor Personality loses 2 Honor.
5,00
Dark Virtue • WillBattle: If you control any units at the current battlefield, choose your performing dead Samurai: Bring him into play at the current battlefield, paying all costs.
7,00
Reaction: After the resolution of an action or a battle that destroyed a performing Personality you own: Bring him into play (in your home), ignoring costs and Honor Requirement. Bow him. Dishonor him. Lose 2 Honor.
2,00
Reaction: After another player’s action targets one or more of your Personalities: Negate their bowing from the action’s effects.
0,20
TerrainBattle: Destroy a Terrain (if able). Put this Terrain into play. Your target opposed Personality has +2F (while this card is in play).
6,00
UniqueAfter the next time this game you destroy a province as the Attacker, the Defender loses 5 Honor. If this loss brings him below his starting Family Honor, then until the game ends, he may ignore Honor Requirements when bringing Personalities into play.
0,10
Water • TattooBattle: Choose your performing unbowed Tattooed Personality and target an enemy Personality: Move him home. This movement will not be negated if your Personality is Water. If the enemy Personality moved, bow his unit.
0,10
Earth • TattooBattle: Choose your performing unbowed Tattooed Monk: Give him +3F. If he is Earth, you may target and bow an enemy card without attachments
0,70
PoliticalReaction: Before a player gains or loses Honor from an action’s effects, bow your performing Courtier: Choose another player. If the Courtier’s Chi is higher than or equal to the Honor gain or loss, the chosen player instead of the original player takes the gain or loss.
0,30
Fear • NinjaOpen: Bow one or more of your performing Shadowlands Ninja Personalities and target a card without attachments: If the card is an attachment, destroy it. If it is a Personality with Chi lower than or equal to the number of performers, permanently give him Ninja and Shadowlands and take control of him. Lose 3 Honor.