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0,10
Com IVA
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16 outros produtos na mesma categoria:
0,20
Shadowlands · Nonhuman · Oni · Lose 4 Honor. Battle: Bow and destroy this card: Target an opposing Shadowlands card with no attached Shadowlands cards. Destroy the target
0,30
Political Limited : If you have no cards in play or in your discard piles that cause their player an Honor loss or have the Shadowlands, Ninja, or Kolat keywords: Gain 8 Honor; this gain can not raise your Family Honor above its starting value.
3,00
Ronin • Experienced Tireless Battle: Transfer this Follower to another of your target Personalities. After it transfers, straighten it. (Tireless actions may be taken even while bowed.)
8,00
Singular Bow this card: Produce 2 Gold .Limited: Bow this card and pay 3 Gold: Draw a card.
0,10
Political Gozoku Limited: Target a Courtier you control: Target a Personality. Until your next turn begins, his controller bows all cards in his unit after each time he assigns to a battlefield.
0,10
Scorpion Clan Ninja · Scout · Ninjutsu 2. Other Ninja have +1F while in an army with Kinji. Reaction: Once per turn, after a player targets Kinji with an action: Target a Personality he controls. Bow the target.
0,30
Open: Pay Gold equal to the attachment’s Gold Cost minus 3: Destroy another player’s target attachment.
1,50
Singular. Bow this card: Produce 2 Gold. Limited: If you have more than five cards in your hand, bow this card: Gain 1 Honor.
0,10
Costs 1 less Gold for Crane Clan players. Costs 2 less Gold for Scorpion Clan players. Political Reaction: Play after a Personality is turned face-up in a Province, and there is already one or more of that Personality card in play, to either reduce the Personality's Personal Honor to 0 or raise the Personality's Gold cost by 3 (your choice).
0,10
Limited: Once per turn, you may pay 3 gold to attach a 1F Nonhuman Naga Follower to one of your Naga Personalities.
0,70
Poison Weapon May only be attached to a Ninja or Scorpion personality. Battle: Bow this personality for a Ranged 3 Attack. Lose 1 honor Battle: Bow this personality to give a -2C poison token to an opposing personality. Lose 3 honor. This is considered a ranged attack.
0,10
Crab Clan Samurai * Yu 3 Reaction: After the end of a battle Sunao was in during resolution, discard a card to straighten him.
0,20
Blessed by Benten • Earth • Shugenja (Shugenja may attach and cast Spells.)Battle: Bow or destroy Touya's target Spell to reduce a target enemy Follower or Personality's Force by the Spell's Focus Value. If the Spell was Earth, gain 1 Honor
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0,10
Limited: Choose your performing unbowed Personality: If he is a Monk, permanently give him the ability, “Battle: Target an enemy Personality without Armor: Bow him.” Otherwise, permanently give him Monk.
0,10
Reaction: After a battle’s resolution ends, choose one or two performing Personalities at the current battlefield: Straighten their units. They will not bow from the battle’s resolution.
0,10
Battle: Choose your performing Personality with Scout, Tactician, or 3 or higher Chi, and target a Terrain: Destroy it. You may take an additional Battle action to play a Terrain.
0,30
Bushido Virtue • HonestyBattle: Choose your performing unbowed Samurai and target an enemy Personality with equal or lower Personal Honor: Bow him. Gain 1 Honor, or 3 Honor if your Family Honor is 9 or less.
0,50
Scorpion Clan • Courtier • Seductress • LoyalOpen: Bow Makiko: Take the Imperial Favor.
0,20
Battle: Ranged 1 Attack. If the Ranged Attack destroyed a card, draw a card; if it destroyed a Follower, you may take an additional Battle action.
0,10
Battle: Choose one or more of your performing Nonhuman Personalities at the current battlefield and target one of the enemy leader’s Personalities there or at home: Create a battlefield (not associated with any province). Move all the performers and targets there.
1,00
Battle, : Ranged Attack with strength equal to the amount you paid minus two.
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0,10
Fire • Kiho • TattooBattle: Bow your performing Tattooed Monk and target an enemy Personality with equal or lower Chi: Destroy a card without attachments in his unit. Straighten your Personality if he is Fire and this destroyed an attachment.
0,20
Limited: Choose your performing unbowed Personality: If he is a Magistrate, permanently give him +1C and the ability, “Political Open: If it is not your turn, bow this Personality and target a dishonorable Personality: Bow him.” Otherwise, permanently give him Magistrate.
0,50
Imperial • PoliticalBattle: If any enemy units are at the current battlefield, choose your performing Magistrate Personality at home: Move him to the current battlefield. If he moved, straighten his unit. If any dishonorable Personalities are now opposing him, you may take an additional Battle action.
0,10
Kharmic(Repeatable Limited, 2: Discard a Kharmic card from your hand to draw a card.)Political Interrupt: If the action is on another player's Holding, you choose who gains or loses any Honor from it. If you control a Courtier, you may bow him to increase the gain or loss by 1.
0,20
Battle: Choose your performing unbowed Spirit and target an enemy Personality: Bow him or destroy one of his attachments.
0,10
FearBattle: Choose your performing Shadowlands Personality and remove a target dead Personality in any discard pile from the game: Give your Personality +3F, or +4F if he is Undead.
0,10
Battle: Choose your performing Personality with Scout, Tactician, or 3 or higher Chi, and target a Terrain: Destroy it. You may take an additional Battle action to play a Terrain.
6,00
UniqueAfter the next time this game you destroy a province as the Attacker, the Defender loses 5 Honor. If this loss brings him below his starting Family Honor, then until the game ends, he may ignore Honor Requirements when bringing Personalities into play.
0,10
WinterPersonalities and Followers have -1F. All players have the ability, "Open: Bow your Stronghold: Discard a card title The Bite of Winter from play." Limited: Put this card into play.