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16 outros produtos na mesma categoria:
0,20
Open: Target a Magistrate you control: Dishonored Personalities may not assign or move to battlefields.
0,10
Water • KamiIf this Shugenja is Water, he may perform this card's Battle action even if it is in your home. Battle: Bow this card and target your Personality or Follower: Negate all current effects on it from other players' cards. Negate its (current and new) Force penalties from actions. If it is a Spirit, straighten it.
0,30
Battle: Give a target enemy card a Force penalty equal to the number of different element keywords in your army. Gain Honor equal to the amount of Force it lost. You may take an additional Battle action.
0,10
EarthWhile this Shugenja is Earth, your provinces have +1 strength.Battle/Open: Bow this Shugenja, destroy this card, and target a bowed Personality: Negate his next straightening this game.
0,10
Lose 2 Honor. Each player may use Yobanjin Mercenaries’ base ability once per turn, even if another player has used it that turn. Open: Even if this card is bowed, pay 3 Gold: Transfer this card to your target Personality. Lose 2 Honor.
1,00
Unique Attaches to a Crane Clan Personality paying 1 less Gold. Reaction: After the resolution of an action that created a duel which this Personality won: Create a 3F/3C/2PH Spirit • Samurai Personality at this location.
0,10
You may bow this card instead of this Personality to pay a cost of an action this Personality is performing. If you do, he may not perform that action or bow to pay for that action until the turn ends
4,00
Reaction: When an action is being taken from a Stronghold, pay this card's Gold cost, which equals the Stronghold's Gold Production. Cancel the action. The action is considered to have been used.
3,00
Ninja • Shadowlands Battle, w: Bow a target enemy Personality with lower Chi. If he has no abilities, create a 2F/2C/0PH Ninja • Shadowlands Personality.
0,10
Dragon Clan • Monk • Tattooed Battle: Bow a target enemy Personality with equal or lower Chi and no attached Items.
0,30
Limited: If this Shugenja is Human, bow him and destroy this card: Create an Cavalry, Samurai, Spirit Personality whose base Force, Chi, Gold cost, and Personal Honor are those of this Shugenja, waiving the Samurai's Gold Cost.
0,20
Unstoppable Battle: Give a target enemy Follower or Personality -2F. You may target your Scout to take an additional action. (Other players cannot Interrupt Unstoppable actions.)Courtesy: This Strategy's Ranged Attack has +1 strength. (Courtesy traits do not take effect if you went first.)Unstoppable Battle, 1: Target your unbowed Samurai. Ranged Attack...
3,00
Unicorn Clan Champion. Experienced. Unique. Samurai. Cavalry Tactician. Will only join Unicorn Clan Player. All Personalities in an army with Yokatsu have a 1F bonus Reaction: Reduce the gold cost of a Cavalry Follower to zero as it is being attached to Yokatsu.
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0,30
Dragon Clan • Samurai • KensaiBattle: Target a Personality with lower Force: Bow or straighten him
0,50
Mantis Clan • Earth • Shugenja • Naval • Scout • Experienced • UniqueReaction: Once per game after Hisano enters play: Create a 2F/2C/3PH Mantis Clan • Nohuman • Fox • Spirit • Unique Personality with the ability: "Battle: target an enemy attacking Personality: Move him home"
0,20
Open: Choose your performing unbowed Tactician and target another of your Personalities: Give that Personality +3F. After the next time this turn another player's action targets him, negate it's effects.
0,20
Scorpion Clan • Samurai • Bitter Lies • Kensai • Paragon • Yojimbo • LoyalBattle: Target an enemy card without attachments : Bow it. If Toshimo has a Weapon or you control a Courtier, negate the card's straightening.
0,20
Scorpion Clan • Air • Shugenja • ProdigyYou may equip Air Spells to Neiru as an Open action.
1,00
Dragon Clan • Nonhuman • Golem • Earth • Shugenja • Protector • SpiritShugorei has -2F while it is not your turn. Limited: If you are a Dragon Clan player and none of your provinces have been destroyed since your last turn ended: Gain 2 Honor.
0,50
Crane Clan • Air • Shugenja • Experienced • UniqueLimited: Bow your target Temple: Draw a card.
2,00
Courtier • Imperial • Unique Political Limited: Discard the Imperial Favor: Gain 2 Honor. Political Limited: Discard the Imperial Favor: Another player loses 2 Honor.
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0,10
Scorpion Clan Ninja · Duelist · Ninjutsu 2. Reaction: After another player targets Toma with an action: Target a Ninja Personality you control at Toma's battlefield and an opposing Personality. The Ninja issues the other Personality an unrefusable challenge. The Ninja has +1C while in this duel
0,70
Scorpion Clan • Samurai • Paragon • Yojimbo • LoyalEnters play paying 2 less Gold if you control a Courtier
5,00
Scorpion Clan • Clan Champion • Courtier • Fallen • Ninja • Samurai • Shoju's Soul • Sociopath • Experienced • UniqueAfter Nitoshi enters play, all players lose 3 Honor.Ninja Battle: Melee 6 Attack.
1,00
Void • Dragon • Unique. After this card enters play: You may put the Ring of the Void from your discard pile into your hand. Battle/Open: Discard this card: Look at the top 5 cards of any Fate deck. Put them back in any order. If you control the Ring of the Void, draw a card
1,00
Shugenja • Soul of Moshi Kamiya • Thunder (Shugenja may attach and cast Spells.)
0,50
Water • Dragon • Unique. After this card enters play: You may put the Ring of Water from your discard pile into your hand. Open: Discard this card: Give your target Personality Naval. If you control the Ring of Water, give him and his Followers Cavalry
0,30
Political You may only play one copy of Words Have Strength in reaction to any one resolution. Reaction: After a battle resolution, or the resolution of another player’s Battle action, if the resolution or action destroyed any of your Courtiers or Magistrates: Choose a player who loses 3 Honor.
0,50
Political Open: Choose your performing unbowed Magistrate or Courtier: Target another player’s dishonorable Personality. Increase all Honor Requirements on Personalities in and out of play by 10 (except - HR). Choose a player, who gains or loses 2 Honor.
3,50
Search your Dynasty deck for a non-Unique Holding. If you find one, refill this Province with that Holding, face-up, and permanently raise its Gold Cost by 1.
0,30
Ninja Battle: Target a Ninja Personality at the current battlefield and a Personality opposing him. Move both home, bowed. Neither movement may be negated (even by effects that prevent movement).