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Asset Denial
En Stock
0,50
Com IVA
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16 outros produtos na mesma categoria:
0,10
Lion Clan • Samurai • Cavalry • Soul of Matsu AgetokiRanged Attacks may not target cards in this unit.
0,10
Coastal Region Other players' holdings do not get increased gold production from any of your holdings while this card is in play.
1,00
Weapon. Unique When Blade of Secrets enters play, you may discard a Fate card from your hand to permanently change the Blade's printed Force and Chi bonuses to that card's Focus value.
2,00
Weapon • Experienced • Unique • MegumiWill only attach to a Crane Clan Personality. This card has +1F for each Crane Clan Personality you control. After this card enters play: Gain 2 Honor. Political Open: Target a Personality or Follower and you may discard the Imperial Favor: give the target -4F. If you discarded the Imperial Favor, gain 1 Honor.
0,30
Maho Battle: Move your target opposed Shugenja home and destroy one of his Spells: Draw two cards
10,00
Unicorn Clan · Samurai · Cavalry · Battle Maiden. Reaction: After an Attack Phase ends in which another player destroyed any of your provinces, even if Genshi is bowed: Straighten her. Declare an additional Attack Phase. No unit other than her unit can assign or move to attack that phase.
0,50
Kiho Reaction: After an Event is revealed but before it resolves, bow one of your Monks to discard the Event without resolution.
0,10
Crane Clan Fire Shugenja. Courtier. Jade Magistrate Reaction: After one of your Personalities enters a duel, give that Personality +2 to the stat used in the duel. If this duel destroys the loser, it bows the loser instead.
0,10
Scorpion Clan • Samurai • YojimboBattle: Fear 2. This may target a Personality with Followers if he has 0 Personal Honor (Bow a target enemy Follower, or Personality without Followers, with 2 or lower Force).
1,00
Political Open: Bow one of your Courtiers to target one or more Personalities. Each time any of those Personalities assigns or moves to attack you, his controller loses Honor equal to the Personality's Personal Honor, then the Personality is dishonored. This card's Gold cost equals your starting Family Honor (minimum of 1) times the number of other...
0,10
Cavalry • Horse • Nonhuman Will only attach to a Human.This Personality has Conqueror.
0,30
RetainerOpen: Any number of times per turn, bow this card and target a non-Stronghold Port, or a copy of Pearl Divers or Pearl Bed: Straighten it.
0,30
Thunder Interrupt, Bow: Give a Ranged Attack +1 strength. Unstoppable Thunder Battle: Ranged 1 Attack. (Other players cannot Interrupt Unstoppable actions.)
0,20
Battle: Target an Oni Personality you control. Move it to the current battlefield, even if it has been in an attacking army during battle resolution this attack. Straighten it. Remove the Oni from the game after the battle ends.
4,00
Scorpion Clan • Courtier • Rumormonger Open: Bow Akemi: Target a dishonourable Personality. His controller may choose to reduce his Force to 0. If he did not choose this, he loses Honor equal to that Personality’s base Personal Honor.
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0,30
Lion Clan • Courtier Political Battle: Even if Ryudo is not at the current battlefield, bow him: Give your target opposed Personality +4F.
0,20
Open: If you control two or more Nonhuman Personalities, choose your performing Nonhuman Personality face-up in your province: Bring him into play, payinga all costs. Refill the province face-up
0,70
Merchant • Retainer w: Produce 1 Gold. Give this Holding a +1 Gold Production Wealth token if you are bringing a Holding into play.
1,00
Armor · Unique. This Personality has a minimum Chi of 5. Can only attach to a Mantis Clan personality. This Personality has the Naval keyword. Reaction: When paying for an attachment during battle, bow this card: Produce 3 Gold.
0,50
Dragon Clan • Samurai • KensaiBattle: Bow Kojinrue or one of his Weapons, and target an enemy cardwithout attachments: Destroy it.
0,10
Lion Clan Samurai. Reaction: Before another player's card effect bows a Lion Clan Personality you control: Negate the bowing
0,50
Imperial • PoliticalBattle: If any enemy units are at the current battlefield, choose your performing Magistrate Personality at home: Move him to the current battlefield. If he moved, straighten his unit. If any dishonorable Personalities are now opposing him, you may take an additional Battle action.
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0,70
Earth • Dragon • Unique After this card enters play: You may put the Ring of Earth from your discard pile into your hand. Battle: Discard this card: Bow a target enemy unit. If you control the Ring of Earth, until the turn ends, negate the straightening of any cards now in the unit.
0,50
Lion Clan • Samurai • Naval • Hero • Experienced • Unique Battle: Bow Mikura: Ranged 4 Attack.
0,30
UniqueAny player who controls the Imperial Favor discards it. Until your second turn from now begins, negate the effects of the first Political action taken each turn.
1,00
Ratling · Creature · Grasping Paw Tribe · Experienced · Unique. Reaction: After a player draws one or more cards from his own card effects, discard a card: The player must discard a number of cards equal to the number drawn.
0,10
Crane Clan • Air • ShugenjaOpen: Bow Shigemitsu or one of his Spells: Give each of your provinces +1 strenght. If it is not your turn, before it ends, if none of your provinces were destroyed this turn, gain 1 Honor.
0,20
Lion Clan • Samurai • ScoutBattle: Target a card in a unit; the card must have no attachments unless you control a Terrain: Bow or straighten the card.
0,50
Lion Clan • Earth • Monk • UniqueJikoji enters play ignoring Gold Cost if you control the Ring of Earth.Earth Battle: Give each of your attacking Lion Clan Samurai in Jikoji's army +1F.
2,00
Reaction: After the end of an Attack Phase in wich you were the Defender. Create an additional Attack Phase with the previous phase's attacker as Defender. During this Attack Phase, you will not destroy more than one of the Defender's provinces and your Personalities may not assign and will not move unless they are Paragons or Battle Maidens.
0,20
NinjaYou may include up to 10 copies of this card in your deck. Will only attach to a Ninja. After this card enters play: Lose 1 Honor. Battle: If this card is in your hand, choose your performing Ninja: Attach it to him.
0,20
Market Bow this card: Produce 2 Gold, or 3 Gold if you are a Crane Clan player