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"There are troubling signs, and our clan is still recovering from the troubles of the past. We must be vigilant so that our rebuilding is not jeopardized."
- Tipo
- Personalidad
- Fuerza
- 2
- Chi
- 4
- Coste
- 7
- PH
- 3
- Rareza
- Fija
- HR
- 6
- Ciclo Celestial
- si
- Ciclo Emperor
- si
- Clan Grulla
- si
- Ampliación
- Forgotten Legacy
FL-Personality-CN
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2,00
Reaction: When an Assassin action, Ninja action or Kolat actin targets you, your Stronghold, or any of your cards or tokens, negate all of the action's effects except Honor losses to the player taking the action and make the player lose 5 Honor.
0,20
Unstoppable Battle, 1: Move home a target defending Personality. (Other players cannot Interrupt Unstoppable actions.)
0,20
Battle: Target an Oni Personality you control at the current battlefield, and another battlefield. Move the Oni there. The enemy leader may target a unit he controls at the current battlefield. If he does, move it to the targeted battlefield
1,50
Reaction: After a player announces a Battle or Open action during a battle before the Defender's first normal opportunity to act or pass: Negate the action's effects. Battle: Even if you control no units at the current battlefield: Target an unopposed unit at the current battlefield and a battlefield where it would be opposed. Move the unit there
0,20
Shadowlands • Dark Fortune • UniqueLimited: Destroy your performing unbowed Shugenja, destroy your leftmost province, and discard this card: Create a 9F/5C/0PH Shadowlands • Nonhuman • Oni Personality with the performer’s title and base Gold cost; it enters play ignoring costs. Lose 3 Honor.
2,00
Bow this card: Produce 2 Gold. Reaction: Before a player gains or loses Honor during the Action Phase, destroy this card: Reduce the gain or loss to 0.
12,00
Reaction: Once per turn, after you put a Follower into play from your hand, draw an additional card during your next End Phase.
0,50
Ranged Attacks targeting cards in this unit have –3 strength. Political Reaction: After your performing Personality enters play, if this card is in your hand or your discard pile: Attach this card to him, paying all costs. Gain 1 Honor.
1,00
Samurai • Shadowlands • Spider ClanBattle: Give a target enemy Follower or Personality -2F.
0,50
Lion Clan Revolutionary. Samurai {Morishigi does not bow to attach an Ancestor. He cannot attach more than one Ancestor per turn.}
5,00
Political Reaction: Before a turn ends, if the active player has gained 8 or more Honor this turn, excluding gains from battle resolution: Set his Family Honor equal to its value when the turn began. Draw a card. Battle: Give a target Personality or Follower -4F.
0,50
Open: Target a Samurai you control: Gain 1 Honor, or gain Honor equal to the Samurai's printed Personal Honor if your Family Honor is less than 10. Open: If it is the Action Phase: Target an Honorable Samurai you control. After the phase ends, straighten him if he performed no Political actions during it.
1,50
Dragon Clan Samurai · Duelist · Enlightened · Experienced · Unique. Reaction: After Bokkai wins a duel during a battle: Target a Personality in your discard pile or attached to one of your Provinces. Bring him into play at the current battlefield. Remove the Personality from the game after the battle.
3,00
Battle: Bow one of your Weapons to destroy an opposing card attached to a Personality. If your Weapon is not Unique, the other target may not be a Unique card or an Armor.
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0,20
Crane Clan • Air • Shugenja • Soul of Asahina YoshinoReaction: When paying a Gold cost, bow Keigo and discard a card: Produce Gold equal to its Focus Value.
3,50
Scorpion Clan • Ninja • Shadowspawn • Experienced • UniqueReaction: After a Battle action resolves, if Hawado is at the current battlefield, target a Personality that performed it: Move him from his current location to another.
0,10
Phoenix Clan • Void • Shugenja • Ishiken • Soul of Isawa HachikoLimited: Look at the top card of your Fate deck. You may put it at the bottom of the deck.
0,10
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0,10
Air • PoliticalWhile this Shugenja is Air, he straightens during each player's Straighten Phase. Open: Bow this Shugenja and target a face-up Personality out of play: Give him +1PH or +1 Gold Cost.
0,70
Air • Dragon • Unique After this card enters play: You may put the Ring of Air from your discard pile into your hand. Battle/Open: Discard this card: Straighten your target unit. If you control the Ring of Air, you may target and straighten another unit.
1,00
Unicorn Clan • Samurai • Battle Maiden • Cavalry • Paragon • Experienced • UniqueAfter the resolution of an action that gave a Force penalty to an enemy card at Liu- Xeung’s battlefield: Give Liu-Xeung +1F. Battle: Target an enemy Personality with lower Personal Honor: Move him home. Gain 1 Honor.
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0,10
Reaction: After a battle ends in wich you destroyed a province as the Attacker: Create a Holding with the trait "Bow this card: Produce 2 Gold" (it enters play bowed). Draw a card.
0,10
Mantis Clan • Samurai • ScoutEnters play paying 2 less Gold if you are a Lion Clan or Scorpion Clan player. Battle: Bow Yashiro unless you have Reconnaissance: Ranged 4 Attack.
0,50
Water • Dragon • Unique. After this card enters play: You may put the Ring of Water from your discard pile into your hand. Open: Discard this card: Give your target Personality Naval. If you control the Ring of Water, give him and his Followers Cavalry
0,30
Dragon Clan • Samurai • Magistrate After you lose Honor from another player’s action: Give one of your Personalities a +1F Revenge token. Open: Bow Bokuko: Bow a target Personality with lower Personal Honor than Bokuko’s Chi. Straighten Bokuko if the Personality is dishonorable and it is your turn.
0,30
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0,20
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0,50
Open: Target another player's Follower or Personality: Switch the target's and this card's Force.
2,00
Lion Clan • Samurai • Paragon • Experienced • Unique Fear Battle: Bow each card with equal or lower Force than Fumiyo in a target enemy unit. Gain 1 Honor for each card this bowed.
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Your alignment is Hare Clan. Hare Clan personalities you own have your clan alignment. Reaction: Once per battle after you resolve an action: Move home one or more target Hare Clan personalities who performed it
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UniqueReaction: After an action resolves that moved a Personality to or from the current battlefield, choose your performing Personality: Move him to the current battlefield, or from the current battlefield to your home. Straighten his unit if he moved.