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16 outros produtos na mesma categoria:
0,20
Fudo • TempleAfter this card enters play: Lose 3 Honor. This card will not straighten before your third turn. Bow this card: Produce 2 Gold and lose 1 Honor.
0,10
Crab Clan Samurai. Battle: Target and bow a Follower attached to Renga: The enemy leader targets an unbowed Follower, or unbowed Personality, opposing Renga. Bow it.
1,50
Enters play paying 2 less Gold if you are a Crab Clan player. This Personality has Hero and his unit may not assign during the Cavalry Maneuvers Segment. Negate his movement home from cards' effects.
0,10
Lion Clan · Samurai · ParagonBattle: Target an enemy Personality with Force equal to or lower than Sakaki's Personal Honor: Bow the Personality.
0,20
Crab Clan • Samurai • Commander. Battle: Straighten your target Personality or Follower.
0,10
This Personality has +1 Personal Honor and cannot be targeted by other players? Battle actions while he is at home. Reaction: After a Political action targets one of your Personalities, if this card is in your hand: After the action resolves, attach it to him paying 2 less Gold. Rehonor him if it attached.
0,20
Mantis Clan Pirate · Naval. Raid Battle: If this is a Raid Battle: Target a Human Personality in one of your provinces. Reduce his cost by 3
2,50
Limited: Target a Shadowlands Personality with less than 4 Chi. Destroy him.
1,50
Phoenix Clan Samurai. Shogun. Double Chi. Tactician. Unique Kaneka may perform any number of Tactical actions per battle, once per printed action. Tactical Battle: Send an opposing unit home. Tactical Battle: Bow an opposing unit. That unit's controller may instead bow at least two other units whose combined total Force exceeds Kaneka's Chi.
3,00
Open, : Bow your target unbowed Courtier or Ninja. Target another player's Personality. After the next time (this turn) his controller assigns him, targets him, or an action from a card in his unit resolves, give him two -1F/-1C Poison tokens.
0,30
Kami • Unique Dragon Clan players have no maximum hand size. Reaction: After an action ends during which any Rings entered the discard pile from your hand or from your focused cards, if you are a Dragon Clan player, discard this card: Put one of those Rings into play or into your hand.
0,10
Limited: Once per turn, you may pay 3 gold to attach a 1F Nonhuman Naga Follower to one of your Naga Personalities.
0,10
Battle: Move home your target Personality. As he moves, straighten his unit and you may straighten one of your other units (at any location).
0,10
Battle: Play Legendary Victory as the Attacker or Defender when your opponent's army has a higher total Force than your army. Double the total Honor award for this victory if you win the battle. (Clarification: Doubling takes place after all other bonuses.) (Errata: You can't play more than one Legendary Victory per battle.)
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0,30
Fear • NinjaOpen: Bow one or more of your performing Shadowlands Ninja Personalities and target a card without attachments: If the card is an attachment, destroy it. If it is a Personality with Chi lower than or equal to the number of performers, permanently give him Ninja and Shadowlands and take control of him. Lose 3 Honor.
0,10
WinterPersonalities and Followers have -1F. All players have the ability, "Open: Bow your Stronghold: Discard a card title The Bite of Winter from play." Limited: Put this card into play.
0,20
IaijutsuLimited: Choose your performing unbowed Personality: If he is a Duelist, permanently give him the ability, “Iaijutsu Battle: Target an enemy Personality: This Personality duels him. Move the duel’s loser home.” Otherwise, permanently give him Duelist.
0,20
Limited: Create a (bowed) Holding with the trait “Bow this card: Produce 3 Gold.” Open: Destroy your target Holding: Create a Samurai Personality with 3C/2PH and Force equal to the Holding’s base Gold Cost.
5,00
Ritual Limited: Bow this Shugenja and any number of your other Shugenja to raise the strength of each of your Provinces by three times the number of Shugenja bowed until the beginning of your next turn.
0,50
As a Focus Effect: after this duel ends, if your Personality won it, you may give a Personality -4F. Open: Target another player’s Personality: After the next time this turn he is assigned to attack or is destroyed, gain 2 Honor.
0,10
Water • TattooBattle: Choose your performing unbowed Tattooed Personality and target an enemy Personality: Move him home. This movement will not be negated if your Personality is Water. If the enemy Personality moved, bow his unit.
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0,20
Limited: Create a (bowed) Holding with the trait “Bow this card: Produce 3 Gold.” Open: Destroy your target Holding: Create a Samurai Personality with 3C/2PH and Force equal to the Holding’s base Gold Cost.
0,10
Battle: Choose one or more of your performing Nonhuman Personalities at the current battlefield and target one of the enemy leader’s Personalities there or at home: Create a battlefield (not associated with any province). Move all the performers and targets there.
0,20
Limited: Choose your performing unbowed Personality: If he is a Magistrate, permanently give him +1C and the ability, “Political Open: If it is not your turn, bow this Personality and target a dishonorable Personality: Bow him.” Otherwise, permanently give him Magistrate.
0,20
PoliticalReaction: After an attacking player announces a Battle action before the Defender’s first normal opportunity to act or pass: Negate its effects. Open: Choose your performing dishonorable Personality: Rehonor him. After the next time (this turn) you lose Honor from another player’s card effect, give him three +1F Revenge tokens.
0,30
NinjaLimited: Choose your performing Saboteur or Ninja Personality: Discard a Dynasty card in a province. Lose 2 Honor.
0,10
TerrainBefore this battle resolves: You may choose and straighten a Samurai Personality at the current battlefield, and you may choose and bow a non-Samurai Personality there. Battle: If there are no Terrains at the current battlefield: Put this card into play there.
0,10
Earth • TattooBattle: Choose your performing unbowed Tattooed Monk: Give him +3F. If he is Earth, you may target and bow an enemy card without attachments
6,00
UniqueAfter the next time this game you destroy a province as the Attacker, the Defender loses 5 Honor. If this loss brings him below his starting Family Honor, then until the game ends, he may ignore Honor Requirements when bringing Personalities into play.
0,50
TerrainBefore a card effect destroys a Personality in an army, if a card effect has destroyed another Personality in that army while this card was in play: Negate the Personality’s destruction. Battle: If there are no Terrains at the current battlefield: Put this card into play there.
1,00
Battle, : Ranged Attack with strength equal to the amount you paid minus two.