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16 outros produtos na mesma categoria:
0,10
Weapon Reaction: When this personality receives a force bonus from a card outside this unit, he or she gains an extra +1F for the same period of time.
2,00
Festival Discard zero to two cards; each other player in turn order may discard a card. Each player then draws as many cards as he discarded.
5,00
Battle: If your current army has lower total Force than the current enemy army: Ranged 6 Attack
0,30
Shadowlands • Nonhuman • Undead After you Equip this Follower, lose 2 Honor. Battle: Fear 3 (Bow a target enemy Follower, or Personality without Followers, with 3 or lower Force).
0,20
Air • Crane Clan • Shugenja • Soul of Asahina Kimita(Shugenja may attach and cast Spells.)
0,10
Whenever a player reveals a Personality in this Province, the Personality permanently gains the Shadowlands trait.
0,20
Bat Clan • Air • Shugenja(Shugenja may attach and cast Spells.)Air Tireless Open: Straighten Taruko. (Tireless actions can be taken even while bowed.)
3,50
Scorpion Clan Ninja · Samurai · Magistrate · Ninjutsu 2. Reaction: Once per turn, after another player targets Shun with an action: Target a Dishonored Personality at Shun's battlefield or at home. Destroy him.
2,00
Spider Clan • Monk • Kensai • Order of VenomBattle: Bow a target enemy Personality with lower Force and without a Weapon.
0,50
Phoenix Clan • Shugenja • LibrarianNatsune may not perform Spell or Kiho actions.Natsune attaches Spells paying 4 less Gold
0,10
Mantis Clan Pirate · Naval. Reaction: Once per turn, after declaring a Raid Attack, even if Kumita is bowed: Target a Mantis Clan Personality. Straighten him.
2,00
ObsidianLimited: Bow this Personality and target a player: Lose 1 Honor. Name a card. If that player has any copies of the named card in his hand, he discards one.
1,00
Ninja • Terrain Battle: If you control a Ninja at this battlefield: While this card is in play, negate other players’ actions’ effects that move their own non-Ninja Personalities or your Ninja Personalities to or from the current battlefield.
0,50
Crane Clan Courtier . Experienced . Unique Soul of Kakita Ichiro Experienced Political Limited: Target one of your Personalities and another player's Personality. Discard the Imperial Favor to have your Personality issue a challenge to the other Personality. The other Personality may refuse the challenge by losing 4 Family Honor. This loss cannot be...
0,70
Political Limited: If you have no cards in play or in your discard piles that cause their player an Honor loss or have the Shadowlands, Ninja, or Kolat keywords: Gain 8 Honor; this gain can not raise your Family Honor above its starting value.
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0,20
Reaction: After the Resolution Segment begins, target a Courtier Personality or a Gozoku Personality you control : Target a unit at the current battlefield and another unit with the same controller. Their controller may show you his hand. If he does, you may discard a card from it; otherwise, switch the targets' locations.
2,00
Weapon · Unique. This Personality has a minimum Chi of 5. If he is ever not Mantis Clan, destroy him. You may pay 1 Gold instead of bowing a Human Personality to pay a cost of a Raid action or an action that produces a Ranged Attack.
1,00
Reaction: Play as the Attacker after your army wins a battle against a defending army to destroy that Province if your army's total Force is greater than the Province's strength.
1,00
Mantis Clan Snow Maiden · Water Shugenja · Naval · Nonhuman · Experienced · Unique · Shadowlands. Raid Battle: Bow Hinome: If this is a Raid battle and you control an attacking Pirate in Hinome's army, target a face-up Personality in the Defender's discard pile or one of his Provinces. Bring the target into play in your home, ignoring costs.
0,10
Naval · Pirate. Costs 2 less Gold when attaching to a Pirate or to a Personality with a Raid ability. Reaction: After this unit assigns: If this is a Raid attack, once per turn, draw a card.
0,20
This card costs 1 less Gold for Mantis Clan players. Battle: Ranged 3 Attack targeting a legal Ranged Attack target in the current enemy army. Reaction: After a unit you control produces a Ranged Attack: Raise its strength by 3
4,00
Mempo Cannot attach to a Scorpion Clan Personality. Equips to a Mantis Clan Personality for 1 less Gold. This Personality has Tactician.Interrupt, w: Negate an action from a Fate card with the same Focus Value as a card discarded by this Personality's Tactical Advantage action this turn.
0,10
Mantis Clan Pirate · Naval. Reaction: Once per turn, after declaring a Raid Attack, even if Kumita is bowed: Target a Mantis Clan Personality. Straighten him.
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0,10
Mantis Clan Pirate · Naval. Reaction: Once per turn, after declaring a Raid Attack, even if Kumita is bowed: Target a Mantis Clan Personality. Straighten him.
0,20
This card costs 1 less Gold for Mantis Clan players. Battle: Ranged 3 Attack targeting a legal Ranged Attack target in the current enemy army. Reaction: After a unit you control produces a Ranged Attack: Raise its strength by 3
4,00
Mempo Cannot attach to a Scorpion Clan Personality. Equips to a Mantis Clan Personality for 1 less Gold. This Personality has Tactician.Interrupt, w: Negate an action from a Fate card with the same Focus Value as a card discarded by this Personality's Tactical Advantage action this turn.
1,50
Mantis Clan Pirate. Battle: Bow Bokkai: If Bokkai is in the current battle, Ranged 5 Attack. This action's target may be at any battlefield or the Defender's home.
0,20
Mantis Clan Bushi · Pirate · Naval. After each time you win a Raid Battle (even against no units at resolution), give Suketsune +2F. Reaction: When paying for an Action card, bow Suketsune: Produce Gold equal to Suketsune's Force
0,70
Mantis Clan • Courtier • Samurai • Ambassador • Magistrate • Naval • Experienced 2 • Loyal • UniqueReaction: When paying an action’s Gold cost: Produce 3 Gold. Battle: Target an enemy card without attachments and pay Gold equal to its Gold Cost: Destroy it.
0,30
Limited: Target and bow a Personality you control: Target a Holding controlled by another player who controls a Personality. Your Personality issues a challenge that may be accepted by any Personality that player controls. If the player does not accept, or if he accepts and loses, bow the Holding and gain control of it. Do not destroy the other player's...
0,50
Mantis Clan Pirate · Naval. Battle: Bow Iongi: Target an opposing card with no cards attached and a Force less than 5. Destroy it. If this is a Raid battle, Iongi need not bow
2,00
Weapon · Unique. This Personality has a minimum Chi of 5. If he is ever not Mantis Clan, destroy him. You may pay 1 Gold instead of bowing a Human Personality to pay a cost of a Raid action or an action that produces a Ranged Attack.
1,00
Reaction: Play as the Attacker after your army wins a battle against a defending army to destroy that Province if your army's total Force is greater than the Province's strength.