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“Any other archers may find their weapons less effective against the plagued dead, but the Hiruma are quite experienced in such matters.” – Hiruma Todori
- Tipo
- Seguidor
- Fuerza
- 3
- Chi
- O
- Coste
- 4
- PH
- O
- Rareza
- Infrecuente
- Foco
- 1
- Ciclo Celestial
- si
- Ciclo Emperor
- si
- Ampliación
- The Plague War
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16 outros produtos na mesma categoria:
2,00
Crab Clan • Earth • Monk • UniqueNishoji enters play ignoring Gold Cost if you control the Ring of Earth.Nishoji uses his printed Force as his duel stat.
0,30
Will only attach to a Samurai Courtier. Reaction: After a player pays a cost of discarding the Imperial Favor, bow this Personality: Gain the Imperial Favor.
0,10
Fortification While this card is in play, you are always considered to have a defensive unit at this Province for the purposes of being able to perform an action during battle.
0,10
Maho Reaction: Immediately after another player plays an Action card, bow Grandfather's Jaw and add Grandfather's Jaw to your hand. Until the turn ends, Grandfather's Jaw becomes an exact copy of the Action card.
0,10
Cavalry • Death Priest • Shugenja • WaterWater Battle: Discard a card from your hand to create Fear equal to the card's Focus Value, +1 if its target is Phoenix Clan.
2,00
Choose one Province in play. If you bow more Personalities and Followers than that player has total Force in play (or the Province's strengh if it is higher), then you take control of that Province, adding it to the right of your rightmost Province, and lose 7 honor. The card in that Province is discarded. Cards attached to the Province remain attached.
0,10
Political Open: Target one of your Courtiers: Target another player. You speak well of him in court. After the next time this turn he gains Honor, draw a card and straighten your Courtier; the player may then gain 2 Honor.
0,10
Unaligned Samurai. Toturi's Army At the end of your Straighten Phase, destroy all Shuriken tokens on Seou. Battle: Give Seou one or more Shuriken tokens. The total number of Shuriken tokens on Seou cannot exceed four. Produce a ranged attack with a strength equal to the number of tokens just give to Seou. This does not bow Seou.
0,20
Unicorn Clan Samurai · Cavalry · Magistrate · Junghar · Soul of Shinjo Tashima. Shuilong has +2F/+2C while opposing, or in a duel against, a Human Personality with a Personal Honor of 0. Limited: Bow Shuilong: Target a Bandit, Pirate, or Unaligned Samurai. Shuilong issues him an unrefusable challenge
0,10
Limited: Bow the Training Dojo to give a Personality with the Tsuno, Samurai, or Bushi trait a Training Dojo token. This token gives a +1F/+1C bonus during battle while there is at least one other Personality in the same army with a Training Dojo token. No Personality may have more than one Training Dojo token
2,00
Spider Clan • Shadowlands • Shugenja After Shuzo enters play: Lose 6 Honor. Limited: Discard a card and pay 2 Gold: Create a 2F/2C/0PH Shadowlands • Undead Personality.
0,10
Delayed Terrain Battle: The Attacker and Defender each target one of their own units in this battle. You decide which player targets first. Send all other units in this battle home without bowing.
2,00
Mantis Clan • Samurai • Magistrate Imperial • Experienced • Unique Your Ranged Attacks can target dishonorable Personalities opposing Kaya ignoring their Followers. Battle: Ranged 4 Attack.
0,30
Phoenix Clan • Monk • Void • Cavalry • UniqueHamuro enters play ignoring Gold Cost if you control the Ring of the Void.Void Limited: Draw three cards. Remove Hamuro from the game.
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0,10
After each resolution of a Maho action this turn, straighten a Personality who performed it.
0,30
Ninja Will only attach to a Ninja Personality. Battle: Ranged 3 Attack that may target a Personality with Followers if he has one or more Poison tokens.
0,50
Singular. Costs 1 less Gold for a Unicorn Clan player. Bow this card: Produce 2 Gold, or produce 4 Gold if paying for a Human Follower or a face up Unaligned Personality.
2,00
ReconReaction: After engaging, choose your performing Scout at the current battlefield and target a card in a unit there: You have Reconnaisance there. Abilities on cards (now) in the target's unit may not be used
0,10
Siege • TerrainAfter each resolution of one of your Battle actions (including this card’s): Give this province +1 strength until this card leaves play. Battle: If there is no Terrain in play at the current battlefield: Put this card into play there.
0,70
Ninja Battle: Target your Personality: Target an enemy attachment. You may transfer it to your Personality if he is a Ninja; otherwise, destroy it. You may move your Personality home. Battle: Give your target Ninja +2F.
0,20
ReconReaction: After engaging, choose your performing unbowed Scout at the current battlefield: You have Reconnaissance. Ranged Attacks from your card effects during this battle have +2 strength.
0,20
Scorpion Clan • Ninja Ohba has +1F for each Poison token in the current enemy army.
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0,20
Limited: Choose your performing unbowed Personality: If he is a Ninja, permanently give him the ability, “Ninja Battle: Target two Personalities controlled by the same player at different locations: Switch their locations.” Otherwise, permanently give him Ninja.
2,00
Void • UniqueAfter you resolve your fourth or later non- Kiho action from Strategies in one phase: You may put this card into play from your hand. Open: Bow this card or discard it from your hand: If any player has more cards in his hand than you do, or if this card is in play, draw a card.
0,50
Dark Virtue Battle: Target your unbowed Samurai: Target an enemy Personality. Before this battle's resolution, destroy both targets if they are opposing each other.
0,30
Dark Virtue • DeterminationBattle: Choose your performing unbowed Samurai and target an enemy card without attachments: Bow it. Destroy it if another player’s action has destroyed one of your Personalities since the end of your last Battle action this battle.
0,70
Fire • UniqueAfter the resolution of a battle at a province, if you destroyed one or more provinces or enemy cards in that resolution: You may put this card into play from your hand. Battle: Bow this card or discard it from your hand, destroy your performing Personality, and target an enemy Personality with equal or lower Chi: Destroy him.
0,10
Terrain Battle: After this battle’s resolution, if that resolution destroyed a province, permanently give each of the Defender’s remaining provinces -2 strength.
0,50
Singular. Costs 1 less Gold for a Unicorn Clan player. Bow this card: Produce 2 Gold, or produce 4 Gold if paying for a Human Follower or a face up Unaligned Personality.
0,70
Dark Virtue Battle: Target your Samurai: Look at the top 3 cards of any Fate deck. You may rearrange them. You may take an additional Battle action to play one of them that is a Battle Strategy.
0,20
Battle/Open: Choose your performing Paragon: Give him +1F for each of his keywords. Lose 4 Honor.