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16 outros produtos na mesma categoria:
1,50
Temple • Unique. Reaction: Before this card’s province is destroyed, if you are a Lion Clan player: Attach this card to another one of your legal provinces. Battle: If there are any Rings in your discard pile: Give one of your target Personalities +3F.
0,10
Scorpion Clan Samurai Battle: Once per turn, discard a card from your hand to straighten a Personality in this battle.
0,50
Reaction: Any number of times per turn, after a Ranged Attack targets a card in this army, bow this Shugenja: The Ranged Attack targets another card at this battlefield that would be legal for any player (including yourself) to target with a Ranged Attack.
1,50
You may only play one copy of this card per game. Political Limited: Target a Personality in play. Until the end of the game, all copies and versions of him in or out of play have the Singular trait.
0,10
Hare Clan • Samurai Battle: If there are any enemy units at the current battlefield: Move Ukita there.If he moved, you may straighten a target Hare Clan or Unaligned Personality.
1,00
Scorpion Clan Sensei Your Honor gains have a maximum value of 1. Ninja you own have +1C. Open: Once per turn, bow one of your Scorpion Clan Personalities to look at a number of face-down cards in opponent's hand or Provinces up to your Personality's Chi.
4,00
Unicorn Clan • Samurai • Cavalry Soonshin has +2F while opposing any units controlled by a player with higher Family Honor than yours. Battle: Destroy a target non-Unique enemy Tactician.
0,30
Fear • Maho After this card enters play: Lose 5 Honor. This Shugenja has a Force bonus equal to his base Chi. Battle: Bow this card: Bow a target card without attachments in an enemy unit.
0,10
Battle: Choose your performing Paragon: If his unit assigned to the current battlefield or if there are any enemy units there, move him there. Straighten his unit if he moved. Lose 3 Honor.
0,10
Singular Once per battle at this Province, you may search your Fate deck for a Terrain card and play it as though from your hand.
0,50
Unique. Shadowlands Will only attach to a Shadowlands Personality. This Personality cannot challenge or be challenged while in an army. War Machine adds no Force to this Personality while bowed. Bow War Machine when a Terrain resolves in its battle. Reaction: At the beginning of the Resolution Segment, destroy a Fortification on the Province that this...
1,50
Battle: Bow one of your units to destroy a number of opposing Followers with total Force less than or equal to the Force your unit had before bowing. If a Unicorn Clan Personality leads your unit, the unit gains +2F for this effect.
0,10
Ratling * Chipped Tooth Tribe * Creature* Scout Reaction: After Tek'teki-tek enters play from your Province, refill the Province face-up. If the new card is not a Ratling Personality, repeatedly discard the card and refill the Province face-up until it holds a Ratling Pesonality or you cannot refill it.
0,10
Crane Clan Sculptor. Shugenja Limited: Bow Tsukiyoka. Place a 1C Nemuranai token on a Personality without a Nemuranai token.
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0,30
Kata • Kharmic Limited: Put this Kata into play. Discard all your other Kata in play.Battle: If this card is in play, straighten a Ring.
0,50
Naga • Nonhuman • Scout • Expendable(Draw a card after your Expendable card is destroyed.)Asp Skirmisher will not join a player who controls a Human Personality.
0,10
Earth • Fudo • Monk After Usui enters play, lose 1 Honor.Earth Battle: Give this Province +2 strength.
1,00
Crane Clan • Courtier • Monk • Experienced • UniqueLimited, w: Search your discard pile, then Fate deck, for a Ring. Show it and put it in your hand. Discard a card.
0,30
Disciple of P'an Ku • Fallen • Cavalry • Expendable • Shugenja(Draw a card after your Expendable card is destroyed.)After Takaki enters play, lose 1 Honor.Engage: Give a target card a Madness token.
2,00
Commander • Samurai • Conqueror • Experienced • UniqueZansho will not join a Spider Clan player.Battle: Bow Zansho's target unbowed Follower. Ranged Attack with strength equal to its Force, plus 2 if the Ranged Attack targets Daigotsu Arakan.
1,00
Kata Limited: Put this Kata into play. Discard all your other Kata in play with different titles.Battle, : If this card is in play, Equip a Spell to your target unbowed, opposed Shugenja. You may take an additional action.
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1,00
Air • Experienced • Golden Arm • Henshin • Monk • Phoenix Clan • Protector of the Second City • UniqueOpen: Give Karachu Cavalry, Conqueror, or Naval.
3,50
Void • Fudo • Unique Does not count towards an Enlightenment Victory.After a battle resolves where you destroyed a Province, you may put this Ring into play and lose 2 Honor.Engage, w: A target Personality at any location will not move this turn.
0,20
Dragon Clan • Samurai • Cavalry • Kensai Battle: Give a target enemy Infantry Personality or Follower -3F.
0,30
Phoenix Clan • Monk • Void • Cavalry • UniqueHamuro enters play ignoring Gold Cost if you control the Ring of the Void.Void Limited: Draw three cards. Remove Hamuro from the game.
0,30
Limited: Until your next turn begins, other players' cards will not destroy your Personalities in a defending army.
0,20
Personalities and Followers have -1F while attacking.Limited: Put this Event into play. Discard it after your next turn begins.
1,00
Monk • Scorpion Clan • Unique • VoidRokkaku enters play ignoring Gold Cost if you control the Ring of the Void.Void Limited, w: Look at the top four cards of your Fate deck. You may put one on the bottom. Put the rest back in any order.
1,00
Commander • Crane Clan • Experienced 2 • Iron Crane • Samurai • Scout • Unique Mantis Clan players ignore Tametaka's Honor Requirement.Battle: Give a target enemy Personality three -1F tokens.
1,50
Kharmic(Repeatable Limited, 2: Discard a Kharmic card from your hand to draw a card.)Open, *: Give Cavalry to a number of target cards equal to the amount of Gold you paid.
0,20
TerrainAfter this battle resolves, if this Terrain is in play, put it into your hand.Battle: Destroy a Terrain (if able). Put this Terrain into play.