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16 outros produtos na mesma categoria:
0,20
PoliticalBattle: Bow your performing Courtier at any location and target an enemy Personality: Bow him. Give this battlefield’s province a strength bonus equal to your Courtier’s Chi.
0,10
Nonhuman. Shadowlands The Goblin Warmonger may not be killed so long as he has any Goblin Followers in his unit. If the Goblin Warmonger is destroyed with Goblin Followers in his unit, destroy all of the cards in the unit except Goblin Warmonger, who becomes bowed.
0,30
Air • Crane Clan • Expendable • Gardener • Shugenja (Draw a card after your Expendable card is destroyed.)Your Political actions may not target Umehiko.
6,00
ScoutBattle, *:: If this Follower is in your hand, target your Personality at any location. If he would be opposed, move him to the current battlefield and Equip this Follower to him.
0,50
Phoenix Clan • Samurai • Duelist • YojimboBattle: Target an enemy Personality or Follower: Give it –4F. If its Force is now 0 and you control a Shugenja, you may target and destroy a card without attachments in the target's unit.
0,10
Political Open: Target a Personality without the Shadowlands trait, controlled by a player who has played a Shadowlands, Maho, or Dark Virtue card this game. Dishonor and bow him. Destroy him if he is not Unique.
0,50
Unique May only be attached to a Crane Samurai. Battle: Bow to produce a Ranged Attack with a strength equal to the personal honor of the attached Personality.
1,00
MineBow this card: Produce 5 Gold, or 6 Gold if paying for an attachment.
0,10
Cavalry · Scout. Reaction: Before a Ranged Attack destroys a card in this card's army, bow this card: Negate the destruction. Battle: If this Personality is a Shugenja, bow this card: Give this Personality an element trait. You may take an additional Battle action
0,30
ScoutAttaches to Gozu ignoring Gold cost. Battle: Give this battlefield's province -2 strength, or -3 strength if you have Reconnaissance.
0,10
Reaction: Play after the Imperial Favor is used to negate all effects it was discarded to pay for.
2,00
Dragon Clan Samurai. Mirumoto Family Daimyo. Double Chi. Experienced. Unique Rosanjin may attach two Weapons. While Rosanjin is in play, permanently give each Personality who performs a Maho action the Bloodspeaker trait after it resolves. Limited: Bow Rosanjin to have him issue an unrefusable challenge to a Bloodspeaker Personality.
3,00
Dragon Clan • Samurai • Cavalry • Kensai Battle: You may bow one of Mori’s Weapons: Target an enemy card. Bow it if it has no attachments or if you bowed a Weapon.
0,10
Delayed Terrain Battle: Each Personality in your army gains +1F until the battle ends.
0,30
Air • Water Open: Bow this Shugenja unless he is Air or Water: Give your target Samurai Personality Cavalry.
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3,50
One-Handed • Tessen • Water • WeaponEquips to a Phoenix Clan Personality for 1 less Gold. This Personality has Cavalry and Tactician. Water Battle, Bow: Move this Personality home. Straighten his unit as he moves.
1,50
WeaponBattle: Bow this card and target an enemy card: Bow it. Destroy it if it is an attachment and this Personality is Dragon Clan or a Kensai.
0,20
Thunder Battle, w: Ranged 3 Attack. Bow the target if it is still in play and this Shugenja is Thunder. Destroy this Spell.
0,30
Thunder Interrupt, Bow: Give a Ranged Attack +1 strength. Unstoppable Thunder Battle: Ranged 1 Attack. (Other players cannot Interrupt Unstoppable actions.)
4,00
Weapon · UniqueAfter this card bows: Straighten it. Battle: Melee 6 Attack.
1,50
Mantis Clan • Pirate • Naval • Kolat • Experienced • Unique Once per game, after Etsui enters play or overlays: You may target a Personality. Until the end of the game, he cannot assign or move to battlefields unless Etsui is bowed or out of play.
0,70
Limited: Destroy a Personality with Chi of less than four. Lose 4 Honor. Limited: Destroy a Retainer. Lose 4 Honor.
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0,70
Limited: Destroy a Personality with Chi of less than four. Lose 4 Honor. Limited: Destroy a Retainer. Lose 4 Honor.
0,30
Thunder Interrupt, Bow: Give a Ranged Attack +1 strength. Unstoppable Thunder Battle: Ranged 1 Attack. (Other players cannot Interrupt Unstoppable actions.)
1,50
WeaponBattle: Bow this card and target an enemy card: Bow it. Destroy it if it is an attachment and this Personality is Dragon Clan or a Kensai.
0,20
Thunder Battle, w: Ranged 3 Attack. Bow the target if it is still in play and this Shugenja is Thunder. Destroy this Spell.
3,50
One-Handed • Tessen • Water • WeaponEquips to a Phoenix Clan Personality for 1 less Gold. This Personality has Cavalry and Tactician. Water Battle, Bow: Move this Personality home. Straighten his unit as he moves.
4,00
Weapon · UniqueAfter this card bows: Straighten it. Battle: Melee 6 Attack.
1,50
Mantis Clan • Pirate • Naval • Kolat • Experienced • Unique Once per game, after Etsui enters play or overlays: You may target a Personality. Until the end of the game, he cannot assign or move to battlefields unless Etsui is bowed or out of play.