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16 outros produtos na mesma categoria:
0,20
Engage: Give a target enemy Personality -2F.Battle: Give a target enemy Personality -2F/-1C.
0,20
Reaction: After the Resolution Segment begins, target a Courtier Personality or a Gozoku Personality you control : Target a unit at the current battlefield and another unit with the same controller. Their controller may show you his hand. If he does, you may discard a card from it; otherwise, switch the targets' locations.
0,50
Open: Target a Samurai you control: Gain 1 Honor, or gain Honor equal to the Samurai's printed Personal Honor if your Family Honor is less than 10. Open: If it is the Action Phase: Target an Honorable Samurai you control. After the phase ends, straighten him if he performed no Political actions during it.
0,10
TerrainBefore this battle resolves: The Attacker and Defender, in the order of your choice, each choose one of their units at the current battlefield. Move all other units there home. Battle: If there are no Terrains at the current battlefield: Put this card into play there.
0,10
Bow Shinmaki Monastery to produce 2 Gold. Bow Shinmaki Monastery to produce 3 Gold when paying for a Retainer or for a Monk Personality.
1,00
Shadowlands Samurai · Duelist · Lost · Lose 3 Honor. All duels Eiya is involved in destroy the loser. Reaction: After Eiya wins a duel, pay 2 Gold: Give him a 3F Shadowlands Spirit Follower token.
0,10
Mantis Clan Samurai * NavalLimited: Bow Kalilea to target an opponent's Region or Holding. That player gains 1 Honor. Actions on that card may not be used for the rest of the turn.
0,30
Singular. When you discard down to your maximum hand size, you may discard any of these cards to the top of your Fate deck instead of your discard pile. Reaction: After your End Phase begins, bow this card: If your hand size is below your maximum hand size, draw a card. Discard a card.
0,10
Bow Blacksmiths to produce 2 Gold, plus 1 Gold for every Iron Mine in play. Bow Blacksmiths to produce 4 Gold when paying for a Weapon or Armor.
2,00
Unaligned Creature • Shugenja • Cavalry • Unique No Followers or Items. Elemental Reaction: If a province is destroyed when the Void Dragon is in the attacking army, the defending player must discard all cards from his or her fate hand.
0,20
Magistrate • Samurai • Expendable (Draw a card after your Expendable card dies.)Interrupt: After Masachika enters play, dishonor a target Personality with equal or lower Personal Honor.
0,20
Battle: If this Personality is opposed, bow this card: Give him +3F.
0,20
ReconReaction: After engaging, choose your performing unbowed Scout at the current battlefield: You have Reconnaissance. Ranged Attacks from your card effects during this battle have +2 strength.
0,30
Reaction: After your target Deathseeker at the current battlefield is destroyed by an action or a battle resolution: Give a target enemy Personality or Follower at the current battlefield a -4F token. Gain 3 Honor
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1,00
Mantis Clan • Samurai • Soul of Yoritomo Bussho • Naval(Once a turn, the Attacker gets the first Battle action, if it's from a Naval Personality's unit.) Battle: Personalities that did not assign to this battlefield cannot move here.
0,30
Mantis Clan • Nonhuman • Ningyo • Naval • Scout • Storm Rider(Once a turn, the Attacker gets the first Battle action, if it's from a Naval Personality's unit.)Tireless Battle/Open: Bow your target unbowed Port. Straighten Sasada.
3,00
All Clans. Sensei Limited: Once per game, target another player and name a non-Elemental Ring Fate card. For the rest of the game, the player cannot use any copy of the card except for its Focus value. The player may name a non-Elemental Ring Fate card that you cannot use for the rest of the game except for its Focus value.
0,10
Mantis Clan • Go Master • Samurai • Scout • Destined (Draw a card after your Destined card enters play.)Repeatable Battle, : Give Shusaku +1F. (Repeatable actions may be used any number of times per turn.)
0,50
Mantis Clan • Courtier • Experienced • Unique Crane Clan players may Proclaim Yashinko.w: Produce 3 Gold.
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0,50
Mantis Clan • Courtier • Experienced • Unique Crane Clan players may Proclaim Yashinko.w: Produce 3 Gold.
0,10
Mantis Clan • Fallen • Samurai • Scout • NavalAfter Gombei enters play, lose 1 Honor.
0,10
Mantis Clan • Go Master • Samurai • Scout • Destined (Draw a card after your Destined card enters play.)Repeatable Battle, : Give Shusaku +1F. (Repeatable actions may be used any number of times per turn.)
1,00
Mantis Clan • Samurai • Soul of Yoritomo Bussho • Naval(Once a turn, the Attacker gets the first Battle action, if it's from a Naval Personality's unit.) Battle: Personalities that did not assign to this battlefield cannot move here.
0,30
Mantis Clan • Naval • Scout • Shugenja • Thunder(Once a turn, the Attacker gets the first Battle action, if it's from a Naval Personality's unit. Shugenja may attach and cast Spells.)Thunder Battle: Fear 2.
0,30
Mantis Clan • Nonhuman • Ningyo • Naval • Scout • Storm Rider(Once a turn, the Attacker gets the first Battle action, if it's from a Naval Personality's unit.)Tireless Battle/Open: Bow your target unbowed Port. Straighten Sasada.