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16 outros produtos na mesma categoria:
0,10
Weapon · ShameswordDishonor this Personality after playing Blade of Slaughter. The next time this game this Personality becomes honorable while Blade of Slaughter is attached, the Blade permanently gains +2F/+2C, and this Personality may not become dishonored while this Blade remains attached.
2,00
Unicorn Clan · Samurai · Cavalry · Naval · Experienced · Unique. If you are a Mantis Clan player: Turong costs 2 less Gold to bring into play. Battle: Straighten another target Cavalry or Naval card at this battlefield
0,50
ShadowlandsOpen: Bow Dark Covenant and one of your Oracles to straighten all your Personalities except this one. Dishonor then destroy this Personality. Use this action only during another player's Action Phase.
0,20
Sensei • RetainerThis Holding has +1GP, but only when it pays for a single non-Shadowlands Naga or Human Personality without your Clan Alignment; gain 1 Honor after he enters play.
0,10
Battle: Target and bow three units you control at the current battlefield: Target a unit opposing them. Destroy it. Battle: If you control at least three cards with the same element trait, target and bow a unit you control led by a Samurai Personality: Target a unit opposing the Samurai. Destroy it.
0,10
Reaction: After an action targets a unit you control, bow this Shugenja: Target the unit. Remove it from the game, preserving bowed status and all attachments, including tokens. Its owner returns it to the game in that state after the next turn begins, in his home under his control, without considering it to be entering play.
0,20
Reaction: Before an action moves a Personality you control from a battlefield: Target the Personality. Negate all the action's remaining effects. You cannot target the Personality with actions or bow him to pay action costs until the turn ends
0,10
Will only attach to a Samurai or Bushi. Disciplined Infantry gains +1F while you have a Formation in play.
1,50
Mantis Clan • Courtier • Shugenja • Poet • Naval • Experienced • Unique • Amethyst Champion. Battle: Move Yoyonagi home: Move home a target Personality opposing her.
0,10
Elemental Air Battle: Bow this Shugenja and destroy this Spell to suspend the current battle, begin another unresolved battle of your choice, then resume the current battle after the new ones ends. You need not bow this Shugenja if he is an Air Shugenja.
0,10
Fortification While this card is in play, you are always considered to have a defensive unit at this Province for the purposes of being able to perform an action during battle.
2,00
Temple · Singular Bow this card: Produce 2 Gold. Battle/Open: Bow one of your target Personalities at any location and this card: Give a target Personality +3F.
1,50
Open: Give target Personality a 1F/1C bonus until the end of the turn.
0,10
Battle: Target one or two of your opposed Personalities. Give them each +1F, or +2F if they are defending.
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0,50
Mantis Clan • Samurai • Naval • Commander • Experienced • Unique Battle: Ranged 4 Attack. Battle: Straighten your target Personality or Follower. That card may use each of its base Ranged Attack abilities a second time this turn.
9,00
Reaction: After another player's action resolves that dishonored any of his own Personalities: Destroy one of those target Personalities. Battle: If there are enemy units at the current battlefield: Move one of your target units there. If it moved, straighten it. If you are the Defender, take an additional Battle action printed on a card in the unit
0,50
Ritual • UniqueThe cultists of Ruhmal are restless. Until your next turn begins, after each time a card effect destroys a Personality, the player who last controlled him discards a card.
1,00
Imperial • Elite (Elite cards contribute Force even if bowed.) This Personality has Elite.
0,20
Battle/Open: Choose your performing Paragon: Give him +1F for each of his keywords except “Soul of” keywords. Lose 4 Honor.
0,20
Nemuranai • Water • WeaponWater Open: Target a non-Unique Weapon attached to this Personality. Copy an ability on it that does not itself copy ability, to this Weapon (until the turn ends).
1,50
Lion Clan Champion. Samurai. Double Chi. Tactician. Experienced 2. Unique Tsanuri will only join a Lion player. While Tsanuri is unbowed in a battle, she negates all effects of Regions and Terrains in the battle. Battle: Bow Tsanuri. Destroy an opposing Personality with lower Force.
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2,00
Singular. Costs 1 less Gold for a Dragon Clan player. Bow this card: Produce 2 Gold. Political Reaction: Before discarding the Imperial Favor as a cost, bow this card: This pays the cost of the Favor.
1,00
You do not lose Honor from Fate and Spider Clan cards you own. Your Spider Clan Personalities have the ability, ?Battle: Bow a target unit with zero total Force or with the lowest non-zero total Force (including ties) among all units at the current battlefield.
7,00
Weapon • UniqueAttaches to a Ruby Champion ignoring costs.Battle: Target one or two enemy Personalities or Followers with 6 or lower Force each: Bow them.
2,50
UniqueThis Personality has +1PH while he is a Turquoise Champion.Reaction: Before an action resolves, bow this card: You silence your enemies with your creative genius. Negate any Honor losses until the action ends.
0,20
Political Battle: If you control an opposed Personality at the current battlefield, discard the Imperial Favor: Target a unit you control. Move it to the current battlefield. Political Limited: Once per turn, target a Personality you control, and discard a card: Target any number of face-up non-Personality cards in your Provinces. Put them on the bottom...
3,00
Battle: Target your unbowed Samurai: Ranged 3 Attack. Battle: Target your unbowed Samurai: Ranged 6 Attack whose strength is compared against Gold Cost instead of Force.
0,10
Costs 2 less Gold for Scorpion Clan players. Political Reaction : Play during battle resolution to prevent all honor gains from destroying cards during the battle's resolution.
0,50
Open: Target another player's Follower or Personality: Switch the target's and this card's Force.
10,00
UniqueAttaches to an Amethyst Champion ignoring costs.You may use Favor abilities one additional time per turn. After you announce the rulebook Favor Political Battle action: It may target any player's unit, and even if it is not attacking.Reaction: After you discard the Imperial Favor: Take the Imperial Favor.
4,00
WaterThis Shugenja has +6F. Battle: Even if this card is bowed, if this Shugenja is Water: Straighten him. You may move him home. Battle: Bow this card and target an enemy Personality: Move him home. If he moved, negate his (future) movement.