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16 outros produtos na mesma categoria:
0,30
Mantis Clan • Nonhuman • Kitsune • Earth • Shugenja • Spirit
1,00
Limited: Target a Samurai Personality who has not been targeted by a Today We Die this game. Until the game ends, he cannot Lobby, after the end of each of his controller's Action Phases, if he can legally assign, his controller must declare an attack and assign him, and give him a +1F/+1C token after each battle resolution he is in....
2,00
Dragon Clan • Samurai • Naga • Hero • Cavalry • Unique • Experienced Mareshi is Human. Battle: Bow one of your Rings or discard a Ring from your hand: Straighten one of your target units. Move it home or to a battlefield with one or more enemy units.
4,00
ReconReaction: After engaging, if you are the Attacker, choose your performing unbowed Scout at the current battlefield: You have Reconnaissance there. Choose and look at two cards in the Defender’s hand. You have the first chance to take a Battle action in this battle, which must be performed by that Scout
0,50
Limited: Target a Samurai Personality you control: Target a Personality controlled by another player. Your Samurai challenges the other Personality. If he refuses, Dishonor him and gain 4 Honor. The winner gains 2 Honor
0,30
Dragon Clan • Samurai • Master of Shourido. After a Dark Virtue action resolves that Katsutoshi performed: Give him a +1F Shourido token. Battle/Open: Even if Katsutoshi is bowed, remove a Dark Virtue card in your discard pile from the game: Straighten Ka
3,00
Mantis Clan Master Bowman * Samurai * Experienced Unique * Soul of Tsuruchi Experienced Followers attached to Hiro that can produce ranged attacks have +2 ranged attack strength. Battle: Twice per turn, make a Ranged 2 Attack without bowing. Battle: Bow Hiro for a Ranged 5 Attack.
2,00
Scorpion Clan Imperial Chancellor * Courtier Experienced * UniquePolitical Reaction: Bow Kaukatsu to negate an Honor gain.
0,10
Scorpion Clan Spy * Samurai Limited: Once per turn, target a Province. First turn any face-down cards in the Province face-up. Then, if there are any Personality cards in the Province, lower the Province's strength by their total Personal Honor. Bow Tai at the end of the turn.
0,20
Unicorn Clan · Samurai · Magistrate · Cavalry. Battle: If there are any units opposing Kurimoko, pay 2 Gold: Create a 2F/1C/1PH Ronin, Samurai Personality in your current army. Remove him from the game after this battle ends
0,30
Delayed TerrainElemental Earth Kiho Battle: You must bow one of your Shugenja or Monks in this battle to play this card. When this Terrain resolves, you may destroy this Terrain to immediately play and resolve a Delayed Terrain from your hand, then draw a card.
2,00
KolatReaction: After a Holding bows to pay for one of its own abilities or traits: Negate that action's or trait's effects.
0,10
Spell Reaction: Immediatly before the Maneuvers segments of a battle, bow this shugenja to switch the Infantry and Cavalry segments. Destroy this spell.
0,20
This Personality loses and cannot gain Naval.Thunder Battle, w: Ranged 2 Attack. If this Shugenja is Thunder, you may bow this Shugenja and destroy this Spell to make a second consecutive Ranged 2 Attack. These Ranged Attacks cannot be combined (with any Ranged Attacks).
1,00
Temple. Bow this card: Produce 2 Gold, or 3 Gold when paying for a Monk. Battle: Target one of your Monks at the current battlefield and bow one of your Rings: Ranged 4 Attack.
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2,00
Scorpion Clan • Final Student • Magistrate • Samurai • Experienced 2 • UniqueLimited: Look at the top three cards of your Fate deck. You may show one of them that is a Political Strategy and put it in your hand. Put the remaining cards back in any order.
1,00
Scorpion Clan · Samurai · Ninja. Reaction: After an action resolves that moved Muhito to or from a battlefield: Take an additional Battle action.
1,00
Scorpion Clan • Samurai • Final Student • MagistrateKahoku has +2F while another player controls a dishonorable Personality. Battle: Ranged 3 Attack, with +2 strength if the target is dishonorable.
1,00
Scorpion Clan • Ninja • Samurai • Soul of Shosuro OsamitoNinja Battle, w: Ranged 3 Attack. You may discard a card to straighten Keiichi.
1,00
Scorpion ClanYour Samurai have +1F while opposing a dishonorable Personality.
1,50
NinjaBattle: Move your performing Ninja Personality home and target an enemy card: Bow it. Negate its next straightening (this turn).
1,00
Duelist • Ninja (Duelists win tied duels versus non-Duelists.)After Saigyo enters play, lose 2 Honor.Ninja Battle: A target enemy Personality challenges Saigyo. Give the winner +2F.
4,00
Reaction : After engaging in a battle: The Attacker has the first opportunity to take a Battle action or pass during this battle. Play then proceeds in turn order from him.
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1,00
Scorpion Clan · Samurai · Ninja. Reaction: After an action resolves that moved Muhito to or from a battlefield: Take an additional Battle action.
2,00
Scorpion Clan · Samurai · Magistrate. Adeiko has +2F while opposing a Personality with lower Personal Honor. Reaction: After the effects resolve of a battle resolution, action, or trait that destroyed Adeiko or one of your other Personalities: Give a target Personality a ?3F/?1C token, and an additional ?1C token if he is dishonorable
2,50
Open: Look at all face-down cards in a target player's provinces. If you destroy a province this turn, its owner will not refill provinces during his next Action Phase.
0,20
Battle: Destroy this card and target a Follower or Personality without Followers at this province's battlefield: Destroy it.
2,00
Experienced • Ninja • Scorpion Clan • UniqueLimited: Bow your target unbowed Ninja Personality. Bow a target Personality; if he is Fudo or Fallen, he will not straighten this turn.
1,00
Scorpion Clan · Samurai. Hisato can not attach Items, except Armor and Weapons. Battle: If Hisato is at a battlefield and has only one Follower or no Followers: Move him to another battlefield.
1,00
Samurai • Conqueror • Bitter Lies(A Conqueror's unit doesn't bow after battle.)
1,50
NinjaBattle: Move your performing Ninja Personality home and target an enemy card: Bow it. Negate its next straightening (this turn).
1,50
Reaction : After the end of an Attack Phase in which you were the Defender: Declare an additional Attack Phase against that phase's Attacker, in which neither player can invite allies and you can only assign one unit. Give the Personality and each Follower in that unit +1F after it assigns.
4,00
Courtier • Samurai • Soul of Bayushi ShigeruPolitical Interrupt: After Katsue enters play, a target player loses 1 Honor.