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16 outros produtos na mesma categoria:
6,00
Crane Clan Shugenja. Unique Will join a Phoenix Clan player for 1 less Gold.While Akiko is in play, all your Shugenja (including Akiko) have +2C for purposes of casting Spells and Kihos and participating in Rituals.I seek a treaty with the Crane, Hochiu-san. ?Crane and Phoenix, Part II
1,00
You may play this card as a Reaction after resolving the fourth Battle action during one battle from cards with different titles. Elemental Battle: Bow this card or discard it from your hand: Target a unit you control and either your home or a battlefield in which it would be opposed. Move the unit to the location. If it moved, straighten it.
0,50
One-Handed • Tessen • Weapon Equips to Akodo Kano for 1 less Gold. You may use this Personality's Tactical Advantage ability as an Engage.
1,00
Focus Effect: You may increase the Focus Value of one of your focused cards that is a Ring by 1. Open: Destroy this Spell: Put a target Ring in your discard pile into your hand.
0,10
Battle : Target a Personality who has not been targeted by a Wounded in Battle this turn. Until the battle ends, if he is a Samurai, he does not die from having 0 Chi. Give him -2C.
3,50
Unique Only a Lion Clan Personality can attach the Matsu House Guard. While attacking, the Matsu House Guard gains +2F.
4,00
Ronin • Samurai Battle: Destroy all cards with zero Gold Cost in a target enemy unit.
4,00
Unaligned Creature * Shugenja * Cavalry * Unique Cannot attach Followers or Items. Elemental Reaction: Once per turn, during the Events Phase, the Water Dragon copies one innate ability from another card in play.
0,30
Scorpion Clan Student of Bitter Lies · Samurai · Ninja. After each Action card you play resolves, give Shusui +1F. Battle: If you are a Scorpion Clan player, pay 3 Gold: Draw 3 cards. Destroy Shusui when the Battle Action Segment ends.
0,10
Bow this card: Produce 2 Gold. When paying for a Samurai or Bushi Personality, bow and destroy this card: Produce 2 Gold. Attach a +2F/+1C Weapon Item token to the Personality after he enters play.
1,50
Unicorn Clan Samurai · Cavalry · Experienced · Unique. Limited: Once per turn, target a Region in your discard pile and one of your Provinces. Attach the Region to the Province. For the rest of the game, the Region may not be destroyed to pay costs. Limited: Once per turn, target an Item in your discard pile. Put it in your hand
0,30
Air • UniqueAfter you resolve your third or later Spell or Kiho action in one turn from cards with different titles: You may put this card into play from your hand. Battle/Open: Bow this card or discard it from your hand, and choose your performing Personality: Straighten his unit.
1,50
Port Limited, : Draw a card.(When going second, you may, once per game, Produce 2 Gold.)
0,10
Open: Each of your Personalities and Followers gains Cavalry. The printed Gold cost of this card equals the number of your unbowed Personalities.
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1,00
Scorpion Clan Courtier · Hero · Experienced · Unique. Political Open: Target an unbowed Personality. His controller chooses to bow the Personality and gain 2 Honor, or Dishonor the Personality and lose 2 Honor.
2,00
Limited: A target player loses 2 Honor for each of his provinces that have been destroyed this game.
1,00
Scorpion Clan • Ninja • Samurai • Soul of Shosuro OsamitoNinja Battle, w: Ranged 3 Attack. You may discard a card to straighten Keiichi.
2,50
Cavalry • Reserve • SamuraiGingo enters play for 1 less Gold if your Allegiance is Traditionalist.Invest 10: Give Gingo two +1F/+1C tokens, and permanently give him Conqueror and the ability, "Battle: Move a target Personality home." This Invest cost cannot be reduced.
3,50
Scorpion Clan • Ninja • Samurai • Soul of Shosuro HihikoNinja Battle: Discard a card from this Province. If the card is a Personality, give Tagiso +2F.
2,00
Experienced • Ninja • Scorpion Clan • UniqueLimited: Bow your target unbowed Ninja Personality. Bow a target Personality; if he is Fudo or Fallen, he will not straighten this turn.
8,00
Unique * Will only attach to a Scorpion Clan Personality. Battle: Bow Shosuro House Guard to target an attacking Personality. The Personality's controller decides whether Shosuro House Guard dishonors hat Personality or sends it home. Battle: Send this unit home from the current battle. You may use this action while Shosuro House Guard is bowed.
2,00
Scorpion Clan • Final Student • Magistrate • Samurai • Experienced 2 • UniqueLimited: Look at the top three cards of your Fate deck. You may show one of them that is a Political Strategy and put it in your hand. Put the remaining cards back in any order.
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1,00
Scorpion Clan • Ninja • Samurai • Soul of Shosuro OsamitoNinja Battle, w: Ranged 3 Attack. You may discard a card to straighten Keiichi.
0,70
When put in play, this spell gains one token for each point of Chi of the Shugenja it is attached to. Limited Elemental: Bow this Shugenja and destroy a token to dishonor a target Personality.
1,00
Duelist • Ninja (Duelists win tied duels versus non-Duelists.)After Saigyo enters play, lose 2 Honor.Ninja Battle: A target enemy Personality challenges Saigyo. Give the winner +2F.
1,00
Scorpion Clan · Samurai · Hero ? Bitter Lies Swordsman.
3,50
Cavalry • Reserve • SamuraiGingo enters play for 1 less Gold if your Allegiance is Traditionalist.Invest 10: Give Gingo two +1F/+1C tokens, and permanently give him Conqueror and the ability, "Battle: Move a target Personality home." This Invest cost cannot be reduced.
3,50
Scorpion Clan • Ninja • Samurai • Soul of Shosuro HihikoNinja Battle: Discard a card from this Province. If the card is a Personality, give Tagiso +2F.
1,00
Samurai • Scorpion Clan • Soul of Bayushi Tai • SpyLimited: Choose a Province and turn its card face-up (if necessary). Reduce the Province's strength by the Personal Honor of any Personality in it.
2,00
Limited: A target player loses 2 Honor for each of his provinces that have been destroyed this game.
4,00
Scorpion Clan · Courtier · Unique · Poison Master. Open: Target a Personality. After any action he performs this turn resolves, bow him. Political Reaction: After a battle or duel ends: Dishonour a target Personality who opposed one of your Personalities in the battle or duel.
2,50
Open: Look at all face-down cards in a target player's provinces. If you destroy a province this turn, its owner will not refill provinces during his next Action Phase.