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16 outros produtos na mesma categoria:
2,00
Unique Will only attach to a Tactician. Battle/Open: If this card is in your hand or discard pile: Attach it to your target Personality.
0,50
Battle: If you are the Attacker or Defender: Target any number of units in your current army up to the number of Provinces you have. The enemy leader targets any number of units in his current army up to the number of Provinces you have. Move home all other units at the current battlefield
0,50
Mantis Clan Bushi · Tsuruchi Family Daimyo · Naval · Experienced · Unique. Open: Give Nobumoto the Cavalry trait. Remove the Naval trait from him. Battle: Bow Nobumoto: Ranged 4 Attack. You may move this unit home
0,10
Limited: Target one of your personalities with the Tattooed trait and without an Orochi Tattoo. For the rest of the game, the personality has an Orochi Tattoo and permanently gains +1F after winning a duel
3,00
Mantis Clan Veteran. Samurai Reaction: Bow Yukue when paying the gold cost affiliated with gaining an additional Province. The gold cost is reduced to zero.
1,50
Political Limited: Target a player who controls at least one Personality. That player loses 5 Honor at the start of your next turn if he or she has not targeted you or your cards or Stronghold, or declared an attack against you and assigned at least one unit, between then and now.
0,10
Delayed Terrain Battle: Each Personality in your army gains +1F until the battle ends.
1,00
Until your second Events Phase from now, Samurai in armies with Shugenja have +2F, and Shugenja need not bow as a cost performing actions on Spells and Kihos while in an army with a Samurai.
0,10
Ratling Scout * Grasping Paw Tribe Creature * Cavalry Ratling Followers gain the Cavalry trait while attached to Ruantek.
0,10
Battle: Switch the places of any two of your units. (Clarification: May switch a committed and an uncommitted unit. Both must be unbowed.) (Errata: Swapped units are not considered to be moving.)
0,20
DragonBattle/Open: Any number of times per turn, bow this card and target a Dragon: Bow it.
0,30
Mantis Clan Shugenja * Soul of Moshi Wakiza Battle: Bow Amika for a Ranged 4 Attack.
2,00
Limited: Straighten one of your Personalites. That Personality may not straighten until after your next Straighten Phase. Bow that Personality at the end of the turn.
0,10
Bow the Basecamp to produce 2 Gold. If a Toturi's Army player controls the Basecamp, you can bow it to produce 4 Gold when bringing a Follower, an Unaligned Samurai, or a Toturi's Army Personality into play.
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1,50
Unique Bow this card: Produce 2 Gold. Political Limited: Destroy this card: Rehonor one or more target Personalities. Gain Honor equal to the highest base Personal Honor among them.
1,50
Equipping Spells is a Battle/Open action for you. After the resolution of an Equip Battle action you took, you may take an additional Battle action from the Spell it attached.
8,00
Singular. Bow this card: Produce 2 Gold. Limited: Bow one of your target Courtier or Magistrate Personalities: Target a Personality. The target's controller may dishonor the Personality. If he chooses not to, he loses 1 Honor, you gain 1 Honor and your Personality straightens.
2,00
Unique Bow this card: Produce 2 Gold. Political Limited: Destroy this card: Rehonor one or more target Personalities. Gain Honor equal to the highest base Personal Honor among them.
5,00
Search your Dynasty deck for an Experienced Personality and refill this Province with that card, face-up.
1,00
You do not lose Honor from Fate and Spider Clan cards you own. Your Spider Clan Personalities have the ability, ?Battle: Bow a target unit with zero total Force or with the lowest non-zero total Force (including ties) among all units at the current battlefield.
4,00
Reaction : After engaging in a battle: The Attacker has the first opportunity to take a Battle action or pass during this battle. Play then proceeds in turn order from him.
1,00
You do not lose Honor from Fate and Spider Clan cards you own. In your Dynasty Phase, you may refill a province face-up one time for each of your provinces destroyed this game.
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5,00
Search your Dynasty deck for an Experienced Personality and refill this Province with that card, face-up.
1,00
You do not lose Honor from Fate and Spider Clan cards you own. In your Dynasty Phase, you may refill a province face-up one time for each of your provinces destroyed this game.
1,50
Battle: Remove a Personality in any discard pile from the game: Bow a target Personality. Open: Remove a Personality in any discard pile from the game: Straighten a target Personality.
3,00
Retainer . Oni . Shadowlands Bow Pillar of Flesh to produce 6 Gold. Lose 6 Honor. This loss may not be copied or redirected.
0,20
Crane Clan · Samurai · Magistrate. Political Reaction: After one of your Personalities assigns opposing a dishonourable Personality: Gain 2 Honor.
4,00
Reaction : After engaging in a battle: The Attacker has the first opportunity to take a Battle action or pass during this battle. Play then proceeds in turn order from him.
1,00
Limited: A target player loses 2 Honor for each of his provinces that have been destroyed this game.
2,00
Spider Clan · Clan Champion · Shugenja · Duelist · Shadowlands · Experienced 2 · Unique · Loyal. Lose 20 Honor. Personalities opposing Daigotsu have a Force penalty equal to their Personal Honor. Battle/Open: Even if Daigotsu is bowed: Straighten a target Shadowlands Personality and bow or straighten a target Shadowlands card
1,00
Unique Limited: Bow Ruby of Iuchiban, which may remain bowed, and this Personality to target a Personality. Bow the target. While the Ruby remains bowed and in play, the target cannot straighten and his controller may, as a Limited action, destroy the Ruby by discarding a Fate card whose Focus value plus the target's Personal Honor is greater than or...
1,00
This card enters play in your home. Discarding this card from your home counts as discarding the Imperial Favor to pay a cost.