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District Governor
En Stock
8,00
Com IVA
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Bow • Two-Handed • Weapon Battle, w: Ranged 2 Attack. You may destroy this Item to move this Personality home.
2,50
Unique This Personality's Force and Chi cannot be reduced below their printed values by other players' card effects. Each Samurai and Bushi Personality in this army gains Yu +2.
0,20
AshigaruAfter this Follower enters play from your hand, you may draw an additional card when this turn ends.Battle, W: Ranged 2 Attack.
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Interrupt: You may choose a different one of your (legal) Personalities for the action to target instead of the one chosen by another player, now or after he chooses the target.
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Mountain • Terrain Battle: Before this battle’s resolution, the Attacker and the Defender each choose a unit in their own army; the active player decides who chooses first. Then, destroy the chosen units.
0,10
Kiho Elemental Reaction: Bow one of your Shugenja or Monks in this battle after a target Terrain card is played but before it resolves. That Terrain produces no effects, although it is still in play.
0,10
Battle : If you are the Defender, you may take this action even if you control no units at the current battlefield: Move home a target Personality without Followers. Bow him if he moved. His controller may pay 1 Gold as a cost to create a 1F Ashigaru Follower card and attach it to him.
0,10
Crab Clan · Samurai · Berserker. Reaction: After a unit with lower total Force than Genichi's Force assigns Genichi's battlefield: Target and bow that unit.
2,00
Phoenix Clan Water Shugenja. Scribe. Experienced. Unique Limited: Once per game, name a Spell. Search your Fate deck for a copy of that Spell and attach it to Bairei, paying all costs. Reaction: Once per turn, after a Spell enters play, bow Bairei to draw
0,50
Each of the other players may draw a card. You may draw three cards. If you do, then shuffle two of those cards into your deck.
0,30
You do not pay the extra two Gold for bringing Personalities with the named Clan Alignment into play.Open: Put this Event into play. Name a Clan Alignment other than your own.
0,10
Kiho Battle: Bow a Monk or Shugenja you control at this battle and target an opposing Personality to reduce the target Personality's Force by your Monk or Shugenja's Chi.
0,30
Unaligned Ninja Guard. Experienced. Unique Followers must be Ninja. Reaction: Bow Mamoru immediately after a Personality is moved with an action to attack one of your Provinces. Mamoru challenges that Personality to a duel that cannot be refused.
0,10
Will only attach to a Samurai. Battle: Bow this card: Target a Shugenja you control in this army. Attach a Spell to him from your hand, paying all costs. You may take one Battle or Open action on the Spell.
0,10
Immediate Terrain Battle: Ranged Attacks may target Personalities in this battle as if they had no Followers attached. Cards may not combine Ranged Attacks. Aikune demanded that the few Lion who remained pay the price for their perceived betrayal. Vastly outnumbered, the teachings of Akodo have served the survivors well.
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0,10
Crane Clan • Samurai • Magistrate • Governor Battle: Bow a target enemy dishonorable Personality. Increase or decrease the strength of this battlefield’s province by Numata’s Personal Honor.
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Crane Clan · Samurai · Iron Crane. While defending, Kojima has +2F, and adds Force to his unit even while bowed.
1,50
Crane Clan · Samurai · Courtier · Cavalry · Tactician · Experienced Keeper of Water · Keeper · Water · Enlightened · Unique. Elemental Battle: Move a target Personality and Jun?ai home. Until your next turn begins, neither unit may assign or move to attack
0,30
Battle: Target your unbowed Magistrate, and bow him if he is not Scorpion Clan: Reduce a target enemy Personality’s Force to his own Personal Honor. If he is dishonorable, destroy his attachments.
0,20
Crane Clan • Samurai • Iron Samurai. Battle: Destroy Teruo: Destroy a target enemy unit with 7 or lower Force.
0,20
Crane Clan Courtier · Magistrate. Reaction: After an Honorable Personality controlled by another player bows due to a card effect, bow Koin: Target the Personality. His controller chooses whether Koin dishonors him. If he is not dishonored, gain 2 Honor.
1,00
Political. Open: Even if this card is bowed, target your Personality with 1 or higher Personal Honor: Take the Imperial Favor.
0,20
Crane Clan · Samurai · Scout. Battle: Ranged 2 Attack, or Ranged 5 Attack if a Recon action has targeted the current battlefield or its province this turn.
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Your Personalities have +1 PH and a maximum Personal Honor of 5 while in play. Battle: Target one of your Personalities: Reduce the Force of a target Personality or Follower opposing him by your Personality's Personal Honor
0,10
Scorpion Clan Samurai · Ninja · Scout · Student of Bitter Lies · Hero
1,00
Limited: A target player loses 2 Honor for each of his provinces that have been destroyed this game.
0,20
Crane Clan · Samurai · Magistrate. Political Reaction: After one of your Personalities assigns opposing a dishonourable Personality: Gain 2 Honor.
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Crane Clan · Samurai · Duelist · Magistrate. Limited: Target another player's personality. His controller may choose to have you gain 3 Honor. If he does not choose this, the Personality can not use his abilities until your next turn begins
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Before another player's card's effect destroys one of your Samurai: Once per turn, you may delay the destruction until the current turn ends.
0,20
Crane Clan Courtier · Magistrate. Reaction: After an Honorable Personality controlled by another player bows due to a card effect, bow Koin: Target the Personality. His controller chooses whether Koin dishonors him. If he is not dishonored, gain 2 Honor.
1,50
Crane Clan · Samurai · Courtier · Cavalry · Tactician · Experienced Keeper of Water · Keeper · Water · Enlightened · Unique. Elemental Battle: Move a target Personality and Jun?ai home. Until your next turn begins, neither unit may assign or move to attack
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Focus Effect: If your Personality in this duel is Scorpion Clan: Lose 2 Honor. Give a Personality in the duel two -1F/-1C poison tokens. (End the duel without resolution if this destroys him.) Battle: Target one of your Scorpion Clan Samurai or Ninja: Str
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Scorpion Clan · Samurai · Magistrate. Adeiko has +2F while opposing a Personality with lower Personal Honor. Reaction: After the effects resolve of a battle resolution, action, or trait that destroyed Adeiko or one of your other Personalities: Give a target Personality a ?3F/?1C token, and an additional ?1C token if he is dishonorable