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16 outros produtos na mesma categoria:
0,10
Target an opponent when this card enters play. Each time that player resolves an Event while Third Whisker Warren is in play, permanently increase Third Whisker Warren's Gold production by 1.Bow to produce 2 Gold.
1,00
Spider Clan • Monk • Kensai • Order of the Spider • Soul of The Dread KarBattle: Target an enemy card without attachments: Bow it. You may discard a Kiho or Weapon from your hand; if you did, draw a card.
0,50
Crab Clan · Berserker. Battle: If Takuji is opposed: Give him +6F. Destroy him after this battle ends
0,30
Reaction: Play immediately after a unit is moved into a battle with a card effect and there is no defending unit in that battle. The Defender may get any one Personality from his Dynasty Deck and put him or her into play immediately as a defending unit as though they had entered play normally from that Province. All costs and restrictions must be oberved....
1,00
Lion Clan • Clan Champion • Paragon • Samurai • Steel Lion • Conqueror • Experienced • Loyal • Tactician • UniqueBattle: Bow a target enemy Personality with lower Personal Honor. Destroy him if he is Unaligned.
2,00
Political Limited: Bow your target Courtier: Draw a card. Gain 1 Honor. Choose another player, who loses 1 Honor.
0,10
Air • Kiho. Battle/Open: Target your Monk: Straighten him. He does not contribute Force during battle resolutions this turn
0,20
Fire Battle : Bow this Spell: Destroy a target unit in the enemy army with fewer cards than this unit.
3,00
Samurai • Scout • CavalryEngage: If Nozomi moved this battle, give her Naval. Battle: Fear equal to Nozomi's Force, or 2 if she is Naval.
0,50
Experienced · Unique. Non-Shadowlands cards with the Samurai, Ronin, or Ashigaru trait and without a Faction Alignment have +2F while in an army with this card. Open: Bow this card: Target a Dishonored Personality. Restore him to Honor. Permanently remove any Faction Alignment he has
0,30
UniqueUntil your second turn from now begins, all provinces have a maximum strength equal to their base strength, and after each time another player who controls no units at the current battlefield announces a Battle action, he discards a card.
0,20
Reserve • Resilient • Samurai • Shadowlands(You may Recruit a Reserve Personality, if they would be opposed, as an Absent Battle action. Once per game per card, a Resilient card does not die in battle resolution.)Absent Interrupt: After you Recruit Jemaru, take an additional action.Battle: Fear 2.
2,00
Nonhuman · Shadowlands · Ogre Can attach to Ogre Personalities ignoring restrictions on the Ogre.Ranged Attacks can not target this card.
0,50
Reaction: Play after an opponent reveals an Event but before it resolves. Discard a card from your leftmost Province. That Event resolves as though it was revealed in your leftmost Province. If discarded or reshuffled, the Event still goes into the opponent's discard pile or deck.
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0,10
Reaction: Bow Musha before this Personality bows from an effect of another player's action to negate the bowing.
0,20
Battle: Bow this card: If you have at least 3 Berserkers in this army, target a card with no unbowed attached cards in an opposing unit. Bow the card.
0,70
Poison Weapon May only be attached to a Ninja or Scorpion personality. Battle: Bow this personality for a Ranged 3 Attack. Lose 1 honor Battle: Bow this personality to give a -2C poison token to an opposing personality. Lose 3 honor. This is considered a ranged attack.
0,20
Weapon. Reaction: After another player targets one of your Personalities during the Action Phase, if this card is in your hand: Attach it to him, paying 3 less Gold. Reaction: After this card enters the discard pile during a battle, remove it from the game: Draw a card.
0,50
Unique. Reaction: After the Cavalry Maneuvers Segment, bow this Personality and destroy this card: Target any number of Personalities you control in battlefields and any number of battlefields. Move those Personalities to those battlefields any way you like.
1,00
Weapon • Unique. Attaches to a Clan Champion or Unique Daimyo paying 3 less Gold. Battle: Bow this card: Destroy a target enemy item.
0,30
Unique This unit does not add its total Force to its army. Battle: Bow Dark Soul Mask and this Personality to permanently move the Mask onto an opposing Personality.
0,30
Shamesword. Weapon You may attach this card from your hand as an Open action. Costs 3 less Gold when attaching to a defending Personality. Dishonor this Personality. Battle: Bow Blade of the Meek to switch the Force and Chi of an opposing Personality with
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1,00
Experienced · Unique. Reaction: Even if this card is bowed, before this Personality is destroyed, destroy this card: Negate this Personality's destruction. Battle: Bow this card: Target up to 2 opposing Shadowlands cards. If this card is attached to Isawa Sezaru, destroy them; otherwise, give them -4F
0,10
Jingasa. Will only attach to K?mee or a Monk. Reaction: After this Personality bows to pay the cost of a Kiho action or one of his base abilities, bow this card: Straighten him. He cannot perform actions until this phase ends.
0,50
Armor · Unique. This personality has a minimum Chi of 5. Can only attach to a Lion Clan Personality. This Personality has the Tactician keyword. Battle: Move one of the Defender's target Personalities to the current battlefield: If he moved, straighten him and gain 2 Honor.
0,20
This Personality may lobby for the Imperial Favor as though your Family Honor were five points higher.
0,30
Weapon · Unique. Can only attach to a Samurai or Bushi. Reaction: After this Personality enters a duel, bow this card: Draw a card.
0,10
Weapon This Personality has -1C during duels. If this Personality wins a duel in which his or her opponent focused, you gain extra Honor equal to the highest of the opponent's Focus values. If the loser's printed Chi exceeds that Focus value, the loser is not destroyed for losing the duel.
1,00
Mempo · Unique. Reaction: After a Personality in this battle is destroyed: This Personality copies a Battle action on the destroyed card (until the turn ends) and may take an additional battle action to perform it.
0,10
Will only attach to a Courtier. Political Open: Bow this card: If it is another player's Action Phase, target a Personality that player controls. The target may assign even if bowed. When the turn ends, if the target is in play and neither attacked your Provinces nor opposed a unit you control at any time this turn, gain 2 Honor and dishonor him.
0,50
Unique. Reaction: After the Cavalry Maneuvers Segment, bow this Personality and destroy this card: Target any number of Personalities you control in battlefields and any number of battlefields. Move those Personalities to those battlefields any way you like.
0,30
Weapon. Focus Effect: After this duel resolves, you may target your Personality in the duel if he is still in play, or any other of your Personalities if he is not. Attach this card to the target, waiving its Gold Cost.