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16 outros produtos na mesma categoria:
0,50
Limited: Bow this Shugenja, who may remain bowed, to target one of your other units. Bow that unit. While this Shugenja remains bowed and in play, the other unit may not straighten, and while you are the Defender, you may, as a Battle action, straighten this Shugenja to straighten the other unit, move it into the current battle, and take an extra...
0,10
VoidReaction: After an action resolves, bow this card and target one of your Rings the action bowed: Straighten the Ring. If this Shugenja is Void, you may destroy this card; if you did, you may use the Ring’s base abilities an additional time this turn.
0,10
Kiho Battle: Bow one of your Shugenja or Monks to give an opposed Personality a Force and Chi bonus equal to that Personality's printed Personal Honor or the caster's printed Personal Honor, whichever is greater, until the end of the battle.
0,20
Spider Clan • Shadowlands • Samurai • Commander • Conqueror • Silk Fever • UndeadAfter Shikenuro enters play: Lose 2 Honor.
0,10
RetainerBow Ransom Hostage to produce 2 Gold.Bow Ransom Hostage to produce 4 Gold if you destroyed at least one Province as the Attacker since your last Events Phase. Lose 2 Honor.
2,50
Until the end of the game, lobbying is an Open action for you.
1,50
Dragon Clan • Expendable • Fallen • Kensai • Samurai(Draw a card after your Expendable card is destroyed.)After Kazuya enters play, lose 2 Honor.
0,10
Unique. Shadowlands Lose 3 Honor. Limited: Bow Chamber of the Dark Council to get an Elemental card from your Fate deck and put it in your hand. Shuffle your deck. Lose 2 Honor.
2,50
You do not lose Honor from Ninja cards you own. When another player’s Battle action would target your Ninja: He is a master of the art of Ninjutsu. Once per battle, choose your Ninja at the same location. The action targets it instead, if legal.
0,30
Shadowlands • Nonhuman • Spider • Cavalry • Spirit After Kumo enters play: Lose 3 Honor. Battle: Once per battle, target an enemy Personality with 1 or lower Force, or an enemy Follower with 2 or lower Force: Bow it.
0,30
Delayed Terrain Battle: Lower the Force of each Shadowlands Personality in this battle to 0. Lower the Force of each other Shadowlands card in this battle to its printed Force. If you are the Defender, you may play this card during a battle in which you have no units.
0,20
Mantis Clan • Samurai • Scout Battle: Ranged 3 Attack. Recon Limited: Target a Province. While they remain at its battlefield, your followers whose units assigned there have the ability, "Battle: Bow this card: Ranged 3 Attack."
0,10
Open: Choose your performing Personality with a base Gold Cost of 7 or more: Straighten him. You may target and bow a Personality with a Gold Cost equal to or lower than his controller’s stronghold’s Gold production plus two.
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0,50
Shadowlands · Unique · Lose 4 Honor.Maho Open: Bow Bloodspeaker's Tools to prevent all actions on a target Personality from being used for the rest of the turn.
0,10
Ratling · Grasping Paw Tribe · Scout · Creature. Recon Open: Bow Nimm'k: Target a Province. After each time this turn a Ratling Personality you control assigns there, you may target an Item or Follower in any discard pile, reduce its Gold cost by 3 (or by 5 if the Ratling is a Scout), and attach it to the Ratling, ignoring restrictions and paying all...
0,50
Ratling · Creature · Nonhuman · Bushi · Broken Shinbone Tribe · Experienced Shinbone Pack · Unique. Shinbone Warpack cannot challenge or be challenged. After the first time each turn a Ratling Personality is destroyed: Give Shinbone Warpack a +2F Pack token. Before Shinbone Warpack would be destroyed, remove a Pack token from it: Negate the destruction
0,10
Unorthodox Formation Formed by 3 Ratling Personalities, each with a non-token card attached. Battle: Bow 2 of your Ratling Personalities to bow an opposing Personality and destroy all his non-Unique Spells and non-Unique Items.
0,30
Armor. Weapon Only a Human Personality can attach the Armor of the Monkey Clan. This Personality gains the Imperial Magistrate trait.
0,30
Ratling Shugenja · Third Whisker Tribe · Creature. Limited: Bow two Ratling Personalities you control that each have a Tribe trait the other does not: Once per turn, create two bowed 2F/2C Ratling Creature Personality cards in your home. These Personalities have all Tribe traits either of the bowed Ratlings has.
0,50
Dragon Clan Monk · Unique. Battle: Once per battle, target an opposing Personality with more Chi than Tsuri: Tsuri copies his Force. Battle: Once per battle, target an opposing Personality with more Force than Tsuri: Tsuri copies his Chi.
0,10
Unique · Costs 2 less Gold if attaching to a Dragon Clan Personality. This Personality may perform one challenge action per turn even if bowed. Reaction: After this Personality wins a duel: Once per turn, straighten him.
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0,30
Experienced. Unique Maho Battle: Bow Suru's Mempo to give all Personalities in this army -2C. Then, give this Personality +2F for each Personality still in this army. If the Chi penalty reduced any Personality's Chi to 0, you may straighten this Personali
0,30
Shamesword. Weapon You may attach this card from your hand as an Open action. Costs 3 less Gold when attaching to a defending Personality. Dishonor this Personality. Battle: Bow Blade of the Meek to switch the Force and Chi of an opposing Personality with
0,20
Ratling Creature · Tattered Ear Tribe · Scout. Recon Open: Bow Ku'chek: Target a Province. Before each time a battle resolves at that Province, reduce the Force of each card at it to 3
0,20
This Personality may lobby for the Imperial Favor as though your Family Honor were five points higher.
0,30
Dragon Clan Monk * Tattooed Soul of Hoshi Maseru Reaction: Once per turn, after Daisetsu bows to cast a Kiho, straighten him.
0,50
Unique Limited: Bow Kabuki Mask to target a Personality with one or more Political abilities. This Personality copies one of those abilities until the end of the turn.
0,10
Weapon This Personality has -1C during duels. If this Personality wins a duel in which his or her opponent focused, you gain extra Honor equal to the highest of the opponent's Focus values. If the loser's printed Chi exceeds that Focus value, the loser is not destroyed for losing the duel.
0,10
Will only attach to a Courtier. Political Open: Bow this card: If it is another player's Action Phase, target a Personality that player controls. The target may assign even if bowed. When the turn ends, if the target is in play and neither attacked your Provinces nor opposed a unit you control at any time this turn, gain 2 Honor and dishonor him.
0,20
Kiho Fear Water Battle: Target one of your unbowed Monks or Shugenja: Move home a target Human Personality opposing him. If the performer has the Water keyword, the Personality cannot move to battlefields this turn
1,00
Mempo · Unique. Reaction: After a Personality in this battle is destroyed: This Personality copies a Battle action on the destroyed card (until the turn ends) and may take an additional battle action to perform it.