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16 outros produtos na mesma categoria:
3,00
Nonhuman • Duelist • Kenku Iaijutsu Battle: Target your unbowed Personality and bow him unless he has won a duel this turn. Bow a target enemy Personality with equal or lower Chi than your Personality.
0,10
Singular Limited: Once per turn, spend 3 Gold to attach a 1F Cavalry Follower token to one of your Personalities.
1,00
Mantis Clan Shugenja · Storm Rider · Unique. Battle: Bow Kaigen: Target an Orochi you control at the current battlefield. It produces 2 consecutive Ranged 6 Attacks.
0,30
Battle: Draw and discard your top Fate card and raise the Force of the Mantis Budoka by the focus value of the discarded card, until the end of the turn. This can be done once per battle.
6,00
Yu 4 *Unique * Will only attach to a Crab Clan Personality. Hiruma House Guard is immune to Fear. Battle: Once per battle, produce Fear with strength equal to this Personality's Yu. No Followers are immune to this Fear.
4,00
Bushido Virtue · DutyBefore an End Phase begins, if this card is in your discard pile: You may put it in your hand.
0,10
Before a player's turn ends this game, if the player, during that turn, destroyed a province in battle resolution, put at least two Rings into play by their own text, and gained 7 or more Honor, he may discard the Imperial Favor and pay 10 Gold. If he does so, he wins the game.
4,00
ThunderReaction: After you announce a Thunder Battle action: Its effects will not be negated or delayed. Battle: Choose your performing unbowed Personality and target an enemy Personality: Move him home.
2,00
Lion Clan · Samurai · Tactician. Tactical Battle: Bow one of your target Personalities: Bow a target enemy Personality with Personal Honor equal to or less than the Personal Honor of the Personality you bowed.
1,00
After each of your Ranged Attacks resolves: If it did not destroy its target, reduce the target's Force by the Ranged Attack's strength.
0,70
Limited: Target one of your Personalities without a "nemesis and another player's Personality. The other Personality is your Personality's nemesis until the other Personality leaves play. While your Personality faces the nemesis in battle or a duel, your Personality gains +2F/+3C.
0,50
Crab Clan · Samurai · Scout. Recon Limited: Target a province. Your Personalities can assign to its battlefield during Cavalry Maneuvers this turn
0,50
Ashigaru . Siege Limited: Bow and destroy Peasant Laborerss, and pay 4 Gold, to search your discard pile for a non-Unique Region and attach it to one of your Provinces, paying all costs. For the rest of the game, that Region may not be destroyed to pay costs.
1,00
Limited: If a battle resolution destroyed one of your provinces since your last turn ended: Bring a target face-up Personality in one of your provinces into play, paying 6 less Gold.
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1,00
Reaction: Before this Personality enters a duel in which he was challenged: Create a 2F/3C/2PH Samurai Yojimbo Duelist Personality card at his location, who enters the duel instead. After the duel ends, remove the Duelist from the game, and destroy this Follower if you lost.
1,00
Mantis Clan Sensei Lose 2 Honor after each time you lose Honor from one of your other cards. Your ranged attacks may not target bowed cards. Reaction: Once per turn, increase the strength of one of your ranged atacks targeting a single card by 2. This att
0,50
Shadowlands Sensei After revealing this Sensei, put up to nine non-Unique Oni Personalities from your deck face-down under it. Your deck must still be legal. You may not play non-Unique Oni Personalities from your Provinces. Limited: Pay 3 Gold and discar
0,30
Unique Attaches to a Crane Clan Personality paying 1 less Gold.Limited: Bow this card: Look at a target face-down card.
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0,50
Reaction: Play after an opponent reveals an Event but before it resolves. Discard a card from your leftmost Province. That Event resolves as though it was revealed in your leftmost Province. If discarded or reshuffled, the Event still goes into the opponent's discard pile or deck.
0,20
Crane Clan • Samurai Reaction: After the resolution of a Battle action that Yaichiro performed: Either create a 2F Follower and attach it to him, or move him to a battlefield.
0,30
Maho Kiho Battle: Target one of your unbowed Monks to switch the Force between two Personalities in the same army in this battle, or to switch the Chi Force and Chi of one Personality in this battle.
1,00
Crab Clan Earth Shugenja. Kuni Family Daimyo. Experienced. Unique Limited: Once per turn, discard a card from your hand to force a player to discard a card from his hand.
0,30
This card remains in play in your home. Reaction: After one of your Experienced Personalities is targeted by an action, discard this card to redirect that action to another target.
0,50
Nonhuman. Shadowlands Lose 5 Honor. Reaction: After this army destroys an army or Province in battle, destroy Sai no Oni to destroy a Holding controlled by the opposing player.
1,00
Limited: Straighten one of your Personalites. That Personality may not straighten until after your next Straighten Phase. Bow that Personality at the end of the turn.
1,00
Each player with more than 20 Family Honor loses 5 Honor.
0,10
Air Limited: Bow this Shugenja and destroy this card: Until the game ends, Honor gains from actions on a target Holding are increased by 1.