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Claiming the Throne
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0,10
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16 outros produtos na mesma categoria:
0,10
Phoenix Clan • Air • Water • Shugenja • Alchemist If another player ever controls more Rings or more Temples than you: Destroy Kusadao.
0,20
Battle: Target your Personality and an enemy Personality with lower Force. Give your Personality a Force bonus equal to the difference, to a maximum of +5F.
0,10
Battle: All Dragons in this battle fly away (are destroyed). No Honor is lost or gained. This does not refer to Dragon Clan Personalities unless they are considered to be a Dragon. (Clarification: This does refer to Dragon Clan Dragons.)
0,30
Limited: Pay 4 Gold: Each player may target and destroy a Personality with a base Gold Cost equal to or less than his controller’s stronghold’s Gold Production plus 2. Open: If it is not your turn, bow your Stronghold: Straighten one or two target units.
0,10
After the second or later time each battle the enemy leader resolves a Battle action, if this card is at that battlefield: Return it to your hand.
5,00
Each player may discard two cards from his or her hand and permanently raise his or her maximum hand size by two.
0,50
UniqueYou may discard your hand (even if it is empty). If you did, draw four cards.
0,50
Dragon Clan Shugenja. Tattooed Man Nakuso will not join the Lion clan. Battle: Bow and destroy Nakuso to destroy one opposing Samurai with an equal or lower Chi.
0,20
Spider Clan · Jackal · Shugenja · Lose 2 Honor. Limited: Pay 3 Gold and remove a target Personality in any discard pile from the game: Lose 2 Honor. Create a 2F/2C Undead Ghul Shadowlands Personality.
2,50
NinjaReaction: After another player's Melee or Ranged Attack targets your Ninja: Show the card in the current battlefield's province. If it is a Personality, negate the Melee or Ranged Attack's effects. Battle: Discard a card in the current battlefield's province. Draw a card.
0,30
Fortification(Fortifications attach, straightened, to the Province from which they entered play.)Engage, w: If you have any units at this battlefield, create a 0F/2C/2PH Samurai • Guard Personality there. Remove him from the game after this battle ends.
1,00
Shadowlands • Nonhuman • Goblin • Scout • Experienced • Unique After Pokku enters play: Lose 3 Honor. Battle: Transfer a target enemy attachment to Pokku, ignoring restrictions on attaching. Fear Battle: Even if Pokku is bowed: Move him home.
0,20
Heroic Battle: If your side has fewer units than the enemy side, choose your performing unbowed Hero: Bow a target enemy card.
2,00
Dragon Clan Justicar . Samurai . Double Chi Unique Kiyushichi costs 1 less Gold if your Wind is Toturi Sezaru. Political Reaction: Bow Kiyushichi when a Personality refuses a challenge from one of your other Dragon Clan Personalities to cause that Personality to accept the challenge instead.
0,30
Bow Kaeru Contractor to produce 2 Gold. Bow Kaeru Contractor to produce 3 Gold when paying for an Action card.
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0,10
Bow Gifts and Favors to produce 2 Gold. Reaction: During your End Phase, if you've brought no Gold-producing Holdings into play this turn, bow your Stronghold to search your deck, then face-down Provinces, for this card. Put the first Gifts and Favors you find into play bowed. If you find none, you lose the game.
1,00
Unicorn Clan • Samurai • Cavalry • Battle Maiden Battle: If there are any other Personalities in Chiasa's army: Set her Force to the highest Personal Honor among those Personalities.
2,00
Unique Weapon Gain 2 Honor. Battle: Bow Tetsuya's Bo. Target any one opposing Personality whose Chi is lower than the number of Monk Personalities in this army. Send the target Personality home bowed.
3,00
Ancestral Weapon • Unique This card has +1F for each Personality you control. Limited: If you have exactly one Province or another player has at least 40 Family Honor, remove this card from the game: Target a Personality you control. Create three 4F/4C Personalities with 3 Personal Honor and the target's boldface traits.
5,00
Ninja Battle: Choose your performing unbowed Ninja Personality: Ranged 5 Attack. You may move your Ninja home.
5,00
Battle: Choose your performing unbowed Scout, and bow him unless the current battlefield’s province was targeted by a Recon action this turn: Move another player’s target Personality to this battlefield. Straighten him. If you are a Crab Clan player, you may take an additional Battle action.
0,30
Scorpion Clan Samurai · Ninja · Magistrate · Experienced Mad Ronin · Unique. Kageki costs 4 less Gold for Ratling players. Battle: Target an opposing Personality. Kageki issues him an unrefusable challenge to a duel of Personal Honor. If the target is Dishonored, the first card Kageki focuses adds its Focus value an additional time.
1,50
Political Open: Discard the Imperial Favor: Rehonor a target dishonorable Personality. Political Battle: Even if you have no units at the current battlefield, discard the Imperial Favor: Move a target unit home. Bow it if it moved.
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0,30
Unique. This Province does not hold Dinasty cards (do not refill it) Political Limited: Bow Doji's Shrine and one of your personalities wiht more than 0 Personal Honor to take the Imperial Favor. This is considered a lobbying attemp.
0,20
Scorpion Clan • Ninja Ohba has +1F for each Poison token in the current enemy army.
0,10
Bow Gifts and Favors to produce 2 Gold. Reaction: During your End Phase, if you've brought no Gold-producing Holdings into play this turn, bow your Stronghold to search your deck, then face-down Provinces, for this card. Put the first Gifts and Favors you find into play bowed. If you find none, you lose the game.
2,50
Commander • Water • Experienced • Naval • Shugenja • UniqueWater Battle: If he would be opposed, move to this battlefield a target Personality at any location. Straighten his unit as he moves.
0,10
Open: Bow a Shadowlands personality you control to replace the text of a Region or Fortification with the following until the end of the turn: "Shadowlands * Shadowlands Personalities gain +2C while in a battle at this Province." Fortifications keep the Fortification trait.
1,00
Reaction: After the resolution of a Kiho Battle action you took from a Strategy: You may take an additional Battle action.
1,00
Recon Limited: Target your unbowed Scout: Target a province. You may negate the first effect that moves home one or more of your Personalities from an action during a battle at that province’s battlefield. Before this turn ends, you may put this card in your hand from the discard pile if you did not destroy the targeted province.
1,50
Crane Clan Air Shugenja · Enlightened · Experienced · Unique. Reaction: After your Action Phase ends: Straighten two target non-Holding target cards.
0,30
Scorpion Clan * Ninja Battle: Bow a target enemy Personality with a Poison token.
3,50
Weapon • UniqueAttaches to an Ivory Champion ignoring costs.This Personality has Magistrate.After an action resolves that was performed by a dishonorable Personality while he opposed this card: His controller chooses and discards a card.