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16 outros produtos na mesma categoria:
2,00
Political Open: Rehonor another player's target dishonorable Personality. Gain Honor equal to his Personal Honor plus one. His unit may not be assigned to attack you this turn.
0,50
Poilitical Reaction: Discard the Imperial Favor before a player gains or loses Honor to negate that gain or loss. Political Reaction: When your turn begins, discard the Imperial Favor to name a phase. Until your next turn begins, reduca all Honor gains by half, rounded down, during that phase of each player's turn.
0,30
Ratling · Grasping Paw Tribe · Creature. Limited: Remove from the game a card in one of your discard piles: Once per turn, target a Ratling Personality. Give him all Tribe traits Chirtk has. Limited: Discard two cards, and remove from the game three cards in your discard piles. Once per turn, target a Battle Action card in your discard pile. Put it in...
0,50
Battle: Target a Champion, Daimyo, or Enlightened Personality you control, or target a Personality you control and a Ring you control: Challenge a target Personality opposing him to an unrefusable duel. If the opposing target is a Champion, Daimyo, or Enlightened, the winner gains 5 Honor.
0,10
Kiho Open: Bow one of your Shugenja or Monks to give one of your Personalities +2F/+2C.
0,10
Crane Clan Governor When Heikichi enters play from your Province, you may straighten one of your Holdings.
0,10
Kiho Battle: Bow one of your Rings and one of your target Monks: Bow one to three target Personalities opposing him, each with Force higher than his own Chi.
0,10
Phoenix Clan • Earth • Shugenja • Avalanche Guard While Nakajima has a Spell attached, he may assign even if bowed and he contributes Force to his army's total Force even if bowed.
3,50
Reserve(You may Equip a Reserve attachment, if it would be opposed, as a Battle action.)Interrupt: After the action Equips this Follower at a battlefield, Fear 3.
1,50
Dragon ClanYou may only Proclaim Shugenja. Your Earth Personalities have +1F while defending.Open, w: If it is another player's turn and he controls a Personality, gain 2 Honor before this turn ends if you did not lose any Provinces between now and then.
0,10
Crab Clan • Courtier Political Limited: A target Personality may not perform Political actions, or any actions if he is Crane Clan.
0,50
Target a Personality. His unit may not be assigned to attack you until your next turn begins.
0,20
Goblin • Nonhuman • ShadowlandsAfter this Follower enters play, lose 2 Honor.Battle, w: Ranged 2 Attack (Destroy a target enemy Follower or Personality without Followers with 2 or lower Force).
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1,00
Crane Clan Samurai . Daidoji Family Daimyo Harrier . Magistrate . Unique Reaction: Once per battle, before you take an Open or Battle action while Kikaze is defending any of your Provinces, you may take that action even if you have no units in the current battle.
0,10
Delayed Terrain Battle: Each Personality in your army gains +1F until the battle ends.
0,10
Singular. Only Monk and Samurai Personalities may assign to defend this Province. (This does not prohibit moving into it.) Monks and Samurai gain +3F while defending this Province.
0,30
Ritual Limited: Bow this Shugenja and any number of your other Shugenja, and remove this Spell from the game, to name a legal Stronghold from your Faction other than your current Stronghold. Your Stronghold gains an ability of your choice from the named o
0,50
Singular Bow Tower of the Ningyo to produce 2 Gold. Limited: Bow Tower of the Ningyo and pay 3 Gold to straightern a Personality. This costs 1 Gold instead if you are a Dragon Clan player.
0,50
Will only attach to a Samurai, Bushi, or Crab Clan Personality. Ranged attacks may not target The Iron Legion. After The Iron Legion enters play from your hand, you may give this Personality a +0F Weapon Item token, a +0F Armor Item token, or both.
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0,50
Reserve Formation . Formed by two Samurai Personalities and one Ninja Personality. When this Formation enters play, you may look at an opponent's fate hand. Battle: Twice this Battle, bow an opposing Personality who has no attached cards, or bow one of your Personalities to bow an opposing personality.
0,30
This card remains in play in your home. Reaction: After one of your Experienced Personalities is targeted by an action, discard this card to redirect that action to another target.
0,50
Will only attach to a Samurai, Bushi, or Crab Clan Personality. Ranged attacks may not target The Iron Legion. After The Iron Legion enters play from your hand, you may give this Personality a +0F Weapon Item token, a +0F Armor Item token, or both.
0,50
Limited: Issue Challenge. Geisha is your Challenger. Cannot be refused. Geisha may not focus. Geisha has a Chi equal to half the gold spent to bring her into play, rounded down.
0,50
Temple of Initiation cost 2 less Gold if you control a Bloodspeaker Personality. Bow Temple of Initiation to produce 2 Gold. Maho Open: Bow one of your Bloodspeaker Personalities and destroy Temple of Initiation to bow a Personality.
0,30
Maho Kiho Battle: Target one of your unbowed Monks to switch the Force between two Personalities in the same army in this battle, or to switch the Chi Force and Chi of one Personality in this battle.
0,10
Air Limited: Bow this Shugenja and destroy this card: Until the game ends, Honor gains from actions on a target Holding are increased by 1.
0,50
Nonhuman. Shadowlands Lose 5 Honor. Reaction: After this army destroys an army or Province in battle, destroy Sai no Oni to destroy a Holding controlled by the opposing player.