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16 outros produtos na mesma categoria:
0,10
Fortification No player may assign units to this Province during the Cavalry Maneuvers Segment.
0,20
Dragon Clan Courtier · Samurai Political Reaction: Bow Tadashi before another player's card causes you an Honor loss to reduce the loss by Tadashi's Chi. That loss cannot be further modified.
2,00
Nonhuman • Samurai • Shadowlands • Undead After Zenshi enters play, lose 4 Honor. Battle: Give each Undead card in Zenshi's army +1F.
4,00
Lion Clan • Samurai • Tactician After a Tactical action resolves that was performed by one or more Personalities who are now in Hijikata’s army: Give them +2F. Tactical Battle: Bow a target card opposing Hijikata with no unbowed attachments.
0,30
Mantis Clan • Thunder • Conqueror • Experienced • Naval • Shugenja • UniqueTireless Battle: Straighten Sasako. (Tireless actions may be taken while bowed.)
0,50
Ratling · Creature · Scout · Enlightened · Experienced · Unique · Loyal. Reaction: Before a Battle Action Segment begins at Gran-otik's battlefield, bow him: Gran-otik produces a number of consecutive Ranged 4 Attacks equal to one plus the number of Rings in play and in discard piles.
3,00
Mantis Clan • Samurai • Magistrate • Naval • Experienced • Unique. Reaction: After another of your Personalities moves to or from Eriko’s battlefield: Bow a target Personality at Eriko’s battlefield.
1,00
Unicorn Clan Sensei Personalities with a printed Personal Honor less than 2 will not join you. After each time an army containing your units wins a battle or destroys a Province (or both), you may gain Honor equal to the number of Battle Maidens you contr
0,10
FireWhile this Shugenja is Fire, he has +1F. Battle: Bow this card and target an enemy attachment: Destroy it.
1,50
Ratling · Stained Paw Tribe · Creature. After Ratling Raider enters play, create two 2F/2C Ratling Creature Personalities with 2 Personal Honor
1,00
TempleOpen: Even if this card is bowed, target another player’s Personality: Give him –4F, which will not be negated. If he is Kolat, Ninja, or Shadowlands, you control an Inquisitor, and it is not your turn, choose a player who gains or loses 2 Honor.
0,30
Bushido Virtue Reaction : Before another player's card's effect destroys one of your Personalities, destroy one of your target honorable Samurai Personalities at the same location: Negate the first Personality's destruction.
0,30
Retainerw: Produce 2 Gold.Battle: Move a target attacking Personality home. Destroy this Holding.
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0,10
No Personality with over 4 Force can be committed to battle at this Province.
0,30
Limited: Target one of your Personalities with the Tattooed trait but without a Dragon Tattoo. Until the end of the game, this Personality has a Dragon Tattoo and gains the following ability: Open: Gain up to three 1F/1C Fire tokens. this Personality cannot have more than three Fire tokens and cannot straighten if he or she has any Fire tokens. Remove one...
0,50
Until the beginning of your second turn from now, negate all Honor gains for bringing Personalities into play.
0,10
Open: If it is not your turn: Target one of the active player’s Samurai Personalities with a Chi of 2 or less. The target’s controller must assign him during any Attack Phases this turn if he can legally do so.
0,10
Battle: Even if you control no units at the current battlefield: Reduce all existing Force bonuses applying to cards at the current battlefield to +0F until the turn ends. This does not affect bonuses applied by a card to itself or to another card in the same unit.
1,00
Each player with more than 20 Family Honor loses 5 Honor.
0,50
Reserve Formation . Formed by two Samurai Personalities and one Ninja Personality. When this Formation enters play, you may look at an opponent's fate hand. Battle: Twice this Battle, bow an opposing Personality who has no attached cards, or bow one of your Personalities to bow an opposing personality.
0,10
Reaction: Play this card when Fear targets one of your units. Negate the Fear.
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0,30
Ritual Limited: Bow this Shugenja and any number of your other Shugenja, and remove this Spell from the game, to name a legal Stronghold from your Faction other than your current Stronghold. Your Stronghold gains an ability of your choice from the named o
0,50
Will only attach to a Samurai, Bushi, or Crab Clan Personality. Ranged attacks may not target The Iron Legion. After The Iron Legion enters play from your hand, you may give this Personality a +0F Weapon Item token, a +0F Armor Item token, or both.
0,30
Maho Kiho Battle: Target one of your unbowed Monks to switch the Force between two Personalities in the same army in this battle, or to switch the Chi Force and Chi of one Personality in this battle.
0,50
Phoenix Clan Sensei If your Family Honor is greater than 10, negate your Honor gains except those during battles and duels. Battle: Bow one of your opposed Samurai in this battle to search your Fate deck for a Spell. Show it to all players, then put it in
1,00
Each player with more than 20 Family Honor loses 5 Honor.
1,00
Crab Clan Earth Shugenja. Kuni Family Daimyo. Experienced. Unique Limited: Once per turn, discard a card from your hand to force a player to discard a card from his hand.
5,00
Crab Clan • Berserker • Angry Crab After the resolution of an action that destroyed Ikarukani while he was at a battlefield: The enemy leader chooses and destroys one of his unbowed Personalities at the current battlefield.
1,00
Unique. Retainer Bow to produce 2 Gold. Bow to produce 5 Gold when attaching an infantry Follower from your hand to one of your Crab Clan Personalities.
0,50
Temple of Initiation cost 2 less Gold if you control a Bloodspeaker Personality. Bow Temple of Initiation to produce 2 Gold. Maho Open: Bow one of your Bloodspeaker Personalities and destroy Temple of Initiation to bow a Personality.
0,30
Unique Attaches to a Crane Clan Personality paying 1 less Gold.Limited: Bow this card: Look at a target face-down card.