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Destined Enemies
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0,50
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16 outros produtos na mesma categoria:
2,00
Battle: Destroy your target opposed Samurai Personality: Move one to three target Personalities in your home to the current battlefield. Straighten all Personalities this moved.
0,10
Crab Clan • Shugenja • Witch Hunter Shikehime has +3F while opposed by one or more Shadowlands Personalities.
1,50
Scorpion Clan Rumormonger · Courtier. Open: Bow Madoka: Target a Personality controlled by another player. That player may choose to end the current Action Phase or Battle Action Segment. If it doesn't end, the player loses Honor equal to the target's Personal Honor; then, dishonor the target.
0,10
Armor Will only attach to a Personality with more than 2 Force. Ranged Attacks targeting this Personality have -2 strength.
0,20
Battle: Target your Personality: Target an enemy Personality with lower Force, lower Chi, and lower Personal Honor. Bow his unit. Until the turn ends, negate the straightening of any cards now in that unit.
5,00
Lion Clan Samurai. Akodo Daimyo. Toturi's Army. Tactician Experienced 4 Ginawa Unique Limited: Once per turn, draw a Fate card. You cannot declare an attack this turn.
2,00
Uniquew: Produce 2 Gold.w: Bow your target unbowed Courtier or Artisan. Produce Gold equal to his Chi.
0,50
Scorpion Clan • Ninja • Samurai • Yojimbo • Reserve (You may Recruit a Reserve card, if it would be opposed, as an Absent Battle action.)Ninja Interrupt: After you Recruit Wateru during battle, take an additional Battle action.
0,30
w: Produce 1 Gold. (This is a proxy for a created card. It is not considered to have a title and cannot be included in decks.)
0,50
Phoenix Clan Ancestor * Unique Political Reaction: Bow this Personality after one of your non-Shadowlands Personalities dies to gain 2 Honor.
7,00
PoliticalPolitical Battle: Bow your target unbowed Courtier. Each other player targets a Personality he controls (if able). Move home all targets. A target player gains or loses 1 Honor.
10,00
Earth • UniqueAfter the resolution of a battle that you won, if there were ever any enemy units at that battlefield and none of your Personalities were destroyed during the battle: You may put this card into play from your hand. Battle: Even if you control no units at the current battlefield, bow this card or discard it from your hand: Give a province +3...
0,20
Temple • Fortification • Kharmic(Fortifications attach to the Province from which they entered play.)This Fortification enters play bowed and, if your Sensei is Brotherhood Sensei, for 2 less Gold.Bow: Produce 4 Gold.
2,00
Fortification • Fortified • UniqueThis province has +2 strength
2,00
Limited: Straighten one of your Personalites. That Personality may not straighten until after your next Straighten Phase. Bow that Personality at the end of the turn.