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Retainer Political Reaction: Bow Master of Bushido to negate an Honor gain. This cannot negate a gain resulting from winning a battle or duel or a gain belonging to a player who has less than his starting Family Honor.
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CastleBow this card: Produce 3 Gold or 4 Gold if paying for a card with a base Gold Costo of 9 or more
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Open: Target your Personality: Destroy all of your other Personalities. If this destroyed at least four Personalities, permanently give your targeted Personality +4F, and until the end of the game, negate effects of other player's actions that bow, dishonor, move, or destroy him.
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Ronin • MercenaryBattle, Bow: Melee 2 Attack (Destroy a target enemy Follower or Personality without Followers with 2 or lower Force).
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Undead Samurai * Shadowlands Soul of Uragirimono * Lose 3 Honor. Battle: Fear 3.
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Ratling Pack * Creature Battle: Once per turn, Ratling Archers make a Ranged 2 Attack without bowing.
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Items you own have +1 Focus value. Reaction: Once per turn, after one of your Personalities is destroyed, return to play an Item that Personality had. Attach the Item to any of your Personalities that can attach it, ignoring costs and entering-play effects.
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Open: Target a Samurai you control: Gain 1 Honor, or gain Honor equal to the Samurai's printed Personal Honor if your Family Honor is less than 10. Open: If it is the Action Phase: Target an Honorable Samurai you control. After the phase ends, straighten him if he performed no Political actions during it.
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When the Gambling House is brought into play, draw and discard a Fate Card. The focus value of the Fate Card you drew will be the gold production of the Gambling House for the remainder of the game.
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Kiho Open: Bow one of your Shugenja or Monks to put a Sleep token on a bowed Personality. The token has the trait, "Each time this Personality tries to straighten, remove one Sleep token instead of straightening him."
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Wasp Clan Master Bowman. Samurai Yoritomo's Alliance Raise by 1 the Ranged Attack strength of each of Tsuruchi's Followers with ranged attacks. Tsuruchi's Followers without Ranged attacks each gain the ability "Battle: Bow this Follower for a Ranged 1 Attack." Battle: Bow Tsuruchi for a Ranged 4 Attack.
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Mantis Clan • Daimyo • Samurai • Scout • Loyal • Experienced • Unique. Your Personalities with “Kitsune” in their title have +1F. Battle: Target a Follower and a Mantis Clan Personality. Raise the Personality’s Force by the Follower’s
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Dog · NonhumanThis Personality's printed stats, keywords, and text box are the same as the copied Personality's printed stats, keywords, and text box.
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Phoenix Clan • Water • Monk • Shugenja • Cavalry • Henshin • Unique • Elemental MasterAfter Chukage enteres play: Search your discard pile, then hand, then deck, for a Ring of Water. Put it into play or in your hand. Reaction: Even if Chukage is bowed, after an action that moved your Personality: Move Chukage to the Personality's location. Straighten...
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Unicorn Clan • Samurai • Cavalry • Scout. Recon Open: Target two of another player’s provinces. Give them -1 strength
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Crab Clan • Shugenja Sagara attaches Maho Spells paying 1 less Gold.
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Reaction: Bow your Stronghold to cancel another player's Battle action. If it's an Action card, its player may return it to his hand after the battle. The player may immediately take another action.
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Mantis Clan Bushi · Pirate · Naval. Raid Battle: If Tokaro is attacking during a Raid battle, bow him: Target a Holding controlled by the Defender and a Personality who has not been opposed this attack. Lose 2 Honor. The Defender may give you control of the Holding. If you gain it, move the Personality home and bow him; otherwise, destroy the Personality...
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Ninja. Battle: Move one or more target unbowed Ninja Personalities with no non-Ninja Followers from the current battlefield to another battlefield.
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Ratling Shugenja · Creature. Cannot attach Spells with a Gold cost greater than 3. Open: Bow Ratling Conjuror and discard a card: Give all Ratlings +1F.
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Limited: Target one of your Personalities with the Tattooed trait and without a Crane or Snow Crane Tattoo. For the rest of the game, the Personality has a Snow Crane Tattoo and gains the ability "Reaction: Once per turn, after a Focus value is revealed, raise it by 2." A personality with a Snow Crane Tattoo cannot have a Crane Tattoo.
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Battle Terrain: If this Province is destroyed this turn, each of the Defender's remaining Provinces permanently gains +2 Strength.
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Mantis Clan Bushi · Pirate · Naval. Raid Battle: If Tokaro is attacking during a Raid battle, bow him: Target a Holding controlled by the Defender and a Personality who has not been opposed this attack. Lose 2 Honor. The Defender may give you control of the Holding. If you gain it, move the Personality home and bow him; otherwise, destroy the Personality...
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Dragon Clan Monk · Tattooed · Unique · Soul of Hitomi Akuai Experienced. Reaction: Any number of times per turn, before an Event resolves for another player: Target the player. He decides whether Munoto negates the Event's effects or permanently gains +2F/+2C
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Open: Remove a Personality in any discard pile from the game: Straighten a target Personality. Battle: Remove a Personality in any discard pile from the game: Bow a target Personality.
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Unique The base strength of this Province is 8. Immediately before each battle at this Province resolves, the Attacker and then the Defender must send one unit in his or her army home without bowing if there is more than one unit in that army.
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Dragon Clan Ancestor*Unique Shiryo no Nyoko's Personality can attach two Weapons and gains +2F/+1C while he or she has two Weapons.
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Reaction: After a player announces a Battle or Open action during a battle before the Defender's first normal opportunity to act or pass: Negate the action's effects. Battle: Even if you control no units at the current battlefield: Target an unopposed unit at the current battlefield and a battlefield where it would be opposed. Move the unit there
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You do not lose Honor from Fate and Spider Clan cards you own. In your Dynasty Phase, you may refill a province face-up one time for each of your provinces destroyed this game.
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Nonhuman · SpiritPermanently give this Personality -2C after each time any Elemental action is taken.Elemental Battle: Bow Zashiki Warashi for a Ranged 6 Attack.
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Port Reaction: Even if this card is bowed, when paying a Gold cost of an action: Produce 4 Gold.